Cult stuff (#249)
* - tweak: Change sounds. * - tweak: Update stun desc. * - add: Add hint. * - tweak: Change juggernaut ability. * - add: Constructs can't harm allies. * - add: Name identifier for constructs. * - add: Pylon now produces oxygen. * - tweak: Change sledgehammer sound. * - tweak: Increase conceal presence audio max distance.
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@@ -79,6 +79,7 @@ public sealed class CultRuleSystem : GameRuleSystem<CultRuleComponent>
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private void OnGetBriefing(Entity<CultistRoleComponent> ent, ref GetBriefingEvent args)
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{
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args.Append(Loc.GetString("cult-role-briefing-short"));
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args.Append(Loc.GetString("cult-role-briefing-hint"));
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}
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private void OnCultistsStateChanged(EntityUid uid, CultistComponent component, MobStateChangedEvent ev)
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