Re-organizing the Resources folder. Part 1. (#1234)
* First commit * Lockers * Lockers electric boogaloo * Crates and Lockers * Almost finishing the Textures folder * Updating texture paths. Reminder to fix: * Lockers * Windows * Vending Machines * APC * Catwalks * Bedsheets and Cloaks * Status effects * dont know what happened here * Commit before merge * re-organizing * Lockers broken * Commit before merge * Submodule * renaming * Fixing most issues * forgot these ones * Updating submodule * typo * Fixing some paths * fixing some paths * updating submodule * (hopefully) fixing the submodule
This commit is contained in:
@@ -42,7 +42,7 @@ namespace Content.Server.GameObjects.Components.Fluids
|
||||
/// <inheritdoc />
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
serializer.DataFieldCached(ref _sound, "sound", "/Audio/effects/Fluids/watersplash.ogg");
|
||||
serializer.DataFieldCached(ref _sound, "sound", "/Audio/Effects/Fluids/watersplash.ogg");
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
|
||||
@@ -49,7 +49,7 @@ namespace Content.Server.GameObjects.Components.Fluids
|
||||
/// <inheritdoc />
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
serializer.DataFieldCached(ref _pickupSound, "pickup_sound", "/Audio/effects/Fluids/slosh.ogg");
|
||||
serializer.DataFieldCached(ref _pickupSound, "pickup_sound", "/Audio/Effects/Fluids/slosh.ogg");
|
||||
// The turbo mop will pickup more
|
||||
serializer.DataFieldCached(ref _pickupAmount, "pickup_amount", ReagentUnit.New(5));
|
||||
}
|
||||
|
||||
@@ -85,7 +85,7 @@ namespace Content.Server.GameObjects.Components.Fluids
|
||||
/// <inheritdoc />
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
serializer.DataFieldCached(ref _spillSound, "spill_sound", "/Audio/effects/Fluids/splat.ogg");
|
||||
serializer.DataFieldCached(ref _spillSound, "spill_sound", "/Audio/Effects/Fluids/splat.ogg");
|
||||
serializer.DataField(ref _overflowVolume, "overflow_volume", ReagentUnit.New(20));
|
||||
serializer.DataField(ref _evaporateTime, "evaporate_time", 600.0f);
|
||||
// Long-term probably have this based on the underlying reagents
|
||||
|
||||
Reference in New Issue
Block a user