Fix more errors, client and server now build
This commit is contained in:
@@ -56,17 +56,17 @@ namespace Content.Server.Chat.Commands
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return;
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}
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if (mindComponent.OwnedEntity == default)
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if (mindComponent.OwnedEntity is not {Valid: true} owned)
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{
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shell.WriteError("You don't have an entity!");
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return;
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}
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var emote = chatSanitizer.TrySanitizeOutSmilies(message, mindComponent.OwnedEntity.Value, out var sanitized, out var emoteStr);
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var emote = chatSanitizer.TrySanitizeOutSmilies(message, owned, out var sanitized, out var emoteStr);
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if (sanitized.Length != 0)
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chat.EntitySay(mindComponent.OwnedEntity.Value, sanitized);
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chat.EntitySay(owned, sanitized);
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if (emote)
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chat.EntityMe(mindComponent.OwnedEntity.Value, emoteStr!);
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chat.EntityMe(owned, emoteStr!);
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}
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}
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@@ -1,3 +1,4 @@
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using System.Diagnostics.CodeAnalysis;
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using Content.Server.Chemistry.Components.SolutionManager;
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using Content.Server.Chemistry.EntitySystems;
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using Content.Server.Interaction.Components;
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@@ -42,7 +43,7 @@ namespace Content.Server.Chemistry.Components
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public bool TryDoInject(EntityUid? target, EntityUid user)
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{
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if (target == default || !EligibleEntity(target.Value))
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if (!EligibleEntity(target))
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return false;
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string? msgFormat = null;
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@@ -110,7 +111,7 @@ namespace Content.Server.Chemistry.Components
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EntitySystem.Get<SolutionContainerSystem>().TryAddSolution(target.Value, targetSolution, removedSolution);
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static bool EligibleEntity(EntityUid entity)
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static bool EligibleEntity([NotNullWhen(true)] EntityUid? entity)
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{
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// TODO: Does checking for BodyComponent make sense as a "can be hypospray'd" tag?
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// In SS13 the hypospray ONLY works on mobs, NOT beakers or anything else.
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@@ -41,7 +41,8 @@ namespace Content.Server.GameTicking.Presets
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{
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var playerEntity = mind.OwnedEntity;
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if (playerEntity != default && IoCManager.Resolve<IEntityManager>().HasComponent<GhostComponent>(playerEntity.Value))
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var entities = IoCManager.Resolve<IEntityManager>();
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if (entities.HasComponent<GhostComponent>(playerEntity))
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return false;
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if (mind.VisitingEntity != default)
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@@ -62,7 +63,7 @@ namespace Content.Server.GameTicking.Presets
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// (If the mob survives, that's a bug. Ghosting is kept regardless.)
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var canReturn = canReturnGlobal && mind.CharacterDeadPhysically;
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if (playerEntity != default && canReturnGlobal && IoCManager.Resolve<IEntityManager>().TryGetComponent(playerEntity.Value, out MobStateComponent? mobState))
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if (canReturnGlobal && entities.TryGetComponent(playerEntity, out MobStateComponent? mobState))
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{
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if (mobState.IsCritical())
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{
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@@ -71,7 +72,7 @@ namespace Content.Server.GameTicking.Presets
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//todo: what if they dont breathe lol
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//cry deeply
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DamageSpecifier damage = new(IoCManager.Resolve<IPrototypeManager>().Index<DamageTypePrototype>("Asphyxiation"), 200);
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EntitySystem.Get<DamageableSystem>().TryChangeDamage(playerEntity.Value, damage, true);
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EntitySystem.Get<DamageableSystem>().TryChangeDamage(playerEntity, damage, true);
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}
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}
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@@ -82,9 +83,9 @@ namespace Content.Server.GameTicking.Presets
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// If all else fails, it'll default to the default entity prototype name, "observer".
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// However, that should rarely happen.
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if(!string.IsNullOrWhiteSpace(mind.CharacterName))
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IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(ghost).EntityName = mind.CharacterName;
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entities.GetComponent<MetaDataComponent>(ghost).EntityName = mind.CharacterName;
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else if (!string.IsNullOrWhiteSpace(mind.Session?.Name))
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IoCManager.Resolve<IEntityManager>().GetComponent<MetaDataComponent>(ghost).EntityName = mind.Session.Name;
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entities.GetComponent<MetaDataComponent>(ghost).EntityName = mind.Session.Name;
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var ghostComponent = IoCManager.Resolve<IEntityManager>().GetComponent<GhostComponent>(ghost);
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@@ -121,7 +121,7 @@ namespace Content.Server.GameTicking.Presets
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}
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// Finally, it would be preferrable if they spawned as far away from other players as reasonably possible.
