FIXED: Chemistry JSON dump tool and companion GitHub Action (#6222)
Co-authored-by: ShadowCommander <10494922+ShadowCommander@users.noreply.github.com> Co-authored-by: moonheart08 <moonheart08@users.noreply.github.com>
This commit is contained in:
@@ -1,4 +1,5 @@
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using System;
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using System.Text.Json.Serialization;
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using Content.Server.Chemistry.Components.SolutionManager;
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using Content.Server.Explosion.EntitySystems;
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using Content.Shared.Administration.Logs;
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@@ -12,21 +13,36 @@ namespace Content.Server.Chemistry.ReactionEffects
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[DataDefinition]
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public class ExplosionReactionEffect : ReagentEffect
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{
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[DataField("devastationRange")] private float _devastationRange = 1;
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[DataField("heavyImpactRange")] private float _heavyImpactRange = 2;
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[DataField("lightImpactRange")] private float _lightImpactRange = 3;
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[DataField("flashRange")] private float _flashRange;
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[DataField("devastationRange")]
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[JsonIgnore]
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private float _devastationRange = 1;
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[DataField("heavyImpactRange")]
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[JsonIgnore]
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private float _heavyImpactRange = 2;
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[DataField("lightImpactRange")]
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[JsonIgnore]
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private float _lightImpactRange = 3;
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[DataField("flashRange")]
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[JsonIgnore]
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private float _flashRange;
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/// <summary>
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/// If true, then scale ranges by intensity. If not, the ranges are the same regardless of reactant amount.
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/// </summary>
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[DataField("scaled")] private bool _scaled;
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[DataField("scaled")]
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[JsonIgnore]
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private bool _scaled;
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/// <summary>
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/// Maximum scaling on ranges. For example, if it equals 5, then it won't scaled anywhere past
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/// 5 times the minimum reactant amount.
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/// </summary>
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[DataField("maxScale")] private float _maxScale = 1;
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[DataField("maxScale")]
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[JsonIgnore]
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private float _maxScale = 1;
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public override bool ShouldLog => true;
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public override LogImpact LogImpact => LogImpact.High;
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@@ -1,3 +1,4 @@
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using System.Text.Json.Serialization;
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using Content.Shared.Chemistry.Reagent;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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@@ -16,6 +17,7 @@ namespace Content.Server.Chemistry.ReagentEffects
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/// <summary>
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/// Damage to apply every metabolism cycle. Damage Ignores resistances.
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/// </summary>
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[JsonPropertyName("damage")]
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[DataField("damage", required: true)]
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public DamageSpecifier Damage = default!;
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@@ -23,10 +25,12 @@ namespace Content.Server.Chemistry.ReagentEffects
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/// Should this effect scale the damage by the amount of chemical in the solution?
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/// Useful for touch reactions, like styptic powder or acid.
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/// </summary>
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[JsonPropertyName("scaleByQuantity")]
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[DataField("scaleByQuantity")]
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public bool ScaleByQuantity = false;
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[DataField("ignoreResistances")]
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[JsonPropertyName("ignoreResistances")]
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public bool IgnoreResistances = true;
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public override void Effect(ReagentEffectArgs args)
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@@ -1,3 +1,4 @@
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using System.IO;
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using Content.Server.Administration.Managers;
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using Content.Server.Afk;
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using Content.Server.AI.Utility;
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@@ -8,6 +9,7 @@ using Content.Server.Connection;
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using Content.Server.Database;
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using Content.Server.EUI;
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using Content.Server.GameTicking;
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using Content.Server.GuideGenerator;
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using Content.Server.Info;
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using Content.Server.IoC;
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using Content.Server.Maps;
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@@ -18,15 +20,19 @@ using Content.Server.Voting.Managers;
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using Content.Shared.Actions;
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using Content.Shared.Administration;
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using Content.Shared.Alert;
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using Content.Shared.CCVar;
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using Content.Shared.Kitchen;
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using Robust.Server;
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using Robust.Server.Bql;
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using Robust.Server.Player;
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using Robust.Shared.Configuration;
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using Robust.Server.ServerStatus;
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using Robust.Shared.ContentPack;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Timing;
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using Robust.Shared.Utility;
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namespace Content.Server.Entry
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{
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@@ -62,45 +68,66 @@ namespace Content.Server.Entry
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IoCManager.BuildGraph();
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factory.GenerateNetIds();
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var configManager = IoCManager.Resolve<IConfigurationManager>();
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var dest = configManager.GetCVar(CCVars.DestinationFile);
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if (string.IsNullOrEmpty(dest)) //hacky but it keeps load times for the generator down.
