Refactor IDoorCheck into entity events (#4366)
* IDoorCheck refactored to events # Conflicts: # Content.Server/Atmos/TileAtmosphere.cs # Content.Server/Doors/Components/AirlockComponent.cs # Content.Server/Doors/Components/FirelockComponent.cs # Content.Server/Doors/Components/ServerDoorComponent.cs # Content.Server/Doors/IDoorCheck.cs * namespaces * Fix mapinit bug with refreshautoclose * ok i guess these just didnt feel like staging today
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@@ -1,114 +0,0 @@
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using Content.Server.Atmos.EntitySystems;
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using Content.Server.Doors;
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using Content.Server.Doors.Components;
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using Content.Shared.Doors;
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using Content.Shared.Interaction;
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using Content.Shared.Notification.Managers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Localization;
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namespace Content.Server.Atmos.Components
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{
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/// <summary>
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/// Companion component to ServerDoorComponent that handles firelock-specific behavior -- primarily prying, and not being openable on open-hand click.
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/// </summary>
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[RegisterComponent]
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[ComponentReference(typeof(IDoorCheck))]
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public class FirelockComponent : Component, IDoorCheck
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{
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public override string Name => "Firelock";
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[ComponentDependency]
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private readonly ServerDoorComponent? _doorComponent = null;
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public bool EmergencyPressureStop()
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{
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if (_doorComponent != null && _doorComponent.State == SharedDoorComponent.DoorState.Open && _doorComponent.CanCloseGeneric())
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{
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_doorComponent.Close();
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if (Owner.TryGetComponent(out AirtightComponent? airtight))
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{
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EntitySystem.Get<AirtightSystem>().SetAirblocked(airtight, true);
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}
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return true;
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}
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return false;
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}
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bool IDoorCheck.OpenCheck()
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{
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return !IsHoldingFire() && !IsHoldingPressure();
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}
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bool IDoorCheck.DenyCheck() => false;
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float? IDoorCheck.GetPryTime()
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{
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if (IsHoldingFire() || IsHoldingPressure())
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{
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return 1.5f;
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}
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return null;
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}
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bool IDoorCheck.BlockActivate(ActivateEventArgs eventArgs) => true;
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void IDoorCheck.OnStartPry(InteractUsingEventArgs eventArgs)
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{
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if (_doorComponent == null || _doorComponent.State != SharedDoorComponent.DoorState.Closed)
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{
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return;
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}
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if (IsHoldingPressure())
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{
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Owner.PopupMessage(eventArgs.User, Loc.GetString("firelock-component-is-holding-pressure-message"));
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}
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else if (IsHoldingFire())
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{
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Owner.PopupMessage(eventArgs.User, Loc.GetString("firelock-component-is-holding-fire-message"));
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}
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}
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public bool IsHoldingPressure(float threshold = 20)
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{
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var atmosphereSystem = EntitySystem.Get<AtmosphereSystem>();
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var minMoles = float.MaxValue;
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var maxMoles = 0f;
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foreach (var adjacent in atmosphereSystem.GetAdjacentTileMixtures(Owner.Transform.Coordinates))
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{
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var moles = adjacent.TotalMoles;
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if (moles < minMoles)
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minMoles = moles;
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if (moles > maxMoles)
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maxMoles = moles;
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}
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return (maxMoles - minMoles) > threshold;
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}
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public bool IsHoldingFire()
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{
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var atmosphereSystem = EntitySystem.Get<AtmosphereSystem>();
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if (!atmosphereSystem.TryGetGridAndTile(Owner.Transform.Coordinates, out var tuple))
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return false;
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if (atmosphereSystem.GetTileMixture(tuple.Value.Grid, tuple.Value.Tile) == null)
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return false;
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if (atmosphereSystem.IsHotspotActive(tuple.Value.Grid, tuple.Value.Tile))
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return true;
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foreach (var adjacent in atmosphereSystem.GetAdjacentTiles(Owner.Transform.Coordinates))
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{
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if (atmosphereSystem.IsHotspotActive(tuple.Value.Grid, adjacent))
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return true;
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}
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return false;
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}
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}
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}
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