Re-organizing the Resources folder. Part 1. (#1234)
* First commit * Lockers * Lockers electric boogaloo * Crates and Lockers * Almost finishing the Textures folder * Updating texture paths. Reminder to fix: * Lockers * Windows * Vending Machines * APC * Catwalks * Bedsheets and Cloaks * Status effects * dont know what happened here * Commit before merge * re-organizing * Lockers broken * Commit before merge * Submodule * renaming * Fixing most issues * forgot these ones * Updating submodule * typo * Fixing some paths * fixing some paths * updating submodule * (hopefully) fixing the submodule
This commit is contained in:
@@ -2,7 +2,7 @@
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id: bodyPart.Torso.BasicHuman
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name: "human torso"
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plural: "human torsos"
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rsiPath: Objects/BodySystem/BodyParts/basic_human.rsi
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rsiPath: Mobs/Parts/body_human.rsi
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rsiState: "torso_m"
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partType: Torso
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durability: 100
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@@ -17,12 +17,11 @@
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- mechanism.Liver.BasicHuman
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- mechanism.Kidneys.BasicHuman
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- type: bodyPart
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id: bodyPart.Head.BasicHuman
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name: "human head"
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plural: "human heads"
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rsiPath: Objects/BodySystem/BodyParts/basic_human.rsi
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rsiPath: Mobs/Parts/body_human.rsi
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rsiState: head_m
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partType: Head
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durability: 50
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@@ -35,13 +34,11 @@
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- mechanism.Brain.BasicHuman
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- mechanism.Eyes.BasicHuman
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- type: bodyPart
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id: bodyPart.Arm.BasicHuman
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name: "human arm"
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plural: "human arms"
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rsiPath: Objects/BodySystem/BodyParts/basic_human.rsi
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rsiPath: Mobs/Parts/body_human.rsi
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rsiState: r_arm
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partType: Arm
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durability: 40
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@@ -54,13 +51,11 @@
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- !type:ArmLength
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length: 2.4
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- type: bodyPart
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id: bodyPart.Hand.BasicHuman
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name: "human hand"
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plural: "human hands"
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rsiPath: Objects/BodySystem/BodyParts/basic_human.rsi
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rsiPath: Mobs/Parts/body_human.rsi
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rsiState: r_hand
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partType: Hand
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durability: 30
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@@ -70,12 +65,11 @@
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compatibility: Biological
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surgeryDataType: BiologicalsurgeryDataType
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- type: bodyPart
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id: bodyPart.Leg.BasicHuman
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name: "human leg"
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plural: "human legs"
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rsiPath: Objects/BodySystem/BodyParts/basic_human.rsi
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rsiPath: Mobs/Parts/body_human.rsi
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rsiState: r_leg
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partType: Leg
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durability: 45
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@@ -85,12 +79,11 @@
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compatibility: Biological
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surgeryDataType: BiologicalsurgeryDataType
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- type: bodyPart
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id: bodyPart.Foot.BasicHuman
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name: "human foot"
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plural: "human feet"
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rsiPath: Objects/BodySystem/BodyParts/basic_human.rsi
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rsiPath: Mobs/Parts/body_human.rsi
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rsiState: r_foot
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partType: Foot
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durability: 30
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@@ -18,7 +18,7 @@
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- type: mechanism
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id: mechanism.Brain.BasicHuman
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name: "human brain"
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rsiPath: Objects/BodySystem/Organs/basic_human.rsi
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rsiPath: Mobs/Parts/organs_human.rsi
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rsiState: "brain_human"
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description: "The source of incredible, unending intelligence. Honk."
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durability: 10
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@@ -28,7 +28,7 @@
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- type: mechanism
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id: mechanism.Eyes.BasicHuman
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name: "human eyes"
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rsiPath: Objects/BodySystem/Organs/basic_human.rsi
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rsiPath: Mobs/Parts/organs_human.rsi
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rsiState: "eyes_human"
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description: "Ocular organ capable of turning light into a colorful visual."
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durability: 10
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@@ -38,7 +38,7 @@
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- type: mechanism
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id: mechanism.Heart.BasicHuman
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name: "human heart"
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rsiPath: Objects/BodySystem/Organs/basic_human.rsi
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rsiPath: Mobs/Parts/organs_human.rsi
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rsiState: "heart_human"
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description: "Pumps blood throughout a body. Essential for any entity with blood."