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{
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_euiManager = IoCManager.Resolve<EuiManager>();
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_voteManager = IoCManager.Resolve<IVoteManager>();
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_euiManager = IoCManager.Resolve<EuiManager>();
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_voteManager = IoCManager.Resolve<IVoteManager>();
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IoCManager.Resolve<IChatSanitizationManager>().Initialize();
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IoCManager.Resolve<IChatManager>().Initialize();
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IoCManager.Resolve<IChatSanitizationManager>().Initialize();
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IoCManager.Resolve<IChatManager>().Initialize();
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var playerManager = IoCManager.Resolve<IPlayerManager>();
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var playerManager = IoCManager.Resolve<IPlayerManager>();
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var logManager = IoCManager.Resolve<ILogManager>();
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logManager.GetSawmill("Storage").Level = LogLevel.Info;
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logManager.GetSawmill("db.ef").Level = LogLevel.Info;
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var logManager = IoCManager.Resolve<ILogManager>();
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logManager.GetSawmill("Storage").Level = LogLevel.Info;
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logManager.GetSawmill("db.ef").Level = LogLevel.Info;
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IoCManager.Resolve<IConnectionManager>().Initialize();
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IoCManager.Resolve<IServerDbManager>().Init();
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IoCManager.Resolve<IServerPreferencesManager>().Init();
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IoCManager.Resolve<INodeGroupFactory>().Initialize();
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IoCManager.Resolve<IGamePrototypeLoadManager>().Initialize();
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_voteManager.Initialize();
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IoCManager.Resolve<IConnectionManager>().Initialize();
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IoCManager.Resolve<IServerDbManager>().Init();
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IoCManager.Resolve<IServerPreferencesManager>().Init();
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IoCManager.Resolve<INodeGroupFactory>().Initialize();
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IoCManager.Resolve<IGamePrototypeLoadManager>().Initialize();
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_voteManager.Initialize();
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}
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}
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public override void PostInit()
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{
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base.PostInit();
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IoCManager.Resolve<ISandboxManager>().Initialize();
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IoCManager.Resolve<RecipeManager>().Initialize();
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IoCManager.Resolve<ActionManager>().Initialize();
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IoCManager.Resolve<BlackboardManager>().Initialize();
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IoCManager.Resolve<ConsiderationsManager>().Initialize();
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IoCManager.Resolve<IAdminManager>().Initialize();
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IoCManager.Resolve<INpcBehaviorManager>().Initialize();
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IoCManager.Resolve<IAfkManager>().Initialize();
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IoCManager.Resolve<RulesManager>().Initialize();
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_euiManager.Initialize();
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var configManager = IoCManager.Resolve<IConfigurationManager>();
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var resourceManager = IoCManager.Resolve<IResourceManager>();
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var dest = configManager.GetCVar(CCVars.DestinationFile);
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if (!string.IsNullOrEmpty(dest))
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{
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var resPath = new ResourcePath(dest).ToRootedPath();
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var file = resourceManager.UserData.OpenWriteText(resPath.WithName("chem_" + dest));
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ChemistryJsonGenerator.PublishJson(file);
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file.Flush();
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file = resourceManager.UserData.OpenWriteText(resPath.WithName("react_" + dest));
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ReactionJsonGenerator.PublishJson(file);
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file.Flush();
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IoCManager.Resolve<IBaseServer>().Shutdown("Data generation done");
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}
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else
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{
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IoCManager.Resolve<ISandboxManager>().Initialize();
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IoCManager.Resolve<RecipeManager>().Initialize();
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IoCManager.Resolve<ActionManager>().Initialize();
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IoCManager.Resolve<BlackboardManager>().Initialize();
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IoCManager.Resolve<ConsiderationsManager>().Initialize();
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IoCManager.Resolve<IAdminManager>().Initialize();
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IoCManager.Resolve<INpcBehaviorManager>().Initialize();
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IoCManager.Resolve<IAfkManager>().Initialize();
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IoCManager.Resolve<RulesManager>().Initialize();
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_euiManager.Initialize();
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IoCManager.Resolve<IGameMapManager>().Initialize();
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IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<GameTicker>().PostInitialize();
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IoCManager.Resolve<IBqlQueryManager>().DoAutoRegistrations();
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IoCManager.Resolve<IGameMapManager>().Initialize();
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IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<GameTicker>().PostInitialize();
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IoCManager.Resolve<IBqlQueryManager>().DoAutoRegistrations();
