Merge remote-tracking branch 'upstream/master' into UPS

This commit is contained in:
Jabak
2024-07-22 19:24:10 +03:00
37 changed files with 487 additions and 26 deletions

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@@ -6310,3 +6310,118 @@
id: 403
time: '2024-07-21T16:53:20.0000000+00:00'
url: https://api.github.com/repos/frosty-dev/ss14-core/pulls/475
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url: https://api.github.com/repos/frosty-dev/ss14-core/pulls/474
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url: https://api.github.com/repos/frosty-dev/ss14-core/pulls/476
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time: '2024-07-22T14:20:05.0000000+00:00'
url: https://api.github.com/repos/frosty-dev/ss14-core/pulls/480
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time: '2024-07-22T14:20:16.0000000+00:00'
url: https://api.github.com/repos/frosty-dev/ss14-core/pulls/479
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url: https://api.github.com/repos/frosty-dev/ss14-core/pulls/477

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@@ -18,7 +18,7 @@ implanter-contained-implant-text = [color=green]{ $desc }[/color]
## Implant Popups
scramble-implant-activated-popup = Вы превратились в { $identity }
scramble-implant-activated-popup = Ваша внешность меняется!
## Implanter Actions

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@@ -15,7 +15,7 @@ thief-backpack-button-deselect = Выбрать [X]
thief-backpack-category-chameleon-name = набор хамелеона
thief-backpack-category-chameleon-description =
Включает в себя полный комплект одежды-хамелеона,
Включает в себя айди карту агента, а также полный комплект одежды-хамелеона,
позволяющую вам маскироваться под практически любую вещь на станции.
thief-backpack-category-tools-name = набор медвежатника
@@ -53,3 +53,15 @@ thief-backpack-category-smuggler-description =
и ящик-невидимка. В них нельзя передвигаться,
но вы можете быстро спрятать или унести ценную добычу.
К этому набору также прилагается крутой плащ пустоты.
thief-backpack-category-slavery-name = набор рабовладельца
thief-backpack-category-slavery-description =
Набор, состоящий из трёх имплантеров подчинения
и стильной одежды рабовладельца.
Собери собственную армию послушных рабов!
thief-backpack-category-hitech-name = высокотехнологичный набор
thief-backpack-category-hitech-description =
Набор для любителей технологий.
Включает в себя устройство для взлома шлюзов и шкафов,
временной маяк, глушитель радио и хамелеон проектор.

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@@ -14,6 +14,7 @@
- ClothingEyesChameleon
- ClothingHeadsetChameleon
- ClothingShoesChameleon
- AgentIDCard # WD
- type: thiefBackpackSet
id: ToolsSet
@@ -108,3 +109,30 @@
- SmokeGrenade
- SmokeGrenade
- SmokeGrenade
- type: thiefBackpackSet
id: SlaverySet
name: thief-backpack-category-slavery-name
description: thief-backpack-category-slavery-description
sprite:
sprite: /Textures/Clothing/Head/Hats/syndiecap_maa.rsi
state: icon
content:
- MindSlaveImplanter
- MindSlaveImplanter
- MindSlaveImplanter
- ClothingOuterCoatSyndieCap
- ClothingHeadHatSyndieMAA
- type: thiefBackpackSet
id: HiTechSet
name: thief-backpack-category-hitech-name
description: thief-backpack-category-hitech-description
sprite:
sprite: /Textures/White/Objects/Tools/doorjack.rsi
state: icon
content:
- ChameleonProjector
- Doorjack
- TimeBeacon
- RadioJammer

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@@ -155,6 +155,9 @@
name: power-cell-slot-component-slot-name-default
startingItem: PowerCellSmall
disableEject: true
- type: ClothingGrantComponent
component:
- type: ThermalBlocker
- type: entity
parent: ClothingOuterBase

