Refactor IDoorCheck into entity events (#4366)
* IDoorCheck refactored to events # Conflicts: # Content.Server/Atmos/TileAtmosphere.cs # Content.Server/Doors/Components/AirlockComponent.cs # Content.Server/Doors/Components/FirelockComponent.cs # Content.Server/Doors/Components/ServerDoorComponent.cs # Content.Server/Doors/IDoorCheck.cs * namespaces * Fix mapinit bug with refreshautoclose * ok i guess these just didnt feel like staging today
This commit is contained in:
@@ -7,12 +7,14 @@ using Content.Shared.Doors;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Notification;
|
||||
using Content.Shared.Notification.Managers;
|
||||
using Content.Shared.Sound;
|
||||
using Robust.Server.GameObjects;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Player;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using static Content.Shared.Wires.SharedWiresComponent;
|
||||
using static Content.Shared.Wires.SharedWiresComponent.WiresAction;
|
||||
@@ -23,30 +25,41 @@ namespace Content.Server.Doors.Components
|
||||
/// Companion component to ServerDoorComponent that handles airlock-specific behavior -- wires, requiring power to operate, bolts, and allowing automatic closing.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
[ComponentReference(typeof(IDoorCheck))]
|
||||
public class AirlockComponent : Component, IWires, IDoorCheck
|
||||
public class AirlockComponent : Component, IWires
|
||||
{
|
||||
public override string Name => "Airlock";
|
||||
|
||||
[ComponentDependency]
|
||||
private readonly ServerDoorComponent? _doorComponent = null;
|
||||
public readonly ServerDoorComponent? DoorComponent = null;
|
||||
|
||||
[ComponentDependency]
|
||||
private readonly SharedAppearanceComponent? _appearanceComponent = null;
|
||||
public readonly SharedAppearanceComponent? AppearanceComponent = null;
|
||||
|
||||
[ComponentDependency]
|
||||
private readonly ApcPowerReceiverComponent? _receiverComponent = null;
|
||||
public readonly ApcPowerReceiverComponent? ReceiverComponent = null;
|
||||
|
||||
[ComponentDependency]
|
||||
private readonly WiresComponent? _wiresComponent = null;
|
||||
public readonly WiresComponent? WiresComponent = null;
|
||||
|
||||
/// <summary>
|
||||
/// Sound to play when the bolts on the airlock go up.
|
||||
/// </summary>
|
||||
[DataField("boltUpSound")]
|
||||
public SoundSpecifier BoltUpSound = new SoundPathSpecifier("/Audio/Machines/boltsup.ogg");
|
||||
|
||||
/// <summary>
|
||||
/// Sound to play when the bolts on the airlock go down.
|
||||
/// </summary>
|
||||
[DataField("boltDownSound")]
|
||||
public SoundSpecifier BoltDownSound = new SoundPathSpecifier("/Audio/Machines/boltsdown.ogg");
|
||||
|
||||
/// <summary>
|
||||
/// Duration for which power will be disabled after pulsing either power wire.
|
||||
/// </summary>
|
||||
private static readonly TimeSpan PowerWiresTimeout = TimeSpan.FromSeconds(5.0);
|
||||
[DataField("powerWiresTimeout")]
|
||||
public float PowerWiresTimeout = 5.0f;
|
||||
|
||||
private CancellationTokenSource _powerWiresPulsedTimerCancel = new();
|
||||
|
||||
private bool _powerWiresPulsed;
|
||||
|
||||
/// <summary>
|
||||
@@ -83,7 +96,7 @@ namespace Content.Server.Doors.Components
|
||||
private bool BoltLightsVisible
|
||||
{
|
||||
get => _boltLightsWirePulsed && BoltsDown && IsPowered()
|
||||
&& _doorComponent != null && _doorComponent.State == SharedDoorComponent.DoorState.Closed;
|
||||
&& DoorComponent != null && DoorComponent.State == SharedDoorComponent.DoorState.Closed;
|
||||
set
|
||||
{
|
||||
_boltLightsWirePulsed = value;
|
||||
@@ -91,120 +104,53 @@ namespace Content.Server.Doors.Components
|
||||
}
|
||||
}
|
||||
|
||||
private static readonly TimeSpan AutoCloseDelayFast = TimeSpan.FromSeconds(1);
