Cult stuff (#348)

* - add: Cult buff protects against spacing.

* - add: Predict RunicDoor.

* - add: Loc.

* - fix: Missing includes.

* - add: Revive rune popups.

* - tweak: Buff rune.

* - fix: Buff rune.
This commit is contained in:
Aviu00
2024-06-12 16:00:45 +00:00
committed by GitHub
parent 2f74b76052
commit af99df5ae0
15 changed files with 47 additions and 27 deletions

View File

@@ -1,13 +0,0 @@
using Robust.Shared.Prototypes;
namespace Content.Server._White.Cult;
[RegisterComponent]
public sealed partial class ConstructComponent : Component
{
[DataField("actions")]
public List<EntProtoId> Actions = new();
[ViewVariables]
public List<EntityUid?> ActionEntities = new();
}

View File

@@ -1,6 +1,6 @@
using Content.Server._White.Cult.Items.Components;
using Content.Server._White.Cult.TimedProduction;
using Content.Shared._White.Cult;
using Content.Shared._White.Cult.Components;
using Content.Shared._White.Cult.Pylon;
using Robust.Shared.Physics.Events;
using CultistComponent = Content.Shared._White.Cult.Components.CultistComponent;

View File

@@ -3,6 +3,7 @@ using System.Numerics;
using Content.Server.Atmos.Piping.Other.Components;
using Content.Server.Body.Components;
using Content.Server.Body.Systems;
using Content.Shared._White.Cult.Components;
using Content.Shared.Damage;
using Content.Shared.Doors.Components;
using Content.Shared.Interaction;

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@@ -11,6 +11,7 @@ using Content.Shared.Mobs.Components;
using Content.Shared.Physics;
using Content.Shared.StatusEffect;
using Content.Shared._White.Cult;
using Content.Shared._White.Cult.Components;
namespace Content.Server._White.Cult.Runes.Systems;

View File

@@ -37,7 +37,6 @@ using Content.Shared._White.Cult.Components;
using Content.Shared._White.Cult.Runes;
using Content.Shared._White.Cult.UI;
using Content.Shared.Cuffs;
using Content.Shared.FixedPoint;
using Content.Shared.GameTicking;
using Content.Shared.Mindshield.Components;
using Content.Shared.Mobs.Systems;
@@ -597,13 +596,14 @@ public sealed partial class CultSystem : EntitySystem
private bool AddCultistBuff(EntityUid target, EntityUid user)
{
if (HasComp<CultBuffComponent>(target))
if (TryComp<CultBuffComponent>(target, out var buff) && buff.BuffTime > buff.BuffLimit)
{
_popupSystem.PopupEntity(Loc.GetString("cult-buff-already-buffed"), user, user);
return false;
}
EnsureComp<CultBuffComponent>(target);
buff = EnsureComp<CultBuffComponent>(target);
buff.BuffTime = buff.StartingBuffTime;
return true;
}
@@ -876,7 +876,10 @@ public sealed partial class CultSystem : EntitySystem
return false;
if (!_mobState.IsDead(target, mobState))
{
_popupSystem.PopupEntity(Loc.GetString("cult-revive-rune-already-alive"), user, user);
return false;
}
var airlossGroup = _prototypeManager.Index<DamageGroupPrototype>("Airloss");
@@ -886,7 +889,10 @@ public sealed partial class CultSystem : EntitySystem
{
var afterHeal = damageable.TotalDamage - toHeal;
if (deadThreshold <= afterHeal)
{
_popupSystem.PopupEntity(Loc.GetString("cult-revive-rune-too-damaged"), user, user);
return false;
}
var asphyxType = _prototypeManager.Index<DamageTypePrototype>("Asphyxiation");
var bloodlossType = _prototypeManager.Index<DamageTypePrototype>("Bloodloss");

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@@ -1,6 +0,0 @@
namespace Content.Server._White.Cult.Structures;
[RegisterComponent]
public sealed partial class RunicDoorComponent : Component
{
}

