Reorganizes tiles, you can craft wood and steel ones now (#3484)
* Tile RSI/YAML cleanup * Changes tile stack from 8 to 30 * Tiles actually damage when you throw them * Removed bad tiles and rest actually fucking work now * If I write one more line of yaml i'll cut my dick off * fixed was very tired
This commit is contained in:
33
Resources/Prototypes/Recipes/Crafting/Graphs/tiles.yml
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33
Resources/Prototypes/Recipes/Crafting/Graphs/tiles.yml
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- type: constructionGraph
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id: tileSteel
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start: start
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graph:
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- node: start
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edges:
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- to: steeltile
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steps:
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- material: Steel
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icon:
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sprite: Objects/Materials/Sheets/metal.rsi
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state: steel
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name: steel sheet
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amount: 1
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- node: steeltile
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entity: FloorTileItemSteel
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- type: constructionGraph
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id: tileWood
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start: start
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graph:
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- node: start
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edges:
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- to: woodtile
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steps:
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# Needs StackType ID
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- material: WoodPlank
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icon:
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sprite: Objects/Materials/materials.rsi
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state: wood
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name: wood
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- node: woodtile
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entity: FloorTileItemWood
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155
Resources/Prototypes/Recipes/Crafting/tiles.yml
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155
Resources/Prototypes/Recipes/Crafting/tiles.yml
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# These should be lathe recipes but lathe code sucks so hard rn so they'll be crafted by hand.
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- type: construction
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name: steel tile
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id: tileSteel
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graph: tileSteel
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startNode: start
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targetNode: steeltile
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category: Tiles
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description: "A steel station tile."
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icon: Objects/Tiles/tile.rsi/steel.png
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objectType: Item
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- type: construction
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name: wood floor
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id: tileWood
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graph: tileWood
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startNode: start
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targetNode: woodtile
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category: Tiles
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description: "A piece of wooden station flooring."
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icon: Objects/Tiles/tile.rsi/wood.png
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objectType: Item
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# - type: construction
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# name: white tile
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# id: tileWhite
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# graph: tileWhite
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# startNode: start
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# targetNode: whitetile
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# category: Tiles
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# description: "A white station tile."
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# icon: Objects/Tiles/tile.rsi/white.png
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# objectType: Item
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#
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# - type: construction
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# name: dark tile
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# id: tileDark
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# graph: tile
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# startNode: start
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# targetNode: darktile
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# category: Tiles
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# description: "A dark station tile."
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# icon: Objects/Tiles/tile.rsi/dark.png
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# objectType: Item
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#
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# - type: construction
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# name: techmaint floor
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# id: tileTechmaint
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# graph: tileTechmaint
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# startNode: start
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# targetNode: techmainttile
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# category: Tiles
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# description: "A piece of techmaint flooring."
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# icon: Objects/Tiles/tile.rsi/steel_techfloor_grid.png
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# objectType: Item
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#
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# - type: construction
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# name: freezer tile
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# id: tileFreezer
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# graph: tileFreezer
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# startNode: start
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# targetNode: freezertile
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# category: Tiles
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# description: "A freezer station tile."
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# icon: Objects/Tiles/tile.rsi/showroom.png
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# objectType: Item
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#
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# - type: construction
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# name: showroom tile
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# id: tileShowroom
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# graph: tileShowroom
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# startNode: start
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# targetNode: showroomtile
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# category: Tiles
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# description: "A showroom station tile."
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# icon: Objects/Tiles/tile.rsi/showroom.png
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# objectType: Item
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#
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# - type: construction
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# name: green-circuit floor
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# id: tileGCircuit
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# graph: tileGCircuit
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# startNode: start
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# targetNode: gcircuittile
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# category: Tiles
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# description: "A piece of green-circuit flooring."
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# icon: Objects/Tiles/tile.rsi/gcircuit.png
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# objectType: Item
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#
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# - type: construction
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# name: gold floor
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# id: tileGold
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# graph: tileGold
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# startNode: start
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# targetNode: goldtile
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# category: Tiles
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# description: "A piece of gold flooring."
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# icon: Objects/Tiles/tile.rsi/gold.png
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# objectType: Item
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#
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# - type: construction
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# name: reinforced tile
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# id: tileReinforced
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# graph: tileReinforced
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# startNode: start
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# targetNode: reinforcedtile
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# category: Tiles
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# description: "A reinforced station tile."
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# icon: Objects/Tiles/tile.rsi/reinforced.png
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# objectType: Item
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#
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# - type: construction
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# name: mono tile
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# id: tileMono
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# graph: tileMono
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# startNode: start
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# targetNode: monotile
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# category: Tiles
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# description: "A mono station tile."
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# icon: Objects/Tiles/tile.rsi/white_monofloor.png
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# objectType: Item
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#
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# - type: construction
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# name: linoleum floor
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# id: tileLino
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# graph: tileLino
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# startNode: start
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# targetNode: linotile
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# category: Tiles
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# description: "A piece of linoleum flooring."
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# icon: Objects/Tiles/tile.rsi/white_monofloor.png
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# objectType: Item
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#
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# - type: construction
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# name: hydro tile
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# id: tileHydro
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# graph: tileHydro
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# startNode: start
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# targetNode: hydrotile
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# category: Tiles
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# description: "A hydro station tile."
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# icon: Objects/Tiles/tile.rsi/hydro.png
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# objectType: Item
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#
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# - type: construction
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# name: dirty tile
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# id: tileDirty
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# graph: tileDirty
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# startNode: start
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# targetNode: dirtytile
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# category: Tiles
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# description: "A dirty station tile."
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# icon: Objects/Tiles/tile.rsi/dirty.png
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# objectType: Item
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