Re-organizing the Resources folder. Part 1. (#1234)
* First commit * Lockers * Lockers electric boogaloo * Crates and Lockers * Almost finishing the Textures folder * Updating texture paths. Reminder to fix: * Lockers * Windows * Vending Machines * APC * Catwalks * Bedsheets and Cloaks * Status effects * dont know what happened here * Commit before merge * re-organizing * Lockers broken * Commit before merge * Submodule * renaming * Fixing most issues * forgot these ones * Updating submodule * typo * Fixing some paths * fixing some paths * updating submodule * (hopefully) fixing the submodule
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@@ -113,7 +113,7 @@ namespace Content.Server.GameObjects.Components.Weapon.Ranged.Barrels
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serializer.DataField(ref _soundRack, "soundRack", null);
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serializer.DataField(ref _soundMagInsert, "soundMagInsert", null);
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serializer.DataField(ref _soundMagEject, "soundMagEject", null);
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serializer.DataField(ref _soundAutoEject, "soundAutoEject", "/Audio/Guns/EmptyAlarm/smg_empty_alarm.ogg");
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serializer.DataField(ref _soundAutoEject, "soundAutoEject", "/Audio/Weapons/Guns/EmptyAlarm/smg_empty_alarm.ogg");
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}
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public override ComponentState GetComponentState()
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