Cult stuff (#249)

* - tweak: Change sounds.

* - tweak: Update stun desc.

* - add: Add hint.

* - tweak: Change juggernaut ability.

* - add: Constructs can't harm allies.

* - add: Name identifier for constructs.

* - add: Pylon now produces oxygen.

* - tweak: Change sledgehammer sound.

* - tweak: Increase conceal presence audio max distance.
This commit is contained in:
Aviu00
2024-03-29 21:05:44 +09:00
committed by GitHub
parent 62a00000bf
commit ae221391bf
25 changed files with 124 additions and 19 deletions

View File

@@ -79,6 +79,7 @@ public sealed class CultRuleSystem : GameRuleSystem<CultRuleComponent>
private void OnGetBriefing(Entity<CultistRoleComponent> ent, ref GetBriefingEvent args)
{
args.Append(Loc.GetString("cult-role-briefing-short"));
args.Append(Loc.GetString("cult-role-briefing-hint"));
}
private void OnCultistsStateChanged(EntityUid uid, CultistComponent component, MobStateChangedEvent ev)