Re-organizing the Resources folder. Part 1. (#1234)
* First commit * Lockers * Lockers electric boogaloo * Crates and Lockers * Almost finishing the Textures folder * Updating texture paths. Reminder to fix: * Lockers * Windows * Vending Machines * APC * Catwalks * Bedsheets and Cloaks * Status effects * dont know what happened here * Commit before merge * re-organizing * Lockers broken * Commit before merge * Submodule * renaming * Fixing most issues * forgot these ones * Updating submodule * typo * Fixing some paths * fixing some paths * updating submodule * (hopefully) fixing the submodule
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@@ -430,7 +430,7 @@ namespace Content.Server.GameObjects.Components
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return;
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}
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_audioSystem.PlayFromEntity("/Audio/effects/multitool_pulse.ogg", Owner);
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_audioSystem.PlayFromEntity("/Audio/Effects/multitool_pulse.ogg", Owner);
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break;
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}
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@@ -476,7 +476,7 @@ namespace Content.Server.GameObjects.Components
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IsPanelOpen = !IsPanelOpen;
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EntitySystem.Get<AudioSystem>()
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.PlayFromEntity(IsPanelOpen ? "/Audio/machines/screwdriveropen.ogg" : "/Audio/machines/screwdriverclose.ogg",
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.PlayFromEntity(IsPanelOpen ? "/Audio/Machines/screwdriveropen.ogg" : "/Audio/Machines/screwdriverclose.ogg",
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Owner);
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return true;
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}
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