Partial hand ECS (#5634)

Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com>
Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com>
Co-authored-by: Paul <ritter.paul1@googlemail.com>
This commit is contained in:
Leon Friedrich
2022-01-05 17:53:08 +13:00
committed by GitHub
parent 03ad20758e
commit adbc4ee5b0
34 changed files with 781 additions and 963 deletions

View File

@@ -24,7 +24,7 @@ namespace Content.Shared.Actions.Components
/// Currently only maintained server side and not synced to client, as are all the equip/unequip events.
/// </summary>
[RegisterComponent]
public class ItemActionsComponent : Component, IEquippedHand, IUnequippedHand
public class ItemActionsComponent : Component
{
public override string Name => "ItemActions";
@@ -40,7 +40,7 @@ namespace Content.Shared.Actions.Components
/// <summary>
/// hand it's currently in, null if not in a hand.
/// </summary>
public HandState? InHand;
public Hand? InHand;
/// <summary>
/// Entity currently holding this in hand or equip slot. Null if not held.
@@ -179,19 +179,19 @@ namespace Content.Shared.Actions.Components
GrantOrUpdate(actionType, toggleOn: toggleOn);
}
void IEquippedHand.EquippedHand(EquippedHandEventArgs eventArgs)
public void EquippedHand(EntityUid user, Hand hand)
{
// this entity cannot be granted actions if no actions component
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<SharedActionsComponent?>(eventArgs.User, out var actionsComponent))
if (!IoCManager.Resolve<IEntityManager>().TryGetComponent<SharedActionsComponent?>(user, out var actionsComponent))
return;
Holder = eventArgs.User;
Holder = user;
HolderActionsComponent = actionsComponent;
IsEquipped = true;
InHand = eventArgs.Hand;
InHand = hand;
GrantOrUpdateAllToHolder();
}
void IUnequippedHand.UnequippedHand(UnequippedHandEventArgs eventArgs)
public void UnequippedHand()
{
RevokeAllFromHolder();
Holder = null;

View File

@@ -1,5 +1,7 @@
using Content.Shared.Actions.Components;
using Content.Shared.Actions.Components;
using Content.Shared.Hands;
using Robust.Shared.GameObjects;
using System;
namespace Content.Shared.Actions
{
@@ -16,6 +18,18 @@ namespace Content.Shared.Actions
base.Initialize();
UpdatesOutsidePrediction = true;
SubscribeLocalEvent<ItemActionsComponent, UnequippedHandEvent>(OnHandUnequipped);
SubscribeLocalEvent<ItemActionsComponent, EquippedHandEvent>(OnHandEquipped);
}
private void OnHandEquipped(EntityUid uid, ItemActionsComponent component, EquippedHandEvent args)
{
component.EquippedHand(args.User, args.Hand);
}
private void OnHandUnequipped(EntityUid uid, ItemActionsComponent component, UnequippedHandEvent args)
{
component.UnequippedHand();
}
public override void Update(float frameTime)