Re-organizing the Resources folder. Part 1. (#1234)

* First commit

* Lockers

* Lockers electric boogaloo

* Crates and Lockers

* Almost finishing the Textures folder

* Updating texture paths. Reminder to fix:
* Lockers
* Windows
* Vending Machines
* APC
* Catwalks
* Bedsheets and Cloaks
* Status effects

* dont know what happened here

* Commit before merge

* re-organizing

* Lockers broken

* Commit before merge

* Submodule

* renaming

* Fixing most issues

* forgot these ones

* Updating submodule

* typo

* Fixing some paths

* fixing some paths

* updating submodule

* (hopefully) fixing the submodule
This commit is contained in:
AJCM-git
2020-07-07 13:19:00 -04:00
committed by GitHub
parent 39290cffaa
commit ae41d03ec6
5594 changed files with 6524 additions and 6481 deletions

View File

@@ -0,0 +1,25 @@
light_mode unshaded;
const float PI = 3.14159265;
uniform float progress = 0.0;
void fragment() {
vec4 col = texture(TEXTURE, UV);
vec2 center = vec2(0.5,0.5);
vec2 delta = UV.xy - center;
float angle = atan(delta.x, -delta.y) + PI;
float dist = length(delta);
float dist_fwidth = fwidth(dist) * 0.67;
float dist_alpha = smoothstep(0.1-dist_fwidth, 0.1, abs(dist-0.35));
float angle_delta = (progress * PI * 2) - angle;
float arc_length = angle_delta * dist;
float angle_alpha = progress > 0 ? smoothstep(dist_fwidth, 0.0, arc_length) : 0.0;
COLOR = vec4(col.xyz, 1-max(dist_alpha, angle_alpha));
}