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@@ -29,7 +29,7 @@ public sealed class MeleeWindupOverlay : Overlay
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_player = playerManager;
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_melee = _entManager.EntitySysManager.GetEntitySystem<SharedMeleeWeaponSystem>();
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_transform = _entManager.EntitySysManager.GetEntitySystem<SharedTransformSystem>();
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var sprite = new SpriteSpecifier.Rsi(new ResourcePath("/Textures/Interface/Misc/progress_bar.rsi"), "icon");
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var sprite = new SpriteSpecifier.Rsi(new ("/Textures/Interface/Misc/progress_bar.rsi"), "icon");
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_texture = _entManager.EntitySysManager.GetEntitySystem<SpriteSystem>().Frame0(sprite);
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_shader = protoManager.Index<ShaderPrototype>("unshaded").Instance();
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}
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