Re-organizing the Resources folder. Part 1. (#1234)
* First commit * Lockers * Lockers electric boogaloo * Crates and Lockers * Almost finishing the Textures folder * Updating texture paths. Reminder to fix: * Lockers * Windows * Vending Machines * APC * Catwalks * Bedsheets and Cloaks * Status effects * dont know what happened here * Commit before merge * re-organizing * Lockers broken * Commit before merge * Submodule * renaming * Fixing most issues * forgot these ones * Updating submodule * typo * Fixing some paths * fixing some paths * updating submodule * (hopefully) fixing the submodule
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@@ -1,7 +1,7 @@
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- type: shader
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id: StencilClear
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kind: source
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path: "/Shaders/stencil_clear.swsl"
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path: "/Textures/Shaders/stencil_clear.swsl"
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stencil:
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ref: 0
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op: Replace
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@@ -10,7 +10,7 @@
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- type: shader
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id: StencilMask
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kind: source
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path: "/Shaders/stencil_mask.swsl"
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path: "/Textures/Shaders/stencil_mask.swsl"
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stencil:
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ref: 1
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op: Replace
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@@ -1,6 +1,6 @@
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- type: shader
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id: CooldownAnimation
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kind: source
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path: "/Shaders/cooldown.swsl"
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path: "/Textures/Shaders/cooldown.swsl"
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params:
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progress: 0
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@@ -1,7 +1,7 @@
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- type: shader
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id: SelectionOutline
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kind: source
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path: "/Shaders/outline.swsl"
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path: "/Textures/Shaders/outline.swsl"
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params:
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outline_width: 2
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outline_color: "#FF000055"
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@@ -9,7 +9,7 @@
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- type: shader
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id: SelectionOutlineInrange
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kind: source
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path: "/Shaders/outline.swsl"
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path: "/Textures/Shaders/outline.swsl"
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params:
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outline_width: 2
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outline_color: "#00FF0055"
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@@ -1,14 +1,14 @@
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- type: shader
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id: CircleMask
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kind: source
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path: "/Shaders/circle_mask.swsl"
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path: "/Textures/Shaders/circle_mask.swsl"
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- type: shader
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id: GradientCircleMask
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kind: source
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path: "/Shaders/gradient_circle_mask.swsl"
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path: "/Textures/Shaders/gradient_circle_mask.swsl"
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- type: shader
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id: FlashedEffect
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kind: source
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path: "/Shaders/flashed_effect.swsl"
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path: "/Textures/Shaders/flashed_effect.swsl"
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