Re-organizing the Resources folder. Part 1. (#1234)

* First commit

* Lockers

* Lockers electric boogaloo

* Crates and Lockers

* Almost finishing the Textures folder

* Updating texture paths. Reminder to fix:
* Lockers
* Windows
* Vending Machines
* APC
* Catwalks
* Bedsheets and Cloaks
* Status effects

* dont know what happened here

* Commit before merge

* re-organizing

* Lockers broken

* Commit before merge

* Submodule

* renaming

* Fixing most issues

* forgot these ones

* Updating submodule

* typo

* Fixing some paths

* fixing some paths

* updating submodule

* (hopefully) fixing the submodule
This commit is contained in:
AJCM-git
2020-07-07 13:19:00 -04:00
committed by GitHub
parent 39290cffaa
commit ae41d03ec6
5594 changed files with 6524 additions and 6481 deletions

View File

@@ -109,7 +109,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
if (CheckAccess(user)) return;
Locked = false;
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/machines/door_lock_off.ogg", Owner, AudioParams.Default.WithVolume(-5));
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Machines/door_lock_off.ogg", Owner, AudioParams.Default.WithVolume(-5));
}
private void DoLock(IEntity user)
@@ -117,7 +117,7 @@ namespace Content.Server.GameObjects.Components.Items.Storage
if (CheckAccess(user)) return;
Locked = true;
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/machines/door_lock_on.ogg", Owner, AudioParams.Default.WithVolume(-5));
EntitySystem.Get<AudioSystem>().PlayFromEntity("/Audio/Machines/door_lock_on.ogg", Owner, AudioParams.Default.WithVolume(-5));
}
private bool CheckAccess(IEntity user)