Re-organizing the Resources folder. Part 1. (#1234)

* First commit

* Lockers

* Lockers electric boogaloo

* Crates and Lockers

* Almost finishing the Textures folder

* Updating texture paths. Reminder to fix:
* Lockers
* Windows
* Vending Machines
* APC
* Catwalks
* Bedsheets and Cloaks
* Status effects

* dont know what happened here

* Commit before merge

* re-organizing

* Lockers broken

* Commit before merge

* Submodule

* renaming

* Fixing most issues

* forgot these ones

* Updating submodule

* typo

* Fixing some paths

* fixing some paths

* updating submodule

* (hopefully) fixing the submodule
This commit is contained in:
AJCM-git
2020-07-07 13:19:00 -04:00
committed by GitHub
parent 39290cffaa
commit ae41d03ec6
5594 changed files with 6524 additions and 6481 deletions

View File

@@ -2,7 +2,7 @@
id: bodyPart.Torso.BasicHuman
name: "human torso"
plural: "human torsos"
rsiPath: Objects/BodySystem/BodyParts/basic_human.rsi
rsiPath: Mobs/Parts/body_human.rsi
rsiState: "torso_m"
partType: Torso
durability: 100
@@ -17,12 +17,11 @@
- mechanism.Liver.BasicHuman
- mechanism.Kidneys.BasicHuman
- type: bodyPart
id: bodyPart.Head.BasicHuman
name: "human head"
plural: "human heads"
rsiPath: Objects/BodySystem/BodyParts/basic_human.rsi
rsiPath: Mobs/Parts/body_human.rsi
rsiState: head_m
partType: Head
durability: 50
@@ -35,13 +34,11 @@
- mechanism.Brain.BasicHuman
- mechanism.Eyes.BasicHuman
- type: bodyPart
id: bodyPart.Arm.BasicHuman
name: "human arm"
plural: "human arms"
rsiPath: Objects/BodySystem/BodyParts/basic_human.rsi
rsiPath: Mobs/Parts/body_human.rsi
rsiState: r_arm
partType: Arm
durability: 40
@@ -54,13 +51,11 @@
- !type:ArmLength
length: 2.4
- type: bodyPart
id: bodyPart.Hand.BasicHuman
name: "human hand"
plural: "human hands"
rsiPath: Objects/BodySystem/BodyParts/basic_human.rsi
rsiPath: Mobs/Parts/body_human.rsi
rsiState: r_hand
partType: Hand
durability: 30
@@ -70,12 +65,11 @@
compatibility: Biological
surgeryDataType: BiologicalsurgeryDataType
- type: bodyPart
id: bodyPart.Leg.BasicHuman
name: "human leg"
plural: "human legs"
rsiPath: Objects/BodySystem/BodyParts/basic_human.rsi
rsiPath: Mobs/Parts/body_human.rsi
rsiState: r_leg
partType: Leg
durability: 45
@@ -85,12 +79,11 @@
compatibility: Biological
surgeryDataType: BiologicalsurgeryDataType
- type: bodyPart
id: bodyPart.Foot.BasicHuman
name: "human foot"
plural: "human feet"
rsiPath: Objects/BodySystem/BodyParts/basic_human.rsi
rsiPath: Mobs/Parts/body_human.rsi
rsiState: r_foot
partType: Foot
durability: 30

