Re-organizing the Resources folder. Part 1. (#1234)
* First commit * Lockers * Lockers electric boogaloo * Crates and Lockers * Almost finishing the Textures folder * Updating texture paths. Reminder to fix: * Lockers * Windows * Vending Machines * APC * Catwalks * Bedsheets and Cloaks * Status effects * dont know what happened here * Commit before merge * re-organizing * Lockers broken * Commit before merge * Submodule * renaming * Fixing most issues * forgot these ones * Updating submodule * typo * Fixing some paths * fixing some paths * updating submodule * (hopefully) fixing the submodule
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@@ -89,7 +89,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Ammunition
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serializer.DataField(ref _caseless, "caseless", false);
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// Being both caseless and shooting yourself doesn't make sense
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DebugTools.Assert(!(_ammoIsProjectile && _caseless));
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serializer.DataField(ref _muzzleFlashSprite, "muzzleFlash", "Objects/Guns/Projectiles/bullet_muzzle.png");
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serializer.DataField(ref _muzzleFlashSprite, "muzzleFlash", "Objects/Weapons/Guns/Projectiles/bullet_muzzle.png");
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serializer.DataField(ref _soundCollectionEject, "soundCollectionEject", "CasingEject");
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if (_projectilesFired < 1)
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