Re-organizing the Resources folder. Part 1. (#1234)
* First commit * Lockers * Lockers electric boogaloo * Crates and Lockers * Almost finishing the Textures folder * Updating texture paths. Reminder to fix: * Lockers * Windows * Vending Machines * APC * Catwalks * Bedsheets and Cloaks * Status effects * dont know what happened here * Commit before merge * re-organizing * Lockers broken * Commit before merge * Submodule * renaming * Fixing most issues * forgot these ones * Updating submodule * typo * Fixing some paths * fixing some paths * updating submodule * (hopefully) fixing the submodule
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@@ -71,7 +71,7 @@ namespace Content.Server.GameObjects.Components.Interactable
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return false;
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}
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/items/weapons/pistol_magin.ogg", Owner);
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Items/pistol_magin.ogg", Owner);
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Dirty();
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@@ -139,7 +139,7 @@ namespace Content.Server.GameObjects.Components.Interactable
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SetState(false);
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Activated = false;
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/items/flashlight_toggle.ogg", Owner);
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Items/flashlight_toggle.ogg", Owner);
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}
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@@ -154,7 +154,7 @@ namespace Content.Server.GameObjects.Components.Interactable
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if (cell == null)
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{
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/machines/button.ogg", Owner);
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Machines/button.ogg", Owner);
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_notifyManager.PopupMessage(Owner, user, _localizationManager.GetString("Cell missing..."));
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return;
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@@ -165,7 +165,7 @@ namespace Content.Server.GameObjects.Components.Interactable
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// Simple enough.
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if (Wattage > cell.CurrentCharge)
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{
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/machines/button.ogg", Owner);
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Machines/button.ogg", Owner);
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_notifyManager.PopupMessage(Owner, user, _localizationManager.GetString("Dead cell..."));
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return;
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}
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@@ -173,7 +173,7 @@ namespace Content.Server.GameObjects.Components.Interactable
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Activated = true;
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SetState(true);
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/items/flashlight_toggle.ogg", Owner);
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Items/flashlight_toggle.ogg", Owner);
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}
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@@ -221,7 +221,7 @@ namespace Content.Server.GameObjects.Components.Interactable
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cell.Owner.Transform.GridPosition = user.Transform.GridPosition;
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}
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/items/weapons/pistol_magout.ogg", Owner);
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Items/pistol_magout.ogg", Owner);
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}
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