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
[DataField("autoClose")]
|
||||
public bool AutoClose = true;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
private bool _autoClose = true;
|
||||
[DataField("autoCloseDelayModifier")]
|
||||
public float AutoCloseDelayModifier = 1.0f;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
private bool _normalCloseSpeed = true;
|
||||
|
||||
[ViewVariables(VVAccess.ReadWrite)]
|
||||
private bool _safety = true;
|
||||
public bool Safety = true;
|
||||
|
||||
protected override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
if (_receiverComponent != null && _appearanceComponent != null)
|
||||
if (ReceiverComponent != null && AppearanceComponent != null)
|
||||
{
|
||||
_appearanceComponent.SetData(DoorVisuals.Powered, _receiverComponent.Powered);
|
||||
AppearanceComponent.SetData(DoorVisuals.Powered, ReceiverComponent.Powered);
|
||||
}
|
||||
}
|
||||
|
||||
public override void HandleMessage(ComponentMessage message, IComponent? component)
|
||||
{
|
||||
base.HandleMessage(message, component);
|
||||
switch (message)
|
||||
{
|
||||
case PowerChangedMessage powerChanged:
|
||||
PowerDeviceOnOnPowerStateChanged(powerChanged);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
void IDoorCheck.OnStateChange(SharedDoorComponent.DoorState doorState)
|
||||
{
|
||||
// Only show the maintenance panel if the airlock is closed
|
||||
if (_wiresComponent != null)
|
||||
{
|
||||
_wiresComponent.IsPanelVisible = doorState != SharedDoorComponent.DoorState.Open;
|
||||
}
|
||||
// If the door is closed, we should look if the bolt was locked while closing
|
||||
UpdateBoltLightStatus();
|
||||
}
|
||||
|
||||
bool IDoorCheck.OpenCheck() => CanChangeState();
|
||||
|
||||
bool IDoorCheck.CloseCheck() => CanChangeState();
|
||||
|
||||
bool IDoorCheck.DenyCheck() => CanChangeState();
|
||||
|
||||
bool IDoorCheck.SafetyCheck() => _safety;
|
||||
|
||||
bool IDoorCheck.AutoCloseCheck() => _autoClose;
|
||||
|
||||
TimeSpan? IDoorCheck.GetCloseSpeed()
|
||||
{
|
||||
if (_normalCloseSpeed)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
return AutoCloseDelayFast;
|
||||
}
|
||||
|
||||
bool IDoorCheck.BlockActivate(ActivateEventArgs eventArgs)
|
||||
{
|
||||
if (_wiresComponent != null && _wiresComponent.IsPanelOpen &&
|
||||
eventArgs.User.TryGetComponent(out ActorComponent? actor))
|
||||
{
|
||||
_wiresComponent.OpenInterface(actor.PlayerSession);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool IDoorCheck.CanPryCheck(InteractUsingEventArgs eventArgs)
|
||||
{
|
||||
if (IsBolted())
|
||||
{
|
||||
Owner.PopupMessage(eventArgs.User, Loc.GetString("airlock-component-cannot-pry-is-bolted-message "));
|
||||
return false;
|
||||
}
|
||||
if (IsPowered())
|
||||
{
|
||||
Owner.PopupMessage(eventArgs.User, Loc.GetString("airlock-component-cannot-pry-is-powered-message"));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private bool CanChangeState()
|
||||
public bool CanChangeState()
|
||||
{
|
||||
return IsPowered() && !IsBolted();
|
||||
}
|
||||
|
||||
private bool IsBolted()
|
||||
public bool IsBolted()
|
||||
{
|
||||
return _boltsDown;
|
||||
}
|
||||
|
||||
private bool IsPowered()
|
||||
public bool IsPowered()
|
||||
{
|
||||
return _receiverComponent == null || _receiverComponent.Powered;
|
||||
return ReceiverComponent == null || ReceiverComponent.Powered;
|
||||
}
|
||||
|
||||
private void UpdateBoltLightStatus()
|
||||
public void UpdateBoltLightStatus()
|
||||
{
|
||||
if (_appearanceComponent != null)
|
||||
if (AppearanceComponent != null)
|
||||
{
|
||||
_appearanceComponent.SetData(DoorVisuals.BoltLights, BoltLightsVisible);
|
||||
AppearanceComponent.SetData(DoorVisuals.BoltLights, BoltLightsVisible);
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateWiresStatus()
