MeleeHitSoundSystem (#25005)

* Began work to unscrew melee noises

* finished

* cleanup

* cleanup

* Update Content.Server/Weapons/Melee/MeleeWeaponSystem.cs

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>

* _Style

* Fix merge

---------

Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
Bixkitts
2024-03-31 07:21:01 +02:00
committed by GitHub
parent 90a880a9be
commit ae8a68b7cd
4 changed files with 146 additions and 107 deletions

View File

@@ -38,7 +38,7 @@ public sealed partial class GunSystem : SharedGunSystem
[Dependency] private readonly StaminaSystem _stamina = default!;
[Dependency] private readonly StunSystem _stun = default!;
public const float DamagePitchVariation = SharedMeleeWeaponSystem.DamagePitchVariation;
private const float DamagePitchVariation = 0.05f;
public const float GunClumsyChance = 0.5f;
public override void Initialize()