Refactor IDoorCheck into entity events (#4366)
* IDoorCheck refactored to events # Conflicts: # Content.Server/Atmos/TileAtmosphere.cs # Content.Server/Doors/Components/AirlockComponent.cs # Content.Server/Doors/Components/FirelockComponent.cs # Content.Server/Doors/Components/ServerDoorComponent.cs # Content.Server/Doors/IDoorCheck.cs * namespaces * Fix mapinit bug with refreshautoclose * ok i guess these just didnt feel like staging today
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@@ -5,6 +5,7 @@ using System.Buffers;
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using System.Collections.Generic;
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using Content.Server.Atmos.Components;
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using Content.Server.Coordinates.Helpers;
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using Content.Server.Doors.Components;
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using Content.Shared.Atmos;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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