|
||||
public void UpdateWiresStatus()
|
||||
{
|
||||
if (_doorComponent == null)
|
||||
if (DoorComponent == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -214,9 +160,9 @@ namespace Content.Server.Doors.Components
|
||||
{
|
||||
powerLight = new StatusLightData(Color.Yellow, StatusLightState.BlinkingFast, "POWR");
|
||||
}
|
||||
else if (_wiresComponent != null &&
|
||||
_wiresComponent.IsWireCut(Wires.MainPower) &&
|
||||
_wiresComponent.IsWireCut(Wires.BackupPower))
|
||||
else if (WiresComponent != null &&
|
||||
WiresComponent.IsWireCut(Wires.MainPower) &&
|
||||
WiresComponent.IsWireCut(Wires.BackupPower))
|
||||
{
|
||||
powerLight = new StatusLightData(Color.Red, StatusLightState.On, "POWR");
|
||||
}
|
||||
@@ -226,63 +172,59 @@ namespace Content.Server.Doors.Components
|
||||
var boltLightsStatus = new StatusLightData(Color.Lime,
|
||||
_boltLightsWirePulsed ? StatusLightState.On : StatusLightState.Off, "BLTL");
|
||||
|
||||
var ev = new DoorGetCloseTimeModifierEvent();
|
||||
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, ev, false);
|
||||
|
||||
var timingStatus =
|
||||
new StatusLightData(Color.Orange, !_autoClose ? StatusLightState.Off :
|
||||
!_normalCloseSpeed ? StatusLightState.BlinkingSlow :
|
||||
new StatusLightData(Color.Orange, !AutoClose ? StatusLightState.Off :
|
||||
!MathHelper.CloseTo(ev.CloseTimeModifier, 1.0f) ? StatusLightState.BlinkingSlow :
|
||||
StatusLightState.On,
|
||||
"TIME");
|
||||
|
||||
var safetyStatus =
|
||||
new StatusLightData(Color.Red, _safety ? StatusLightState.On : StatusLightState.Off, "SAFE");
|
||||
new StatusLightData(Color.Red, Safety ? StatusLightState.On : StatusLightState.Off, "SAFE");
|
||||
|
||||
if (_wiresComponent == null)
|
||||
if (WiresComponent == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_wiresComponent.SetStatus(AirlockWireStatus.PowerIndicator, powerLight);
|
||||
_wiresComponent.SetStatus(AirlockWireStatus.BoltIndicator, boltStatus);
|
||||
_wiresComponent.SetStatus(AirlockWireStatus.BoltLightIndicator, boltLightsStatus);
|
||||
_wiresComponent.SetStatus(AirlockWireStatus.AIControlIndicator, new StatusLightData(Color.Purple, StatusLightState.BlinkingSlow, "AICT"));
|
||||
_wiresComponent.SetStatus(AirlockWireStatus.TimingIndicator, timingStatus);
|
||||
_wiresComponent.SetStatus(AirlockWireStatus.SafetyIndicator, safetyStatus);
|
||||
/*
|
||||
_wires.SetStatus(6, powerLight);
|
||||
_wires.SetStatus(7, powerLight);
|
||||
_wires.SetStatus(8, powerLight);
|
||||
_wires.SetStatus(9, powerLight);
|
||||
_wires.SetStatus(10, powerLight);
|
||||
_wires.SetStatus(11, powerLight);*/
|
||||
WiresComponent.SetStatus(AirlockWireStatus.PowerIndicator, powerLight);
|
||||
WiresComponent.SetStatus(AirlockWireStatus.BoltIndicator, boltStatus);
|
||||
WiresComponent.SetStatus(AirlockWireStatus.BoltLightIndicator, boltLightsStatus);
|
||||
WiresComponent.SetStatus(AirlockWireStatus.AIControlIndicator, new StatusLightData(Color.Purple, StatusLightState.BlinkingSlow, "AICT"));
|
||||
WiresComponent.SetStatus(AirlockWireStatus.TimingIndicator, timingStatus);
|
||||
WiresComponent.SetStatus(AirlockWireStatus.SafetyIndicator, safetyStatus);
|
||||
}
|
||||
|
||||
private void UpdatePowerCutStatus()
|
||||
{
|
||||
if (_receiverComponent == null)
|
||||
if (ReceiverComponent == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (PowerWiresPulsed)
|
||||
{
|
||||
_receiverComponent.PowerDisabled = true;
|
||||
ReceiverComponent.PowerDisabled = true;
|
||||
return;
|
||||
}
|
||||
|
||||
if (_wiresComponent == null)
|
||||
if (WiresComponent == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_receiverComponent.PowerDisabled =
|
||||
_wiresComponent.IsWireCut(Wires.MainPower) ||
|
||||