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durability: 10
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@@ -48,7 +48,7 @@
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- type: mechanism
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id: mechanism.Lungs.BasicHuman
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name: "human lungs"
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rsiPath: Objects/BodySystem/Organs/basic_human.rsi
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rsiPath: Mobs/Parts/organs_human.rsi
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rsiState: "lungs_human"
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description: "Filters oxygen from an atmosphere, which is then sent into the bloodstream to be used as an electron carrier."
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durability: 13
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@@ -58,7 +58,7 @@
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- type: mechanism
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id: mechanism.Liver.BasicHuman
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name: "human liver"
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rsiPath: Objects/BodySystem/Organs/basic_human.rsi
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rsiPath: Mobs/Parts/organs_human.rsi
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rsiState: "liver_human"
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description: "Filters impurities out of a bloodstream and provides other important functionality to a human."
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durability: 15
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@@ -68,7 +68,7 @@
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- type: mechanism
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id: mechanism.Kidneys.BasicHuman
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name: "human kidneys"
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rsiPath: Objects/BodySystem/Organs/basic_human.rsi
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rsiPath: Mobs/Parts/organs_human.rsi
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rsiState: "kidneys_human"
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description: "Filters toxins out of a bloodstream."
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durability: 20
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@@ -25,10 +25,10 @@
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baseOperateTime: 3
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- type: Sprite
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sprite: Objects/Surgery/surgery_tools.rsi
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sprite: Objects/Specific/Medical/surgery_tools.rsi
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state: scalpel
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- type: Icon
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sprite: Objects/Surgery/surgery_tools.rsi
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sprite: Objects/Specific/Medical/surgery_tools.rsi
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state: scalpel
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- type: ItemCooldown
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@@ -47,10 +47,10 @@
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baseOperateTime: 3
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- type: Sprite
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sprite: Objects/Surgery/surgery_tools.rsi
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sprite: Objects/Specific/Medical/surgery_tools.rsi
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state: retractor
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- type: Icon
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sprite: Objects/Surgery/surgery_tools.rsi
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sprite: Objects/Specific/Medical/surgery_tools.rsi
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state: retractor
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- type: ItemCooldown
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@@ -69,10 +69,10 @@
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baseOperateTime: 3
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- type: Sprite
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sprite: Objects/Surgery/surgery_tools.rsi
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sprite: Objects/Specific/Medical/surgery_tools.rsi
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state: cautery
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- type: Icon
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sprite: Objects/Surgery/surgery_tools.rsi
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sprite: Objects/Specific/Medical/surgery_tools.rsi
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state: cautery
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- type: ItemCooldown
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@@ -91,10 +91,10 @@
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baseOperateTime: 3
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- type: Sprite
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sprite: Objects/Surgery/surgery_tools.rsi
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sprite: Objects/Specific/Medical/surgery_tools.rsi
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state: drill
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- type: Icon
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sprite: Objects/Surgery/surgery_tools.rsi
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sprite: Objects/Specific/Medical/surgery_tools.rsi
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state: drill
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- type: ItemCooldown
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@@ -113,10 +113,10 @@
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baseOperateTime: 3
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- type: Sprite
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sprite: Objects/Surgery/surgery_tools.rsi
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sprite: Objects/Specific/Medical/surgery_tools.rsi
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state: bone_saw
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- type: Icon
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sprite: Objects/Surgery/surgery_tools.rsi
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sprite: Objects/Specific/Medical/surgery_tools.rsi
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state: bone_saw
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- type: ItemCooldown
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@@ -135,10 +135,10 @@
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baseOperateTime: 3
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- type: Sprite
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sprite: Objects/Surgery/surgery_tools.rsi
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sprite: Objects/Specific/Medical/surgery_tools.rsi
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state: hemostat
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- type: Icon
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sprite: Objects/Surgery/surgery_tools.rsi
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sprite: Objects/Specific/Medical/surgery_tools.rsi
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state: hemostat
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- type: ItemCooldown
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@@ -6,7 +6,7 @@
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components:
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- type: DroppedBodyPart
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- type: Sprite
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texture: Objects\BodySystem\Organs\eyes_grey.png
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texture: Mobs/Parts/Organs/eyes_grey.png
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- type: Icon
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- type: UserInterface
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interfaces:
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@@ -21,7 +21,7 @@
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components:
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- type: DroppedMechanism
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- type: Sprite
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texture: Objects\BodySystem\Organs\eyes_grey.png
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texture: Mobs/Parts/Organs/eyes_grey.png
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- type: Icon
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- type: UserInterface
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interfaces:
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