View File

@@ -18,7 +18,7 @@
- type: mechanism
id: mechanism.Brain.BasicHuman
name: "human brain"
rsiPath: Objects/BodySystem/Organs/basic_human.rsi
rsiPath: Mobs/Parts/organs_human.rsi
rsiState: "brain_human"
description: "The source of incredible, unending intelligence. Honk."
durability: 10
@@ -28,7 +28,7 @@
- type: mechanism
id: mechanism.Eyes.BasicHuman
name: "human eyes"
rsiPath: Objects/BodySystem/Organs/basic_human.rsi
rsiPath: Mobs/Parts/organs_human.rsi
rsiState: "eyes_human"
description: "Ocular organ capable of turning light into a colorful visual."
durability: 10
@@ -38,7 +38,7 @@
- type: mechanism
id: mechanism.Heart.BasicHuman
name: "human heart"
rsiPath: Objects/BodySystem/Organs/basic_human.rsi
rsiPath: Mobs/Parts/organs_human.rsi
rsiState: "heart_human"
description: "Pumps blood throughout a body. Essential for any entity with blood."
durability: 10
@@ -48,7 +48,7 @@
- type: mechanism
id: mechanism.Lungs.BasicHuman
name: "human lungs"
rsiPath: Objects/BodySystem/Organs/basic_human.rsi
rsiPath: Mobs/Parts/organs_human.rsi
rsiState: "lungs_human"
description: "Filters oxygen from an atmosphere, which is then sent into the bloodstream to be used as an electron carrier."
durability: 13
@@ -58,7 +58,7 @@
- type: mechanism
id: mechanism.Liver.BasicHuman
name: "human liver"
rsiPath: Objects/BodySystem/Organs/basic_human.rsi
rsiPath: Mobs/Parts/organs_human.rsi
rsiState: "liver_human"
description: "Filters impurities out of a bloodstream and provides other important functionality to a human."
durability: 15
@@ -68,7 +68,7 @@
- type: mechanism
id: mechanism.Kidneys.BasicHuman
name: "human kidneys"
rsiPath: Objects/BodySystem/Organs/basic_human.rsi
rsiPath: Mobs/Parts/organs_human.rsi
rsiState: "kidneys_human"
description: "Filters toxins out of a bloodstream."
durability: 20

View File

@@ -25,10 +25,10 @@
baseOperateTime: 3
- type: Sprite
sprite: Objects/Surgery/surgery_tools.rsi
sprite: Objects/Specific/Medical/surgery_tools.rsi
state: scalpel
- type: Icon
sprite: Objects/Surgery/surgery_tools.rsi
sprite: Objects/Specific/Medical/surgery_tools.rsi
state: scalpel
- type: ItemCooldown
@@ -47,10 +47,10 @@
baseOperateTime: 3
- type: Sprite
sprite: Objects/Surgery/surgery_tools.rsi
sprite: Objects/Specific/Medical/surgery_tools.rsi
state: retractor
- type: Icon
sprite: Objects/Surgery/surgery_tools.rsi
sprite: Objects/Specific/Medical/surgery_tools.rsi
state: retractor
- type: ItemCooldown
@@ -69,10 +69,10 @@
baseOperateTime: 3
- type: Sprite
sprite: Objects/Surgery/surgery_tools.rsi
sprite: Objects/Specific/Medical/surgery_tools.rsi
state: cautery
- type: Icon
sprite: Objects/Surgery/surgery_tools.rsi
sprite: Objects/Specific/Medical/surgery_tools.rsi
state: cautery
- type: ItemCooldown
@@ -91,10 +91,10 @@
baseOperateTime: 3
- type: Sprite
sprite: Objects/Surgery/surgery_tools.rsi
sprite: Objects/Specific/Medical/surgery_tools.rsi
state: drill
- type: Icon
sprite: Objects/Surgery/surgery_tools.rsi
sprite: Objects/Specific/Medical/surgery_tools.rsi
state: drill
- type: ItemCooldown
@@ -113,10 +113,10 @@
baseOperateTime: 3
- type: Sprite
sprite: Objects/Surgery/surgery_tools.rsi
sprite: Objects/Specific/Medical/surgery_tools.rsi
state: bone_saw
- type: Icon
sprite: Objects/Surgery/surgery_tools.rsi
sprite: Objects/Specific/Medical/surgery_tools.rsi
state: bone_saw
- type: ItemCooldown
@@ -135,10 +135,10 @@
baseOperateTime: 3
- type: Sprite
sprite: Objects/Surgery/surgery_tools.rsi
sprite: Objects/Specific/Medical/surgery_tools.rsi
state: hemostat
- type: Icon
sprite: Objects/Surgery/surgery_tools.rsi
sprite: Objects/Specific/Medical/surgery_tools.rsi
state: hemostat
- type: ItemCooldown

View File

@@ -6,7 +6,7 @@
components:
- type: DroppedBodyPart
- type: Sprite
texture: Objects\BodySystem\Organs\eyes_grey.png
texture: Mobs/Parts/Organs/eyes_grey.png
- type: Icon
- type: UserInterface
interfaces:
@@ -21,7 +21,7 @@
components:
- type: DroppedMechanism
- type: Sprite
texture: Objects\BodySystem\Organs\eyes_grey.png
texture: Mobs/Parts/Organs/eyes_grey.png
- type: Icon
- type: UserInterface
interfaces: