Partial hand ECS (#5634)
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: Paul Ritter <ritter.paul1@googlemail.com> Co-authored-by: Paul <ritter.paul1@googlemail.com>
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@@ -1,5 +1,7 @@
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using Content.Shared.Actions.Components;
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using Content.Shared.Actions.Components;
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using Content.Shared.Hands;
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using Robust.Shared.GameObjects;
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using System;
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namespace Content.Shared.Actions
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{
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@@ -16,6 +18,18 @@ namespace Content.Shared.Actions
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base.Initialize();
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UpdatesOutsidePrediction = true;
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SubscribeLocalEvent<ItemActionsComponent, UnequippedHandEvent>(OnHandUnequipped);
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SubscribeLocalEvent<ItemActionsComponent, EquippedHandEvent>(OnHandEquipped);
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}
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private void OnHandEquipped(EntityUid uid, ItemActionsComponent component, EquippedHandEvent args)
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{
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component.EquippedHand(args.User, args.Hand);
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}
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private void OnHandUnequipped(EntityUid uid, ItemActionsComponent component, UnequippedHandEvent args)
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{
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component.UnequippedHand();
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}
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public override void Update(float frameTime)
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