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@@ -106,8 +106,8 @@
species: Human
- type: SlowOnDamage
speedModifierThresholds:
60: 0.7
80: 0.5
60: 0.8 # WD
80: 0.6 # WD
- type: Fixtures
fixtures: # TODO: This needs a second fixture just for mob collisions.
fix1:
@@ -260,7 +260,7 @@
attributes:
proper: true
- type: MobPrice
price: 1500 # Kidnapping a living person and selling them for cred is a good move.
price: 10000 # Kidnapping a living person and selling them for cred is a good move.
deathPenalty: 0.01 # However they really ought to be living and intact, otherwise they're worth 100x less.
- type: Tag
tags:
@@ -279,6 +279,7 @@
- type: InteractionPanel
actionListPrototype: Humanoid
- type: RoleplayInfo
- type: Mood # WD
- type: OfferItem # WD-EDIT
- type: entity

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@@ -54,12 +54,6 @@
damageContainer: Biological
- type: Destructible
thresholds:
- trigger:
!type:DamageTypeTrigger
damageType: Blunt
damage: 400
behaviors:
- !type:GibBehavior { }
- trigger:
!type:DamageTypeTrigger
damageType: Heat

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@@ -59,6 +59,7 @@
max: 2
- type: StaticPrice
price: 50
- type: DisarmMalus
#Security Shields

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@@ -170,10 +170,12 @@
- ChemistrySet
- ToolsSet
- ChameleonSet # - TO DO Chameleon stump PR needed
- SyndieSet
# - SyndieSet
- SleeperSet
- CommunicatorSet
- SmugglerSet
- SlaverySet # WD
- HiTechSet # WD
- type: ActivatableUI
key: enum.ThiefBackpackUIKey.Key
- type: UserInterface

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@@ -32,7 +32,7 @@
Blunt: 3
- type: StaminaDamageOnCollide
ignoreResistances: false
damage: 35 # 3 hits to stun cuz revolver
damage: 45 # 3 hits to stun cuz revolver
- type: entity
id: BulletMagnumIncendiary

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@@ -27,7 +27,7 @@
Blunt: 10
- type: StaminaDamageOnCollide
ignoreResistances: false
damage: 60
damage: 80
- type: entity
id: PelletShotgun

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@@ -122,7 +122,7 @@
path: /Audio/Weapons/Guns/Hits/snap.ogg
- type: StaminaDamageOnCollide
ignoreResistances: false
damage: 22 # 5 hits to stun sounds reasonable
damage: 33 # Wd EDIT
- type: entity
id: BaseBulletIncendiary
@@ -756,6 +756,7 @@
- state: grenade
- type: FlashOnTrigger
range: 7
forceStun: true # WD EDIT
- type: SpawnOnTrigger
proto: GrenadeFlashEffect
- type: ActiveTimerTrigger

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@@ -87,6 +87,7 @@
- type: GuideHelp
guides:
- Security
- type: StunLock # Wd EDIT
- type: entity
name: truncheon

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@@ -54,6 +54,9 @@
radius: 1.15
energy: 0.45
- type: PointLightLocker
- type: Tag
tags:
- DoorjackUsable
- type: entity
id: LockerBaseSecure

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@@ -291,3 +291,6 @@
stateDoorOpen: base
stateDoorClosed: door
- type: LockVisuals
- type: Tag
tags:
- DoorjackUsable

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@@ -148,3 +148,6 @@
- Energy
reflectProb: 0.2
spread: 90
- type: Tag
tags:
- DoorjackUsable

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@@ -0,0 +1,21 @@
- type: entity
parent: Emag
id: Doorjack
name: взломщик замков
description: Специальное устройство, предназначенное для обхода доступа в замках шлюзов и шкафов.
components:
- type: LimitedCharges
- type: AutoRecharge
- type: Sprite
sprite: White/Objects/Tools/doorjack.rsi
state: icon
scale: 0.8, 0.8
- type: Item
sprite: White/Objects/Tools/doorjack.rsi
storedRotation: -90
- type: Emag
whitelist:
tags:
- DoorjackUsable
components:
- Airlock

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@@ -0,0 +1,5 @@
- type: entity
name: BaseWeaponLauncher
parent: BaseItem
id: BaseWeaponLauncher
description: A rooty tooty point and shooty.