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}
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}
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public override void Update(ModUpdateLevel level, FrameEventArgs frameEventArgs)
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70
Content.Server/GuideGenerator/ChemistryJsonGenerator.cs
Normal file
70
Content.Server/GuideGenerator/ChemistryJsonGenerator.cs
Normal file
@@ -0,0 +1,70 @@
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using System;
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using System.IO;
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using System.Linq;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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using Content.Shared.Chemistry.Reaction;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Damage;
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using Content.Shared.FixedPoint;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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namespace Content.Server.GuideGenerator;
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public class ChemistryJsonGenerator
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{
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public static void PublishJson(StreamWriter file)
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{
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var prototype = IoCManager.Resolve<IPrototypeManager>();
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var prototypes =
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prototype
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.EnumeratePrototypes<ReagentPrototype>()
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.Where(x => !x.Abstract)
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.Select(x => new ReagentEntry(x))
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.ToDictionary(x => x.Id, x => x);
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var reactions =
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prototype
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.EnumeratePrototypes<ReactionPrototype>()
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.Where(x => x.Products.Count != 0);
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foreach (var reaction in reactions)
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{
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foreach (var product in reaction.Products.Keys)
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{
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prototypes[product].Recipes.Add(reaction.ID);
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}
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}
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var serializeOptions = new JsonSerializerOptions
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{
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WriteIndented = true,
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Converters =
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{
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new UniversalJsonConverter<ReagentEffect>(),
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new UniversalJsonConverter<ReagentEffectCondition>(),
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new UniversalJsonConverter<ReagentEffectsEntry>(),
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new UniversalJsonConverter<DamageSpecifier>(),
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new FixedPointJsonConverter()
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}
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};
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file.Write(JsonSerializer.Serialize(prototypes, serializeOptions));
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}
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public class FixedPointJsonConverter : JsonConverter<FixedPoint2>
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{
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public override void Write(Utf8JsonWriter writer, FixedPoint2 value, JsonSerializerOptions options)
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{
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writer.WriteNumberValue(value.Float());
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}
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public override FixedPoint2 Read(ref Utf8JsonReader reader, Type objectType, JsonSerializerOptions options)
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{
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// Throwing a NotSupportedException here allows the error
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// message to provide path information.
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throw new NotSupportedException();
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}
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}
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}
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36
Content.Server/GuideGenerator/ReactionJsonGenerator.cs
Normal file
36
Content.Server/GuideGenerator/ReactionJsonGenerator.cs
Normal file
@@ -0,0 +1,36 @@
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using System.IO;
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using System.Linq;
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using System.Text.Json;
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using Content.Shared.Chemistry.Reaction;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.FixedPoint;
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using Robust.Shared.IoC;
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using Robust.Shared.Prototypes;
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namespace Content.Server.GuideGenerator;
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public class ReactionJsonGenerator
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{
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public static void PublishJson(StreamWriter file)
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{
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var prototype = IoCManager.Resolve<IPrototypeManager>();
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var reactions =
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prototype
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.EnumeratePrototypes<ReactionPrototype>()
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.Select(x => new ReactionEntry(x))
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.ToDictionary(x => x.Id, x => x);
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var serializeOptions = new JsonSerializerOptions
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{
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WriteIndented = true,
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Converters =
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{
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new UniversalJsonConverter<ReagentEffect>(),
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}
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};
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file.Write(JsonSerializer.Serialize(reactions, serializeOptions));
