Re-organizing the Resources folder. Part 1. (#1234)

* First commit

* Lockers

* Lockers electric boogaloo

* Crates and Lockers

* Almost finishing the Textures folder

* Updating texture paths. Reminder to fix:
* Lockers
* Windows
* Vending Machines
* APC
* Catwalks
* Bedsheets and Cloaks
* Status effects

* dont know what happened here

* Commit before merge

* re-organizing

* Lockers broken

* Commit before merge

* Submodule

* renaming

* Fixing most issues

* forgot these ones

* Updating submodule

* typo

* Fixing some paths

* fixing some paths

* updating submodule

* (hopefully) fixing the submodule
This commit is contained in:
AJCM-git
2020-07-07 13:19:00 -04:00
committed by GitHub
parent 39290cffaa
commit ae41d03ec6
5594 changed files with 6524 additions and 6481 deletions

View File

@@ -71,7 +71,7 @@ namespace Content.Server.GameObjects.Components.Interactable
return false;
}
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/items/weapons/pistol_magin.ogg", Owner);
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Items/pistol_magin.ogg", Owner);
Dirty();
@@ -139,7 +139,7 @@ namespace Content.Server.GameObjects.Components.Interactable
SetState(false);
Activated = false;
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/items/flashlight_toggle.ogg", Owner);
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Items/flashlight_toggle.ogg", Owner);
}
@@ -154,7 +154,7 @@ namespace Content.Server.GameObjects.Components.Interactable
if (cell == null)
{
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/machines/button.ogg", Owner);
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Machines/button.ogg", Owner);
_notifyManager.PopupMessage(Owner, user, _localizationManager.GetString("Cell missing..."));
return;
@@ -165,7 +165,7 @@ namespace Content.Server.GameObjects.Components.Interactable
// Simple enough.
if (Wattage > cell.CurrentCharge)
{
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/machines/button.ogg", Owner);
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Machines/button.ogg", Owner);
_notifyManager.PopupMessage(Owner, user, _localizationManager.GetString("Dead cell..."));
return;
}
@@ -173,7 +173,7 @@ namespace Content.Server.GameObjects.Components.Interactable
Activated = true;
SetState(true);
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/items/flashlight_toggle.ogg", Owner);
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Items/flashlight_toggle.ogg", Owner);
}
@@ -221,7 +221,7 @@ namespace Content.Server.GameObjects.Components.Interactable
cell.Owner.Transform.GridPosition = user.Transform.GridPosition;
}
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/items/weapons/pistol_magout.ogg", Owner);
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Items/pistol_magout.ogg", Owner);
}