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@@ -0,0 +1,147 @@
- type: entity
name: Riot Launcher
parent: BaseItem
id: RiotWeaponLauncher
description: ShitSec Launcher
components:
- type: Sprite
sprite: White/Objects/Weapons/Guns/Launchers/china_lake-icons.rsi
layers:
- state: icon
map: ["enum.GunVisualLayers.Base"]
- type: Item
sprite: White/Objects/Weapons/Guns/Launchers/china_lake-inhands.rsi
- type: Clothing
sprite: White/Objects/Weapons/Guns/Launchers/china_lake-inhands.rsi
slots:
- Back
- suitStorage
- type: AmmoCounter
- type: Gun
fireRate: 1
selectedMode: SemiAuto
projectileSpeed: 10
projectileSpeedModified: 10
availableModes:
- SemiAuto
soundGunshot:
path: /Audio/Weapons/Guns/Gunshots/grenade_launcher.ogg
- type: BallisticAmmoProvider
whitelist:
tags:
- RiotGrenade
capacity: 1
proto: RiotGrenadeFlash
soundInsert:
path: /Audio/Weapons/Guns/MagIn/batrifle_magin.ogg
autoCycle: false
- type: entity
id: BaseRiotGrenade
name: base riot grenade
parent: BaseItem
abstract: true
components:
- type: Tag
tags:
- RiotGrenade
- type: Item
size: Small
- type: Sprite
- type: entity
id: RiotGrenadeFlash
name: riot flash grenade
parent: BaseRiotGrenade
components:
- type: CartridgeAmmo
proto: RiotBulletGrenadeFlash
- type: Sprite
sprite: Objects/Weapons/Guns/Ammunition/Explosives/explosives.rsi
layers:
- state: blast
map: ["enum.AmmoVisualLayers.Base"]
- type: Appearance
- type: SpentAmmoVisuals
state: flash
suffix: false
- type: entity
id: RiotGrenadeSmoke
name: riot smoke grenade
parent: BaseRiotGrenade
components:
- type: CartridgeAmmo
proto: RiotBulletGrenadeSmoke
- type: Sprite
sprite: Objects/Weapons/Guns/Ammunition/Explosives/explosives.rsi
layers:
- state: blast
map: ["enum.AmmoVisualLayers.Base"]
- type: Appearance
- type: SpentAmmoVisuals
state: smoke
suffix: false
- type: entity
id: BaseBulletRiotGranade
name: base roit granade
abstract: true
components:
- type: MovedByPressure
- type: FlyBySound
- type: Clickable
- type: Sprite
noRot: false
sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
layers:
- state: grenade
- type: Fixtures
fixtures:
fix1:
shape:
!type:PhysShapeAabb
bounds: "-0.25,-0.25,0.25,0.25"
density: 20
mask:
- ItemMask
restitution: 0.3 # fite me
friction: 0.2
- type: DeleteOnTrigger
- type: Physics
bodyType: Dynamic
- type: TimedDespawn
lifetime: 10
- type: TriggerOnLand
- type: entity
id: RiotBulletGrenadeFlash
name: flash riot grenade
parent: BaseBulletRiotGranade
noSpawn: true
components:
- type: Sprite
sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
layers:
- state: grenade
- type: FlashOnTrigger
range: 7
forceStun: true
- type: SpawnOnTrigger
proto: GrenadeFlashEffect
- type: entity
id: RiotBulletGrenadeSmoke
name: smoke riot grenade
parent: BaseBulletRiotGranade
noSpawn: true
components:
- type: Sprite
sprite: Objects/Weapons/Guns/Projectiles/projectiles2.rsi
layers:
- state: grenade
- type: SmokeOnTrigger
duration: 30
spreadAmount: 50
- type: SoundOnTrigger
sound: /Audio/Items/smoke_grenade_smoke.ogg

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@@ -78,3 +78,6 @@
- type: Tag
id: BaseAimModule
- type: Tag
id: DoorjackUsable

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@@ -0,0 +1,22 @@
{
"version": 1,
"license": "CC-BY-SA-3.0",
"copyright": "Taken from tgstation from commit https://github.com/tgstation/tgstation/commit/d917f4c2a088419d5c3aec7656b7ff8cebd1822e, inhand sprites modified from tgstation at commit https://github.com/tgstation/tgstation/commit/d917f4c2a088419d5c3aec7656b7ff8cebd1822e",
"size": {
"x": 32,
"y": 32
},
"states": [
{
"name": "inhand-left",
"directions": 4
},
{
"name": "inhand-right",
"directions": 4
},
{
"name": "icon"
}
]
}