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if (mind.OwnedEntity != default && FindAnyIsolatedSpawnLocation(mind, out var bestTarget))
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if (mind.OwnedEntity != null && FindAnyIsolatedSpawnLocation(mind, out var bestTarget))
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{
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_entityManager.GetComponent<TransformComponent>(mind.OwnedEntity.Value).Coordinates = bestTarget;
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}
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@@ -153,9 +153,7 @@ namespace Content.Server.Mind
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// (If being a borg or AI counts as dead, then this is highly likely, as it's still the same Mind for practical purposes.)
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// This can be null if they're deleted (spike / brain nom)
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if (OwnedEntity == default)
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return true;
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var targetMobState = IoCManager.Resolve<IEntityManager>().GetComponentOrNull<MobStateComponent>(OwnedEntity.Value);
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var targetMobState = IoCManager.Resolve<IEntityManager>().GetComponentOrNull<MobStateComponent>(OwnedEntity);
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// This can be null if it's a brain (this happens very often)
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// Brains are the result of gibbing so should definitely count as dead
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if (targetMobState == null)
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@@ -184,7 +182,7 @@ namespace Content.Server.Mind
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role.Greet();
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var message = new RoleAddedEvent(role);
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if (OwnedEntity != default)
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if (OwnedEntity != null)
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{
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IoCManager.Resolve<IEntityManager>().EventBus.RaiseLocalEvent(OwnedEntity.Value, message);
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}
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@@ -210,7 +208,7 @@ namespace Content.Server.Mind
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var message = new RoleRemovedEvent(role);
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if (OwnedEntity != default)
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if (OwnedEntity != null)
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{
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IoCManager.Resolve<IEntityManager>().EventBus.RaiseLocalEvent(OwnedEntity.Value, message);
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}
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@@ -113,7 +113,7 @@ namespace Content.Server.Nutrition.EntitySystems
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private void AfterInteract(EntityUid uid, DrinkComponent component, AfterInteractEvent args)
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{
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if (args.Handled || args.Target == default)
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if (args.Handled || args.Target == null)
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return;
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if (!_actionBlockerSystem.CanInteract(args.User) || !_actionBlockerSystem.CanUse(args.User))
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@@ -81,7 +81,7 @@ namespace Content.Server.Nutrition.EntitySystems
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/// </summary>
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private void OnFeedFood(EntityUid uid, FoodComponent foodComponent, AfterInteractEvent args)
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{
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if (args.Handled || args.Target == default)
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if (args.Handled || args.Target == null)
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return;
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if (!_actionBlockerSystem.CanInteract(args.User) || !_actionBlockerSystem.CanUse(args.User))
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@@ -32,7 +32,7 @@ namespace Content.Server.Nutrition.EntitySystems
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/// </summary>
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private void OnAfterInteract(EntityUid uid, UtensilComponent component, AfterInteractEvent ev)
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{
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if (ev.Target == default)
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if (ev.Target == null)
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return;
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if (TryUseUtensil(ev.User, ev.Target.Value, component))
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@@ -24,7 +24,9 @@ namespace Content.Server.Objectives.Conditions
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if (entity == default)
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return false;
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return (IoCManager.Resolve<IEntityManager>().GetComponentOrNull<MobStateComponent>(entity.Value)?.IsAlive() ?? false) && mc.Mind != mind;
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return entityMgr.TryGetComponent(entity, out MobStateComponent mobState) &&
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mobState.IsAlive() &&
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mc.Mind != mind;
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}).Select(mc => mc.Mind).ToList();
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return new KillRandomPersonCondition {Target = IoCManager.Resolve<IRobustRandom>().Pick(allHumans)};
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}
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@@ -32,7 +32,7 @@ namespace Content.Server.Verbs.Commands
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EntityUid playerEntity = default;
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if (!int.TryParse(args[0], out var intPlayerUid))
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{
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if (args[0] == "self" && shell.Player?.AttachedEntity != default)
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if (args[0] == "self" && shell.Player?.AttachedEntity != null)
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{
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playerEntity = shell.Player.AttachedEntity;
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}
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@@ -140,9 +140,7 @@ namespace Content.Server.Weapon.Ranged.Ammunition.Components
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{
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for (var i = 0; i < Math.Max(10, rangedMagazine.ShotsLeft); i++)
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{
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var ammo = rangedMagazine.TakeAmmo();
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if (!ammo.Valid)
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if (rangedMagazine.TakeAmmo() is not {Valid: true} ammo)
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{
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continue;
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}
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@@ -22,6 +22,8 @@ namespace Content.Server.Weapon.Ranged.Ammunition.Components
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public class RangedMagazineComponent : Component, IMapInit, IInteractUsing, IUse, IExamine
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#pragma warning restore 618
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{
