Re-organizing the Resources folder. Part 1. (#1234)

* First commit

* Lockers

* Lockers electric boogaloo

* Crates and Lockers

* Almost finishing the Textures folder

* Updating texture paths. Reminder to fix:
* Lockers
* Windows
* Vending Machines
* APC
* Catwalks
* Bedsheets and Cloaks
* Status effects

* dont know what happened here

* Commit before merge

* re-organizing

* Lockers broken

* Commit before merge

* Submodule

* renaming

* Fixing most issues

* forgot these ones

* Updating submodule

* typo

* Fixing some paths

* fixing some paths

* updating submodule

* (hopefully) fixing the submodule
This commit is contained in:
AJCM-git
2020-07-07 13:19:00 -04:00
committed by GitHub
parent 39290cffaa
commit ae41d03ec6
5594 changed files with 6524 additions and 6481 deletions

View File

@@ -1,7 +1,7 @@
- type: shader
id: StencilClear
kind: source
path: "/Shaders/stencil_clear.swsl"
path: "/Textures/Shaders/stencil_clear.swsl"
stencil:
ref: 0
op: Replace
@@ -10,7 +10,7 @@
- type: shader
id: StencilMask
kind: source
path: "/Shaders/stencil_mask.swsl"
path: "/Textures/Shaders/stencil_mask.swsl"
stencil:
ref: 1
op: Replace

View File

@@ -1,6 +1,6 @@
- type: shader
id: CooldownAnimation
kind: source
path: "/Shaders/cooldown.swsl"
path: "/Textures/Shaders/cooldown.swsl"
params:
progress: 0

View File

@@ -1,7 +1,7 @@
- type: shader
id: SelectionOutline
kind: source
path: "/Shaders/outline.swsl"
path: "/Textures/Shaders/outline.swsl"
params:
outline_width: 2
outline_color: "#FF000055"
@@ -9,7 +9,7 @@
- type: shader
id: SelectionOutlineInrange
kind: source
path: "/Shaders/outline.swsl"
path: "/Textures/Shaders/outline.swsl"
params:
outline_width: 2
outline_color: "#00FF0055"

View File

@@ -1,14 +1,14 @@
- type: shader
id: CircleMask
kind: source
path: "/Shaders/circle_mask.swsl"
path: "/Textures/Shaders/circle_mask.swsl"
- type: shader
id: GradientCircleMask
kind: source
path: "/Shaders/gradient_circle_mask.swsl"
path: "/Textures/Shaders/gradient_circle_mask.swsl"
- type: shader
id: FlashedEffect
kind: source
path: "/Shaders/flashed_effect.swsl"
path: "/Textures/Shaders/flashed_effect.swsl"