Code Cleanup: Purge obsolete MapManager methods (#26279)

* GetGrid

* GridExists

* TryGetGrid
This commit is contained in:
Tayrtahn
2024-03-22 03:08:40 -04:00
committed by GitHub
parent 2ed0e58069
commit ae3d745430
49 changed files with 97 additions and 122 deletions

View File

@@ -47,7 +47,7 @@ namespace Content.Client.IconSmoothing
var xform = Transform(uid);
if (xform.Anchored)
{
component.LastPosition = _mapManager.TryGetGrid(xform.GridUid, out var grid)
component.LastPosition = TryComp<MapGridComponent>(xform.GridUid, out var grid)
? (xform.GridUid.Value, grid.TileIndicesFor(xform.Coordinates))
: (null, new Vector2i(0, 0));
@@ -134,7 +134,7 @@ namespace Content.Client.IconSmoothing
Vector2i pos;
if (transform.Anchored && _mapManager.TryGetGrid(transform.GridUid, out var grid))
if (transform.Anchored && TryComp<MapGridComponent>(transform.GridUid, out var grid))
{
pos = grid.CoordinatesToTile(transform.Coordinates);
}
@@ -144,7 +144,7 @@ namespace Content.Client.IconSmoothing
if (comp.LastPosition is not (EntityUid gridId, Vector2i oldPos))
return;
if (!_mapManager.TryGetGrid(gridId, out grid))
if (!TryComp(gridId, out grid))
return;
pos = oldPos;
@@ -206,7 +206,7 @@ namespace Content.Client.IconSmoothing
{
var directions = DirectionFlag.None;
if (_mapManager.TryGetGrid(xform.GridUid, out grid))
if (TryComp(xform.GridUid, out grid))
{
var pos = grid.TileIndicesFor(xform.Coordinates);
@@ -240,7 +240,7 @@ namespace Content.Client.IconSmoothing
if (xform.Anchored)
{
if (!_mapManager.TryGetGrid(xform.GridUid, out grid))
if (!TryComp(xform.GridUid, out grid))
{
Log.Error($"Failed to calculate IconSmoothComponent sprite in {uid} because grid {xform.GridUid} was missing.");
return;

View File

@@ -4,6 +4,7 @@ using Content.Shared.Movement.Components;
using Content.Shared.Movement.Systems;
using Robust.Client.GameObjects;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
using Robust.Shared.Physics.Components;
using Robust.Shared.Timing;
@@ -12,7 +13,6 @@ namespace Content.Client.Movement.Systems;
public sealed class JetpackSystem : SharedJetpackSystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly ClothingSystem _clothing = default!;
[Dependency] private readonly SharedTransformSystem _transform = default!;
@@ -75,7 +75,7 @@ public sealed class JetpackSystem : SharedJetpackSystem
var coordinates = uidXform.Coordinates;
var gridUid = coordinates.GetGridUid(EntityManager);
if (_mapManager.TryGetGrid(gridUid, out var grid))
if (TryComp<MapGridComponent>(gridUid, out var grid))
{
coordinates = new EntityCoordinates(gridUid.Value, grid.WorldToLocal(coordinates.ToMapPos(EntityManager, _transform)));
}

View File

@@ -80,7 +80,7 @@ namespace Content.Client.NodeContainer
var xform = _entityManager.GetComponent<TransformComponent>(_entityManager.GetEntity(node.Entity));
if (!_mapManager.TryGetGrid(xform.GridUid, out var grid))
if (!_entityManager.TryGetComponent<MapGridComponent>(xform.GridUid, out var grid))
return;
var gridTile = grid.TileIndicesFor(xform.Coordinates);
@@ -145,7 +145,7 @@ namespace Content.Client.NodeContainer
foreach (var (gridId, gridDict) in _gridIndex)
{
var grid = _mapManager.GetGrid(gridId);
var grid = _entityManager.GetComponent<MapGridComponent>(gridId);
var (_, _, worldMatrix, invMatrix) = _entityManager.GetComponent<TransformComponent>(gridId).GetWorldPositionRotationMatrixWithInv();
var lCursorBox = invMatrix.TransformBox(cursorBox);

View File

@@ -4,13 +4,12 @@ using Content.Client.Radiation.Systems;
using Robust.Client.Graphics;
using Robust.Client.ResourceManagement;
using Robust.Shared.Enums;
using Robust.Shared.Map;
using Robust.Shared.Map.Components;
namespace Content.Client.Radiation.Overlays;
public sealed class RadiationDebugOverlay : Overlay
{
[Dependency] private readonly IMapManager _mapManager = default!;
[Dependency] private readonly IEntityManager _entityManager = default!;
private readonly RadiationSystem _radiation;
@@ -63,7 +62,7 @@ public sealed class RadiationDebugOverlay : Overlay
{
var gridUid = _entityManager.GetEntity(netGrid);
if (!_mapManager.TryGetGrid(gridUid, out var grid))
if (!_entityManager.TryGetComponent<MapGridComponent>(gridUid, out var grid))
continue;
foreach (var (tile, rads) in blockers)
@@ -88,7 +87,7 @@ public sealed class RadiationDebugOverlay : Overlay
{
var gridUid = _entityManager.GetEntity(netGrid);
if (!_mapManager.TryGetGrid(gridUid, out var grid))
if (!_entityManager.TryGetComponent<MapGridComponent>(gridUid, out var grid))
continue;
if (query.TryGetComponent(gridUid, out var trs) && trs.MapID != args.MapId)
continue;
@@ -127,7 +126,7 @@ public sealed class RadiationDebugOverlay : Overlay
{
var gridUid = _entityManager.GetEntity(netGrid);
if (!_mapManager.TryGetGrid(gridUid, out var grid))
if (!_entityManager.TryGetComponent<MapGridComponent>(gridUid, out var grid))
continue;
var (destTile, _) = blockers.Last();
var destWorld = grid.GridTileToWorldPos(destTile);