_wiresComponent.IsWireCut(Wires.BackupPower);
|
||||
ReceiverComponent.PowerDisabled =
|
||||
WiresComponent.IsWireCut(Wires.MainPower) ||
|
||||
WiresComponent.IsWireCut(Wires.BackupPower);
|
||||
}
|
||||
|
||||
private void PowerDeviceOnOnPowerStateChanged(PowerChangedMessage e)
|
||||
{
|
||||
if (_appearanceComponent != null)
|
||||
if (AppearanceComponent != null)
|
||||
{
|
||||
_appearanceComponent.SetData(DoorVisuals.Powered, e.Powered);
|
||||
AppearanceComponent.SetData(DoorVisuals.Powered, e.Powered);
|
||||
}
|
||||
|
||||
// BoltLights also got out
|
||||
@@ -341,19 +283,13 @@ namespace Content.Server.Doors.Components
|
||||
builder.CreateWire(Wires.BoltLight);
|
||||
builder.CreateWire(Wires.Timing);
|
||||
builder.CreateWire(Wires.Safety);
|
||||
/*
|
||||
builder.CreateWire(6);
|
||||
builder.CreateWire(7);
|
||||
builder.CreateWire(8);
|
||||
builder.CreateWire(9);
|
||||
builder.CreateWire(10);
|
||||
builder.CreateWire(11);*/
|
||||
|
||||
UpdateWiresStatus();
|
||||
}
|
||||
|
||||
public void WiresUpdate(WiresUpdateEventArgs args)
|
||||
{
|
||||
if(_doorComponent == null)
|
||||
if(DoorComponent == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
@@ -367,7 +303,7 @@ namespace Content.Server.Doors.Components
|
||||
PowerWiresPulsed = true;
|
||||
_powerWiresPulsedTimerCancel.Cancel();
|
||||
_powerWiresPulsedTimerCancel = new CancellationTokenSource();
|
||||
Owner.SpawnTimer(PowerWiresTimeout,
|
||||
Owner.SpawnTimer(TimeSpan.FromSeconds(PowerWiresTimeout),
|
||||
() => PowerWiresPulsed = false,
|
||||
_powerWiresPulsedTimerCancel.Token);
|
||||
break;
|
||||
@@ -390,11 +326,11 @@ namespace Content.Server.Doors.Components
|
||||
BoltLightsVisible = !_boltLightsWirePulsed;
|
||||
break;
|
||||
case Wires.Timing:
|
||||
_normalCloseSpeed = !_normalCloseSpeed;
|
||||
_doorComponent.RefreshAutoClose();
|
||||
AutoCloseDelayModifier = 0.5f;
|
||||
DoorComponent.RefreshAutoClose();
|
||||
break;
|
||||
case Wires.Safety:
|
||||
_safety = !_safety;
|
||||
Safety = !Safety;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -413,11 +349,11 @@ namespace Content.Server.Doors.Components
|
||||
BoltLightsVisible = true;
|
||||
break;
|
||||
case Wires.Timing:
|
||||
_autoClose = true;
|
||||
_doorComponent.RefreshAutoClose();
|
||||
AutoClose = true;
|
||||
DoorComponent.RefreshAutoClose();
|
||||
break;
|
||||
case Wires.Safety:
|
||||
_safety = true;
|
||||
Safety = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -433,11 +369,11 @@ namespace Content.Server.Doors.Components
|
||||
BoltLightsVisible = false;
|
||||
break;
|
||||
case Wires.Timing:
|
||||
_autoClose = false;
|
||||
_doorComponent.RefreshAutoClose();
|
||||
AutoClose = false;
|
||||
DoorComponent.RefreshAutoClose();
|
||||
break;
|
||||
case Wires.Safety:
|
||||
_safety = false;
|
||||
Safety = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
@@ -455,7 +391,7 @@ namespace Content.Server.Doors.Components
|
||||
|
||||
BoltsDown = newBolts;
|
||||
|
||||
SoundSystem.Play(Filter.Broadcast(), newBolts ? "/Audio/Machines/boltsdown.ogg" : "/Audio/Machines/boltsup.ogg", Owner);
|
||||
SoundSystem.Play(Filter.Broadcast(), newBolts ? BoltDownSound.GetSound() : BoltUpSound.GetSound(), Owner);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
88
Content.Server/Doors/Components/FirelockComponent.cs
Normal file
88
Content.Server/Doors/Components/FirelockComponent.cs
Normal file
@@ -0,0 +1,88 @@
|
||||
using Content.Server.Atmos.Components;
|
||||
using Content.Server.Atmos.EntitySystems;
|
||||
using Content.Server.Doors;
|
||||
using Content.Server.Doors.Components;
|
||||
using Content.Shared.Doors;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Notification.Managers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Localization;