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}
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}
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96
Content.Server/GuideGenerator/ReagentEntry.cs
Normal file
96
Content.Server/GuideGenerator/ReagentEntry.cs
Normal file
@@ -0,0 +1,96 @@
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using System.Collections.Generic;
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using System.Linq;
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using System.Text.Json.Serialization;
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using Content.Server.Body.Components;
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using Content.Shared.Chemistry.Reaction;
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using Content.Shared.Chemistry.Reagent;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.GuideGenerator;
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public class ReagentEntry
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{
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[JsonPropertyName("id")]
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public string Id { get; }
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[JsonPropertyName("name")]
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public string Name { get; }
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[JsonPropertyName("group")]
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public string Group { get; }
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[JsonPropertyName("desc")]
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public string Description { get; }
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[JsonPropertyName("physicalDesc")]
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public string PhysicalDescription { get; }
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[JsonPropertyName("color")]
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public string SubstanceColor { get; }
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[JsonPropertyName("recipes")]
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public List<string> Recipes { get; } = new();
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[JsonPropertyName("metabolisms")]
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public Dictionary<string, ReagentEffectsEntry>? Metabolisms { get; }
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public ReagentEntry(ReagentPrototype proto)
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{
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Id = proto.ID;
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Name = proto.Name;
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Group = proto.Group;
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Description = proto.Description;
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PhysicalDescription = proto.PhysicalDescription;
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SubstanceColor = proto.SubstanceColor.ToHex();
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Metabolisms = proto.Metabolisms;
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}
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}
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public class ReactionEntry
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{
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[JsonPropertyName("id")]
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public string Id { get; }
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[JsonPropertyName("name")]
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public string Name { get; }
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|
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[JsonPropertyName("reactants")]
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public Dictionary<string, ReactantEntry> Reactants { get; }
|
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[JsonPropertyName("products")]
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public Dictionary<string, float> Products { get; }
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|
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[JsonPropertyName("effects")]
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public List<ReagentEffect> Effects { get; }
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public ReactionEntry(ReactionPrototype proto)
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{
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Id = proto.ID;
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Name = proto.Name;
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Reactants =
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proto.Reactants
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.Select(x => KeyValuePair.Create(x.Key, new ReactantEntry(x.Value.Amount.Float(), x.Value.Catalyst)))
|
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.ToDictionary(x => x.Key, x => x.Value);
|
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Products =
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proto.Products
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.Select(x => KeyValuePair.Create(x.Key, x.Value.Float()))
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.ToDictionary(x => x.Key, x => x.Value);
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Effects = proto.Effects;
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||||
}
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||||
}
|
||||
|
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public class ReactantEntry
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{
|
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[JsonPropertyName("amount")]
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||||
public float Amount { get; }
|
||||
|
||||
[JsonPropertyName("catalyst")]
|
||||
public bool Catalyst { get; }
|
||||
|
||||
public ReactantEntry(float amnt, bool cata)
|
||||
{
|
||||
Amount = amnt;
|
||||
Catalyst = cata;
|
||||
}
|
||||
}
|
||||
102
Content.Server/GuideGenerator/UniversalJsonConverter.cs
Normal file
102
Content.Server/GuideGenerator/UniversalJsonConverter.cs
Normal file
@@ -0,0 +1,102 @@
|
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using System;
|
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using System.Collections.Generic;
|
||||
using System.Reflection;
|
||||
using System.Text.Json;
|
||||
using System.Text.Json.Serialization;
|
||||
|
||||
namespace Content.Server.GuideGenerator
|
||||
{
|
||||
// This class is used as a shim to help do polymorphic serialization of objects into JSON
|
||||
// (serializing objects that inherit abstract base classes or interfaces) since
|
||||
// System.Text.Json (our new JSON solution) doesn't support that while Newtonsoft.Json (our old
|
||||
// solution) does.
|
||||
public class UniversalJsonConverter<T> : JsonConverter<T>
|
||||
{
|
||||
|
||||
// This converter can only convert types that are T or descend from T.
|
||||
public override bool CanConvert(Type typeToConvert)
|
||||
{
|
||||
return typeof(T).IsAssignableFrom(typeToConvert);
|
||||
}
|
||||
|
||||
// We don't support deserialization right now. In order to do so, we'd need to bundle a
|
||||
// field like "$type" with our objects so they'd be reserialized into the correct base class
|
||||
// but that presents a security hazard.
