Re-organizing the Resources folder. Part 1. (#1234)
* First commit * Lockers * Lockers electric boogaloo * Crates and Lockers * Almost finishing the Textures folder * Updating texture paths. Reminder to fix: * Lockers * Windows * Vending Machines * APC * Catwalks * Bedsheets and Cloaks * Status effects * dont know what happened here * Commit before merge * re-organizing * Lockers broken * Commit before merge * Submodule * renaming * Fixing most issues * forgot these ones * Updating submodule * typo * Fixing some paths * fixing some paths * updating submodule * (hopefully) fixing the submodule
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@@ -53,7 +53,7 @@ namespace Content.Server.GameObjects.Components.Items
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{
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var desiredTile = _tileDefinitionManager[_outputTile];
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mapGrid.SetTile(eventArgs.ClickLocation, new Tile(desiredTile.TileId));
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EntitySystem.Get<AudioSystem>().PlayAtCoords("/Audio/items/genhit.ogg", eventArgs.ClickLocation);
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EntitySystem.Get<AudioSystem>().PlayAtCoords("/Audio/Items/genhit.ogg", eventArgs.ClickLocation);
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if(_stack.Count < 1){
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Owner.Delete();
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}
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@@ -170,7 +170,7 @@ namespace Content.Server.GameObjects.Components
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}
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ModifyComponents();
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/machines/closetclose.ogg", Owner);
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Machines/closetclose.ogg", Owner);
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_lastInternalOpenAttempt = default;
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}
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@@ -179,7 +179,7 @@ namespace Content.Server.GameObjects.Components
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Open = true;
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EmptyContents();
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ModifyComponents();
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/machines/closetopen.ogg", Owner);
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Machines/closetopen.ogg", Owner);
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}
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@@ -109,7 +109,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
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if (CheckAccess(user)) return;
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Locked = false;
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/machines/door_lock_off.ogg", Owner, AudioParams.Default.WithVolume(-5));
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Machines/door_lock_off.ogg", Owner, AudioParams.Default.WithVolume(-5));
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}
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private void DoLock(IEntity user)
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@@ -117,7 +117,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
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if (CheckAccess(user)) return;
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Locked = true;
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/machines/door_lock_on.ogg", Owner, AudioParams.Default.WithVolume(-5));
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EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Machines/door_lock_on.ogg", Owner, AudioParams.Default.WithVolume(-5));
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}
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private bool CheckAccess(IEntity user)
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