|
||||
using Robust.Shared.Serialization.Manager.Attributes;
|
||||
|
||||
namespace Content.Server.Doors.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// Companion component to ServerDoorComponent that handles firelock-specific behavior -- primarily prying,
|
||||
/// and not being openable on open-hand click.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public class FirelockComponent : Component
|
||||
{
|
||||
public override string Name => "Firelock";
|
||||
|
||||
[ComponentDependency]
|
||||
public readonly ServerDoorComponent? DoorComponent = null;
|
||||
|
||||
/// <summary>
|
||||
/// Pry time modifier to be used when the firelock is currently closed due to fire or pressure.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
[DataField("lockedPryTimeModifier")]
|
||||
public float LockedPryTimeModifier = 1.5f;
|
||||
|
||||
public bool EmergencyPressureStop()
|
||||
{
|
||||
if (DoorComponent != null && DoorComponent.State == SharedDoorComponent.DoorState.Open && DoorComponent.CanCloseGeneric())
|
||||
{
|
||||
DoorComponent.Close();
|
||||
if (Owner.TryGetComponent(out AirtightComponent? airtight))
|
||||
{
|
||||
EntitySystem.Get<AirtightSystem>().SetAirblocked(airtight, true);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public bool IsHoldingPressure(float threshold = 20)
|
||||
{
|
||||
var atmosphereSystem = EntitySystem.Get<AtmosphereSystem>();
|
||||
|
||||
var minMoles = float.MaxValue;
|
||||
var maxMoles = 0f;
|
||||
|
||||
foreach (var adjacent in atmosphereSystem.GetAdjacentTileMixtures(Owner.Transform.Coordinates))
|
||||
{
|
||||
var moles = adjacent.TotalMoles;
|
||||
if (moles < minMoles)
|
||||
minMoles = moles;
|
||||
if (moles > maxMoles)
|
||||
maxMoles = moles;
|
||||
}
|
||||
|
||||
return (maxMoles - minMoles) > threshold;
|
||||
}
|
||||
|
||||
public bool IsHoldingFire()
|
||||
{
|
||||
var atmosphereSystem = EntitySystem.Get<AtmosphereSystem>();
|
||||
|
||||
if (!atmosphereSystem.TryGetGridAndTile(Owner.Transform.Coordinates, out var tuple))
|
||||
return false;
|
||||
|
||||
if (atmosphereSystem.GetTileMixture(tuple.Value.Grid, tuple.Value.Tile) == null)
|
||||
return false;
|
||||
|
||||
if (atmosphereSystem.IsHotspotActive(tuple.Value.Grid, tuple.Value.Tile))
|
||||
return true;
|
||||
|
||||
foreach (var adjacent in atmosphereSystem.GetAdjacentTiles(Owner.Transform.Coordinates))
|
||||
{
|
||||
if (atmosphereSystem.IsHotspotActive(tuple.Value.Grid, adjacent))
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -14,6 +14,7 @@ using Content.Shared.Damage;
|
||||
using Content.Shared.Damage.Components;
|
||||
using Content.Shared.Doors;
|
||||
using Content.Shared.Interaction;
|
||||
using Content.Shared.Sound;
|
||||
using Content.Shared.Tool;
|
||||
using Robust.Shared.Audio;
|
||||
using Robust.Shared.Containers;
|
||||
@@ -37,9 +38,6 @@ namespace Content.Server.Doors.Components
|
||||
[ComponentReference(typeof(SharedDoorComponent))]
|
||||
public class ServerDoorComponent : SharedDoorComponent, IActivate, IInteractUsing, IMapInit
|
||||
{
|
||||
[ComponentDependency]
|
||||
private readonly IDoorCheck? _doorCheck = null;
|
||||
|
||||
[ViewVariables]
|
||||
[DataField("board")]
|
||||
private string? _boardPrototype;
|
||||
@@ -63,11 +61,8 @@ namespace Content.Server.Doors.Components
|
||||
_ => throw new ArgumentOutOfRangeException(),
|
||||
};
|
||||
|
||||
if (_doorCheck != null)
|
||||
{
|
||||
_doorCheck.OnStateChange(State);
|
||||
RefreshAutoClose();
|
||||
}
|
||||
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, new DoorStateChangedEvent(State), false);
|
||||
_autoCloseCancelTokenSource?.Cancel();
|
||||
|
||||
Dirty();
|
||||
}
|
||||
@@ -105,7 +100,7 @@ namespace Content.Server.Doors.Components
|
||||
/// Handled in Startup().