|
||||
public override T Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
|
||||
{
|
||||
// Throwing a NotImplementedException here allows the Utf8JsonReader to provide
|
||||
// an error message that provides the specific JSON path of the problematic object
|
||||
// rather than a generic error message. At least in theory. Haven't tested that.
|
||||
throw new NotImplementedException();
|
||||
}
|
||||
|
||||
// The bread and butter. Deserialize an object of parameter type T.
|
||||
// This method is automatically called when the JSON writer finds an object of a type
|
||||
// where we've registered this class as its converter using the [JsonConverter(...)] attribute
|
||||
public override void Write(Utf8JsonWriter writer, T obj, JsonSerializerOptions options)
|
||||
{
|
||||
// If the object is null, don't include it.
|
||||
if (obj is null)
|
||||
{
|
||||
writer.WriteNullValue();
|
||||
return;
|
||||
}
|
||||
|
||||
// Use reflection to get a list of fields and properties on the object we're serializing.
|
||||
// Using obj.GetType() here instead of typeof(T) allows us to get the true base class rather
|
||||
// than the abstract ancestor, even if we're parameterized with that abstract class.
|
||||
FieldInfo[] fields = obj.GetType().GetFields(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
PropertyInfo[] properties = obj.GetType().GetProperties(BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.Instance);
|
||||
|
||||
// Since the JSON writer will have already written the field name, we need to write the object itself.
|
||||
// Since we only use this class to serialize complex objects, we know we'll be writing a JSON object, so open one.
|
||||
writer.WriteStartObject();
|
||||
|
||||
// For each field, try to write it into the object.
|
||||
foreach (FieldInfo field in fields)
|
||||
{
|
||||
// If the field has a [JsonIgnore] attribute, skip it
|
||||
if (Attribute.GetCustomAttribute(field, typeof(JsonIgnoreAttribute), true) != null) continue;
|
||||
|
||||
// exclude fields that are compiler autogenerated like "__BackingField" fields
|
||||
if (Attribute.GetCustomAttribute(field, typeof(System.Runtime.CompilerServices.CompilerGeneratedAttribute), true) != null) continue;
|
||||
|
||||
// If the field has a [JsonPropertyName] attribute, get the property name. Otherwise, use the field name.
|
||||
JsonPropertyNameAttribute? attr = (JsonPropertyNameAttribute?) Attribute.GetCustomAttribute(field, typeof(JsonPropertyNameAttribute), true);
|
||||
string name = attr == null ? field.Name : attr.Name;
|
||||
|
||||
// Write a new key/value pair into the JSON object itself.
|
||||
WriteKV(writer, name, field.GetValue(obj), options);
|
||||
}
|
||||
|
||||
// Repeat the same process for each property.
|
||||
foreach (PropertyInfo prop in properties)
|
||||
{
|
||||
// If the field has a [JsonIgnore] attribute, skip it
|
||||
if (Attribute.GetCustomAttribute(prop, typeof(JsonIgnoreAttribute), true) != null) continue;
|
||||
|
||||
// If the property has a [JsonPropertyName] attribute, get the property name. Otherwise, use the property name.
|
||||
JsonPropertyNameAttribute? attr = (JsonPropertyNameAttribute?) Attribute.GetCustomAttribute(prop, typeof(JsonPropertyNameAttribute), true);
|
||||
string name = attr == null ? prop.Name : attr.Name;
|
||||
|
||||
// Write a new key/value pair into the JSON object itself.
|
||||
WriteKV(writer, name, prop.GetValue(obj), options);
|
||||
}
|
||||
|
||||
// Close the object, we're done!
|
||||
writer.WriteEndObject();
|
||||
}
|
||||
|
||||
// This is a little utility method to write a key/value pair inside a JSON object.
|
||||
// It's used for all the actual writing.
|
||||
public void WriteKV(Utf8JsonWriter writer, string key, object? obj, JsonSerializerOptions options)
|
||||
{
|
||||
// First, write the property name
|
||||
writer.WritePropertyName(key);
|
||||
|
||||
// Then, recurse. This ensures that primitive values will be written directly, while
|
||||
// more complex values can use any custom converters we've registered (like this one.)
|
||||
JsonSerializer.Serialize(writer, obj, options);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user