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@@ -1,143 +0,0 @@
using Content.Server.Cuffs;
using Content.Server.Doors.Systems;
using Content.Shared._White.Chaplain;
using Content.Shared.Doors;
using Content.Shared.Humanoid;
using Content.Shared.Stunnable;
using Content.Shared._White.Cult.Components;
using Content.Shared._White.Cult.Systems;
using Content.Shared.Cuffs.Components;
using Content.Shared.Doors.Components;
using Content.Shared.Mobs.Systems;
using Content.Shared.Prying.Components;
using Content.Shared.Weapons.Melee.Components;
using Content.Shared.Weapons.Melee.Events;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Physics.Components;
using Robust.Shared.Physics.Systems;
using CultistComponent = Content.Shared._White.Cult.Components.CultistComponent;
namespace Content.Server._White.Cult.Structures;
public sealed class RunicDoorSystem : EntitySystem
{
[Dependency] private readonly DoorSystem _doorSystem = default!;
[Dependency] private readonly SharedPhysicsSystem _physics = default!;
[Dependency] private readonly SharedStunSystem _stunSystem = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly OccluderSystem _occluder = default!;
[Dependency] private readonly MobStateSystem _mobState = default!;
[Dependency] private readonly CuffableSystem _cuffable = default!;
[Dependency] private readonly HolyWeaponSystem _holyWeapon = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<RunicDoorComponent, BeforeDoorOpenedEvent>(OnBeforeDoorOpened);
SubscribeLocalEvent<RunicDoorComponent, BeforeDoorClosedEvent>(OnBeforeDoorClosed);
// SubscribeLocalEvent<RunicDoorComponent, AttackedEvent>(OnGetAttacked);
SubscribeLocalEvent<RunicDoorComponent, ConcealEvent>(OnConceal);
SubscribeLocalEvent<RunicDoorComponent, BeforePryEvent>(OnBeforePry);
}
private void OnBeforePry(Entity<RunicDoorComponent> ent, ref BeforePryEvent args)
{
args.Cancelled = true;
}
private void OnConceal(Entity<RunicDoorComponent> ent, ref ConcealEvent args)
{
if (!TryComp(ent, out MetaDataComponent? meta))
return;
if (TryComp(ent, out PhysicsComponent? physics))
_occluder.SetEnabled(ent, args.Conceal && physics.CanCollide, meta: meta);
if (TryComp(ent, out DoorComponent? door))
{
door.Occludes = args.Conceal;
Dirty(ent, door, meta);
}
if (!TryComp(ent, out MeleeSoundComponent? meleeSound) || meleeSound.SoundGroups == null)
return;
meleeSound.SoundGroups["Brute"] = args.Conceal
? new SoundPathSpecifier("/Audio/Weapons/smash.ogg")
: new SoundCollectionSpecifier("GlassSmash");
Dirty(ent, meleeSound, meta);
}
private void OnGetAttacked(Entity<RunicDoorComponent> ent, ref AttackedEvent args)
{
if (!HasComp<HolyWeaponComponent>(args.Used) || !TryComp<DoorComponent>(ent, out var doorComp) ||
doorComp.State is not DoorState.Closed)
return;
_audio.PlayPvs(new SoundPathSpecifier("/Audio/Magic/knock.ogg"), ent);
_doorSystem.StartOpening(ent, doorComp);
}
private void OnBeforeDoorOpened(EntityUid uid, RunicDoorComponent component, BeforeDoorOpenedEvent args)
{
args.Uncancel();
if (!args.User.HasValue)
{
return;
}
if (!Process(uid, args.User.Value))
{
args.Cancel();
}
}
private void OnBeforeDoorClosed(EntityUid uid, RunicDoorComponent component, BeforeDoorClosedEvent args)
{
args.Uncancel();
if (!args.User.HasValue)
{
return;
}
if (!Process(uid, args.User.Value))
{
args.Cancel();
}
}
private bool Process(EntityUid airlock, EntityUid user)
{
if (HasComp<CultistComponent>(user) || HasComp<ConstructComponent>(user))
{
return true;
}
// _doorSystem.Deny(airlock);
if (!HasComp<HumanoidAppearanceComponent>(user) || _holyWeapon.IsHoldingHolyWeapon(user) ||
TryComp(airlock, out ConcealableComponent? concealable) && concealable.Concealed)
return false;
var direction = Transform(user).MapPosition.Position - Transform(airlock).MapPosition.Position;
var impulseVector = direction * 2000;
_physics.ApplyLinearImpulse(user, impulseVector);
_stunSystem.TryParalyze(user, TimeSpan.FromSeconds(3), true);
return false;
}
public bool CanBumpOpen(EntityUid uid, EntityUid otherUid)
{
return !HasComp<RunicDoorComponent>(uid) || !HasComp<ConstructComponent>(otherUid) &&
(!HasComp<CultistComponent>(otherUid) || !_mobState.IsAlive(otherUid) ||
TryComp(otherUid, out CuffableComponent? cuffable) && _cuffable.GetAllCuffs(cuffable).Count > 0);
}
}

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@@ -1,5 +1,5 @@
using System.Diagnostics;
using Content.Server._White.Cult.Structures;
using Content.Shared._White.Cult.Structures;
using Content.Shared._White.Keyhole.Components;
using Content.Shared._White.Keyhole;
using Content.Shared.DoAfter;
@@ -120,4 +120,4 @@ public sealed class KeyholeSystem : EntitySystem
_popupSystem.PopupEntity(Loc.GetString("key-pressed-in-keyform-message", ("user", user), ("key", uid)), uid);
}
}
}
}