|
||||
/// </summary>
|
||||
[ViewVariables(VVAccess.ReadWrite)] [DataField("startOpen")]
|
||||
private bool _startOpen;
|
||||
private bool _startOpen = false;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the airlock is welded shut. Can be set by the prototype, although this will fail if the door isn't weldable.
|
||||
@@ -139,6 +134,41 @@ namespace Content.Server.Doors.Components
|
||||
[DataField("weldable")]
|
||||
private bool _weldable = true;
|
||||
|
||||
/// <summary>
|
||||
/// Sound to play when the door opens.
|
||||
/// </summary>
|
||||
[DataField("openSound")]
|
||||
public SoundSpecifier? OpenSound;
|
||||
|
||||
/// <summary>
|
||||
/// Sound to play when the door closes.
|
||||
/// </summary>
|
||||
[DataField("closeSound")]
|
||||
public SoundSpecifier? CloseSound;
|
||||
|
||||
/// <summary>
|
||||
/// Sound to play if the door is denied.
|
||||
/// </summary>
|
||||
[DataField("denySound")]
|
||||
public SoundSpecifier? DenySound;
|
||||
|
||||
/// <summary>
|
||||
/// Default time that the door should take to pry open.
|
||||
/// </summary>
|
||||
[DataField("pryTime")]
|
||||
public float PryTime = 0.5f;
|
||||
|
||||
/// <summary>
|
||||
/// Minimum interval allowed between deny sounds in milliseconds.
|
||||
/// </summary>
|
||||
[DataField("denySoundMinimumInterval")]
|
||||
public float DenySoundMinimumInterval = 250.0f;
|
||||
|
||||
/// <summary>
|
||||
/// Used to stop people from spamming the deny sound.
|
||||
/// </summary>
|
||||
private TimeSpan LastDenySoundTime = TimeSpan.Zero;
|
||||
|
||||
/// <summary>
|
||||
/// Whether the door can currently be welded.