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[Dependency] private readonly IEntityManager _entities = default!;
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public override string Name => "RangedMagazine";
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private readonly Stack<EntityUid> _spawnedAmmo = new();
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@@ -77,7 +79,7 @@ namespace Content.Server.Weapon.Ranged.Ammunition.Components
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}
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}
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(Owner, out AppearanceComponent? appearanceComponent))
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if (_entities.TryGetComponent(Owner, out AppearanceComponent? appearanceComponent))
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{
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_appearanceComponent = appearanceComponent;
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}
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@@ -93,7 +95,7 @@ namespace Content.Server.Weapon.Ranged.Ammunition.Components
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public bool TryInsertAmmo(EntityUid user, EntityUid ammo)
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{
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(ammo, out AmmoComponent? ammoComponent))
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if (!_entities.TryGetComponent(ammo, out AmmoComponent? ammoComponent))
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{
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return false;
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}
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@@ -116,7 +118,7 @@ namespace Content.Server.Weapon.Ranged.Ammunition.Components
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return true;
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}
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public EntityUid TakeAmmo()
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public EntityUid? TakeAmmo()
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{
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EntityUid ammo = default;
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// If anything's spawned use that first, otherwise use the fill prototype as a fallback (if we have spawn count left)
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@@ -128,7 +130,7 @@ namespace Content.Server.Weapon.Ranged.Ammunition.Components
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else if (_unspawnedCount > 0)
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{
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_unspawnedCount--;
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ammo = IoCManager.Resolve<IEntityManager>().SpawnEntity(_fillPrototype, IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner).Coordinates);
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ammo = _entities.SpawnEntity(_fillPrototype, _entities.GetComponent<TransformComponent>(Owner).Coordinates);
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}
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UpdateAppearance();
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@@ -142,21 +144,20 @@ namespace Content.Server.Weapon.Ranged.Ammunition.Components
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bool IUse.UseEntity(UseEntityEventArgs eventArgs)
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{
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(eventArgs.User, out HandsComponent? handsComponent))
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if (!_entities.TryGetComponent(eventArgs.User, out HandsComponent? handsComponent))
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{
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return false;
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}
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var ammo = TakeAmmo();
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if (ammo == null)
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if (TakeAmmo() is not {Valid: true} ammo)
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{
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return false;
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}
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var itemComponent = IoCManager.Resolve<IEntityManager>().GetComponent<ItemComponent>(ammo);
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var itemComponent = _entities.GetComponent<ItemComponent>(ammo);
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if (!handsComponent.CanPutInHand(itemComponent))
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{
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IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(ammo).Coordinates = IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(eventArgs.User).Coordinates;
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_entities.GetComponent<TransformComponent>(ammo).Coordinates = _entities.GetComponent<TransformComponent>(eventArgs.User).Coordinates;
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ServerRangedBarrelComponent.EjectCasing(ammo);
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}
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else
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@@ -58,7 +58,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
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if (MagazineContainer.ContainedEntity is {Valid: true} magazine)
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{
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count += IoCManager.Resolve<IEntityManager>().GetComponent<RangedMagazineComponent>(magazine).ShotsLeft;
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count += _entities.GetComponent<RangedMagazineComponent>(magazine).ShotsLeft;
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}
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return count;
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@@ -73,7 +73,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
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var count = 1;
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if (MagazineContainer.ContainedEntity is {Valid: true} magazine)
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{
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count += IoCManager.Resolve<IEntityManager>().GetComponent<RangedMagazineComponent>(magazine).Capacity;
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count += _entities.GetComponent<RangedMagazineComponent>(magazine).Capacity;
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}
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return count;
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@@ -153,7 +153,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
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{
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(int, int)? count = null;
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if (MagazineContainer.ContainedEntity is {Valid: true} magazine &&
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IoCManager.Resolve<IEntityManager>().TryGetComponent(magazine, out RangedMagazineComponent? rangedMagazineComponent))
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_entities.TryGetComponent(magazine, out RangedMagazineComponent? rangedMagazineComponent))
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{
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count = (rangedMagazineComponent.ShotsLeft, rangedMagazineComponent.Capacity);
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}
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@@ -179,7 +179,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
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if (!existing && _magFillPrototype != null)
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{
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var magEntity = IoCManager.Resolve<IEntityManager>().SpawnEntity(_magFillPrototype, IoCManager.Resolve<IEntityManager>().GetComponent<TransformComponent>(Owner).Coordinates);
