Re-organizing the Resources folder. Part 1. (#1234)
* First commit * Lockers * Lockers electric boogaloo * Crates and Lockers * Almost finishing the Textures folder * Updating texture paths. Reminder to fix: * Lockers * Windows * Vending Machines * APC * Catwalks * Bedsheets and Cloaks * Status effects * dont know what happened here * Commit before merge * re-organizing * Lockers broken * Commit before merge * Submodule * renaming * Fixing most issues * forgot these ones * Updating submodule * typo * Fixing some paths * fixing some paths * updating submodule * (hopefully) fixing the submodule
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@@ -8,7 +8,6 @@
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- type: MeleeWeaponAnimation
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id: bite
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prototype: WeaponTGArc
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state: bite
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arcType: Poke
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length: 0.4
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@@ -17,7 +16,6 @@
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- type: MeleeWeaponAnimation
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id: claw
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prototype: WeaponTGArc
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state: claw
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arcType: Slash
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length: 0.4
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@@ -26,7 +24,6 @@
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- type: MeleeWeaponAnimation
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id: disarm
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prototype: WeaponTGArc
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state: disarm
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arcType: Poke
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length: 0.3
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@@ -42,7 +39,6 @@
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- type: MeleeWeaponAnimation
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id: kick
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prototype: WeaponTGArc
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state: kick
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arcType: Poke
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length: 0.3
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@@ -51,7 +47,6 @@
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- type: MeleeWeaponAnimation
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id: punch
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prototype: WeaponTGArc
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state: punch
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arcType: Poke
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length: 0.5
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@@ -60,7 +55,6 @@
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- type: MeleeWeaponAnimation
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id: smash
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prototype: WeaponTGArc
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state: smash
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arcType: Poke
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length: 0.3
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