|
||||
/// </summary>
|
||||
@@ -149,6 +179,7 @@ namespace Content.Server.Doors.Components
|
||||
/// </summary>
|
||||
private bool _beingWelded;
|
||||
|
||||
|
||||
//[ViewVariables(VVAccess.ReadWrite)]
|
||||
//[DataField("canCrush")]
|
||||
//private bool _canCrush = true; // TODO implement door crushing
|
||||
@@ -187,7 +218,7 @@ namespace Content.Server.Doors.Components
|
||||
Logger.Warning("{0} prototype loaded with incompatible flags: 'welded' and 'startOpen' are both true.", Owner.Name);
|
||||
return;
|
||||
}
|
||||
QuickOpen();
|
||||
QuickOpen(false);
|
||||
}
|
||||
|
||||
CreateDoorElectronicsBoard();
|
||||
@@ -195,10 +226,10 @@ namespace Content.Server.Doors.Components
|
||||
|
||||
void IActivate.Activate(ActivateEventArgs eventArgs)
|
||||
{
|
||||
if (_doorCheck != null && _doorCheck.BlockActivate(eventArgs))
|
||||
{
|
||||
DoorClickShouldActivateEvent ev = new DoorClickShouldActivateEvent(eventArgs);
|
||||
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, ev, false);
|
||||
if (ev.Handled)
|
||||
return;
|
||||
}
|
||||
|
||||
if (State == DoorState.Open)
|
||||
{
|
||||
@@ -279,12 +310,10 @@ namespace Content.Server.Doors.Components
|
||||
{
|
||||
return false;
|
||||
}
|
||||
if(_doorCheck != null)
|
||||
{
|
||||
return _doorCheck.OpenCheck();
|
||||
}
|
||||
|
||||
return true;
|
||||
var ev = new BeforeDoorOpenedEvent();
|
||||
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, ev, false);
|
||||
return !ev.Cancelled;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -301,12 +330,19 @@ namespace Content.Server.Doors.Components
|
||||
_stateChangeCancelTokenSource?.Cancel();
|
||||
_stateChangeCancelTokenSource = new();
|
||||
|
||||
if (OpenSound != null)
|
||||
{
|
||||
SoundSystem.Play(Filter.Pvs(Owner), OpenSound.GetSound(),
|
||||
AudioParams.Default.WithVolume(-5));
|
||||
}
|
||||
|
||||
Owner.SpawnTimer(OpenTimeOne, async () =>
|
||||
{
|
||||
OnPartialOpen();
|
||||
await Timer.Delay(OpenTimeTwo, _stateChangeCancelTokenSource.Token);
|
||||
|
||||
State = DoorState.Open;
|
||||
RefreshAutoClose();
|
||||
}, _stateChangeCancelTokenSource.Token);
|
||||
}
|
||||
|
||||
@@ -320,7 +356,7 @@ namespace Content.Server.Doors.Components
|
||||
Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, new AccessReaderChangeMessage(Owner, false));
|
||||
}
|
||||
|
||||
private void QuickOpen()
|
||||
private void QuickOpen(bool refresh)
|
||||
{
|
||||
if (Occludes && Owner.TryGetComponent(out OccluderComponent? occluder))
|
||||
{
|
||||
@@ -328,6 +364,8 @@ namespace Content.Server.Doors.Components
|
||||
}
|
||||
OnPartialOpen();
|
||||
State = DoorState.Open;
|
||||
if(refresh)
|
||||
RefreshAutoClose();
|
||||
}
|
||||
|
||||
#endregion
|
||||
@@ -366,17 +404,19 @@ namespace Content.Server.Doors.Components
|
||||
/// <returns>Boolean describing whether this door can close.</returns>
|
||||
public bool CanCloseGeneric()
|
||||
{
|
||||
if (_doorCheck != null && !_doorCheck.CloseCheck())
|
||||
{
|
||||
var ev = new BeforeDoorClosedEvent();
|
||||
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, ev, false);
|
||||
if (ev.Cancelled)
|
||||
return false;
|
||||
}
|
||||
|
||||
return !IsSafetyColliding();
|
||||
}
|
||||
|
||||
private bool SafetyCheck()
|
||||
{
|
||||
return (_doorCheck != null && _doorCheck.SafetyCheck()) || _inhibitCrush;
|
||||
var ev = new DoorSafetyEnabledEvent();
|
||||
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, ev, false);
|
||||
return ev.Safety || _inhibitCrush;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@@ -412,6 +452,13 @@ namespace Content.Server.Doors.Components
|
||||
|
||||
_stateChangeCancelTokenSource?.Cancel();
|
||||
_stateChangeCancelTokenSource = new();
|
||||
|
||||
if (CloseSound != null)
|
||||
{
|
||||
SoundSystem.Play(Filter.Pvs(Owner), CloseSound.GetSound(),
|
||||
AudioParams.Default.WithVolume(-10));
|
||||
}
|
||||
|
||||