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var magEntity = _entities.SpawnEntity(_magFillPrototype, _entities.GetComponent<TransformComponent>(Owner).Coordinates);
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MagazineContainer.Insert(magEntity);
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}
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Dirty();
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@@ -205,7 +205,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
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var entity = _chamberContainer.ContainedEntity ?? default;
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Cycle();
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return entity != default ? IoCManager.Resolve<IEntityManager>().GetComponent<AmmoComponent>(entity).TakeBullet(spawnAt) : null;
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return entity != default ? _entities.GetComponent<AmmoComponent>(entity).TakeBullet(spawnAt) : null;
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}
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private void Cycle(bool manual = false)
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@@ -272,17 +272,16 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
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public bool TryEjectChamber()
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{
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var chamberEntity = _chamberContainer.ContainedEntity;
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if (chamberEntity != null)
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if (_chamberContainer.ContainedEntity is {Valid: true} chamberEntity)
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{
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if (!_chamberContainer.Remove(chamberEntity.Value))
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if (!_chamberContainer.Remove(chamberEntity))
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{
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return false;
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}
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var ammoComponent = IoCManager.Resolve<IEntityManager>().GetComponent<AmmoComponent>(chamberEntity.Value);
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var ammoComponent = _entities.GetComponent<AmmoComponent>(chamberEntity);
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if (!ammoComponent.Caseless)
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{
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EjectCasing(chamberEntity.Value);
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EjectCasing(chamberEntity);
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}
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return true;
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}
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@@ -298,16 +297,15 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
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// Try and pull a round from the magazine to replace the chamber if possible
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var magazine = MagazineContainer.ContainedEntity ?? default;
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var nextRound = magazine != default ? IoCManager.Resolve<IEntityManager>().GetComponent<RangedMagazineComponent>(magazine).TakeAmmo() : default;
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if (nextRound == default)
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if (_entities.GetComponentOrNull<RangedMagazineComponent>(magazine)?.TakeAmmo() is not {Valid: true} nextRound)
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{
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return false;
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}
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_chamberContainer.Insert(nextRound);
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if (_autoEjectMag && magazine != null && IoCManager.Resolve<IEntityManager>().GetComponent<RangedMagazineComponent>(magazine).ShotsLeft == 0)
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if (_autoEjectMag && magazine != null && _entities.GetComponent<RangedMagazineComponent>(magazine).ShotsLeft == 0)
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{
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SoundSystem.Play(Filter.Pvs(Owner), _soundAutoEject.GetSound(), Owner, AudioParams.Default.WithVolume(-2));
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@@ -337,9 +335,9 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
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MagazineContainer.Remove(mag.Value);
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SoundSystem.Play(Filter.Pvs(Owner), _soundMagEject.GetSound(), Owner, AudioParams.Default.WithVolume(-2));
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(user, out HandsComponent? handsComponent))
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if (_entities.TryGetComponent(user, out HandsComponent? handsComponent))
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{
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handsComponent.PutInHandOrDrop(IoCManager.Resolve<IEntityManager>().GetComponent<ItemComponent>(mag.Value));
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handsComponent.PutInHandOrDrop(_entities.GetComponent<ItemComponent>(mag.Value));
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}
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Dirty();
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@@ -348,7 +346,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
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public bool CanInsertMagazine(EntityUid user, EntityUid magazine, bool quiet = true)
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{
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if (!IoCManager.Resolve<IEntityManager>().TryGetComponent(magazine, out RangedMagazineComponent? magazineComponent))
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if (!_entities.TryGetComponent(magazine, out RangedMagazineComponent? magazineComponent))
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{
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return false;
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}
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@@ -402,7 +400,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
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}
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// Insert 1 ammo
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if (IoCManager.Resolve<IEntityManager>().TryGetComponent(eventArgs.Using, out AmmoComponent? ammoComponent))
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if (_entities.TryGetComponent(eventArgs.Using, out AmmoComponent? ammoComponent))
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{
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if (!BoltOpen)
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{
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@@ -223,8 +223,7 @@ namespace Content.Server.Weapon.Ranged.Barrels.Components
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FireHitscan(shooter, hitscan, angle);
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}
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else if (_entities.HasComponent<ProjectileComponent>(projectile) &&
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ammo != default &&
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_entities.TryGetComponent(ammo.Value, out AmmoComponent? ammoComponent))
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_entities.TryGetComponent(ammo, out AmmoComponent? ammoComponent))
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{
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FireProjectiles(shooter, projectile, ammoComponent.ProjectilesFired, ammoComponent.EvenSpreadAngle, angle, ammoComponent.Velocity, ammo.Value);
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Block a user