Owner.SpawnTimer(CloseTimeOne, async () =>
|
||||
{
|
||||
// if somebody walked into the door as it was closing, and we don't crush things
|
||||
@@ -504,10 +551,10 @@ namespace Content.Server.Doors.Components
|
||||
|
||||
public void Deny()
|
||||
{
|
||||
if (_doorCheck != null && !_doorCheck.DenyCheck())
|
||||
{
|
||||
var ev = new BeforeDoorDeniedEvent();
|
||||
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, ev, false);
|
||||
if (ev.Cancelled)
|
||||
return;
|
||||
}
|
||||
|
||||
if (State == DoorState.Open || IsWeldedShut)
|
||||
return;
|
||||
@@ -515,6 +562,25 @@ namespace Content.Server.Doors.Components
|
||||
_stateChangeCancelTokenSource?.Cancel();
|
||||
_stateChangeCancelTokenSource = new();
|
||||
SetAppearance(DoorVisualState.Deny);
|
||||
|
||||
if (DenySound != null)
|
||||
{
|
||||
if (LastDenySoundTime == TimeSpan.Zero)
|
||||
{
|
||||
LastDenySoundTime = _gameTiming.CurTime;
|
||||
}
|
||||
else
|
||||
{
|
||||
var difference = _gameTiming.CurTime - LastDenySoundTime;
|
||||
if (difference < TimeSpan.FromMilliseconds(DenySoundMinimumInterval))
|
||||
return;
|
||||
}
|
||||
|
||||
LastDenySoundTime = _gameTiming.CurTime;
|
||||
SoundSystem.Play(Filter.Pvs(Owner), DenySound.GetSound(),
|
||||
AudioParams.Default.WithVolume(-3));
|
||||
}
|
||||
|
||||
Owner.SpawnTimer(DenyTime, () =>
|
||||
{
|
||||
SetAppearance(DoorVisualState.Closed);
|
||||
@@ -522,19 +588,24 @@ namespace Content.Server.Doors.Components
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stops the current auto-close timer if there is one. Starts a new one if this is appropriate (i.e. entity has an IDoorCheck component that allows auto-closing).
|
||||
/// Starts a new auto close timer if this is appropriate
|
||||
/// (i.e. event raised is not cancelled).
|
||||
/// </summary>
|
||||
public void RefreshAutoClose()
|
||||
{
|
||||
_autoCloseCancelTokenSource?.Cancel();
|
||||
|
||||
if (State != DoorState.Open || _doorCheck == null || !_doorCheck.AutoCloseCheck())
|
||||
{
|
||||
if (State != DoorState.Open)
|
||||
return;
|
||||
}
|
||||
|
||||
var autoev = new BeforeDoorAutoCloseEvent();
|
||||
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, autoev, false);
|
||||
if (autoev.Cancelled)
|
||||
return;
|
||||
|
||||
_autoCloseCancelTokenSource = new();
|
||||
|
||||
var realCloseTime = _doorCheck.GetCloseSpeed() ?? AutoCloseDelay;
|
||||
var ev = new DoorGetCloseTimeModifierEvent();
|
||||
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, ev, false);
|
||||
var realCloseTime = AutoCloseDelay * ev.CloseTimeModifier;
|
||||
|
||||
Owner.SpawnRepeatingTimer(realCloseTime, async () =>
|
||||
{
|
||||
@@ -556,21 +627,18 @@ namespace Content.Server.Doors.Components
|
||||
// for prying doors
|
||||
if (tool.HasQuality(ToolQuality.Prying) && !IsWeldedShut)
|
||||
{
|
||||
var successfulPry = false;
|
||||
var ev = new DoorGetPryTimeModifierEvent();
|
||||
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, ev, false);
|
||||
|
||||
if (_doorCheck != null)
|
||||
{
|
||||
_doorCheck.OnStartPry(eventArgs);
|
||||
successfulPry = await tool.UseTool(eventArgs.User, Owner,
|
||||
_doorCheck.GetPryTime() ?? 0.5f, ToolQuality.Prying, () => _doorCheck.CanPryCheck(eventArgs));
|
||||
}
|
||||
else
|
||||
{
|
||||
successfulPry = await tool.UseTool(eventArgs.User, Owner, 0.5f, ToolQuality.Prying);
|
||||
}
|
||||
var canEv = new BeforeDoorPryEvent(eventArgs);
|
||||
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, canEv, false);
|
||||
|
||||
var successfulPry = await tool.UseTool(eventArgs.User, Owner,
|
||||
ev.PryTimeModifier * PryTime, ToolQuality.Prying, () => !canEv.Cancelled);
|
||||
|
||||
if (successfulPry && !IsWeldedShut)
|
||||
{
|
||||
Owner.EntityManager.EventBus.RaiseLocalEvent(Owner.Uid, new OnDoorPryEvent(eventArgs), false);
|
||||
if (State == DoorState.Closed)
|
||||
{
|
||||
Open();
|
||||
|
||||
Reference in New Issue
Block a user