срезал че не стоило срезать (#383)
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@@ -32,6 +32,7 @@ using Content.Shared.Humanoid;
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using Content.Shared.Roles;
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using Content.Shared.SSDIndicator;
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using Robust.Shared.Configuration;
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using Robust.Shared.Map;
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using Robust.Shared.Network;
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using Robust.Shared.Physics.Components;
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using Robust.Shared.Physics.Systems;
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@@ -61,11 +62,19 @@ namespace Content.Server.Ghost
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[Dependency] private readonly IChatManager _chatManager = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly MetaDataSystem _metaData = default!;
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[Dependency] private readonly IMapManager _mapManager = default!;
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private EntityQuery<GhostComponent> _ghostQuery;
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private EntityQuery<PhysicsComponent> _physicsQuery;
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public override void Initialize()
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{
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base.Initialize();
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_ghostQuery = GetEntityQuery<GhostComponent>();
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_physicsQuery = GetEntityQuery<PhysicsComponent>();
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SubscribeLocalEvent<GhostComponent, ComponentStartup>(OnGhostStartup);
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SubscribeLocalEvent<GhostComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<GhostComponent, ComponentShutdown>(OnGhostShutdown);
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@@ -107,8 +116,13 @@ namespace Content.Server.Ghost
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{
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var message = Loc.GetString("ghost-respawn-max-players", ("players", maxPlayers));
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var wrappedMessage = Loc.GetString("chat-manager-server-wrap-message", ("message", message));
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_chatManager.ChatMessageToOne(Shared.Chat.ChatChannel.Server, message,
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wrappedMessage, default, false, args.SenderSession.ConnectedClient, Color.Red);
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_chatManager.ChatMessageToOne(Shared.Chat.ChatChannel.Server,
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message,
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wrappedMessage,
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default,
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false,
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args.SenderSession.ConnectedClient,
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Color.Red);
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return;
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}
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@@ -119,13 +133,18 @@ namespace Content.Server.Ghost
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{
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var message = Loc.GetString("ghost-respawn-bug");
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var wrappedMessage = Loc.GetString("chat-manager-server-wrap-message", ("message", message));
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_chatManager.ChatMessageToOne(Shared.Chat.ChatChannel.Server, message,
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wrappedMessage, default, false, args.SenderSession.ConnectedClient, Color.Red);
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_chatManager.ChatMessageToOne(Shared.Chat.ChatChannel.Server,
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message,
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wrappedMessage,
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default,
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false,
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args.SenderSession.ConnectedClient,
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Color.Red);
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_deathTime[userId] = _gameTiming.CurTime;
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return;
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}
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var timeUntilRespawn = (double)cfg.GetCVar(WhiteCVars.GhostRespawnTime);
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var timeUntilRespawn = (double) cfg.GetCVar(WhiteCVars.GhostRespawnTime);
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var timePast = (_gameTiming.CurTime - deathTime).TotalMinutes;
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if (timePast >= timeUntilRespawn)
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{
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@@ -137,20 +156,32 @@ namespace Content.Server.Ghost
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ticker.Respawn(targetPlayer);
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_deathTime.Remove(userId);
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_adminLogger.Add(LogType.Mind, LogImpact.Extreme, $"{args.SenderSession.ConnectedClient.UserName} вернулся в лобби посредством гост респавна.");
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_adminLogger.Add(LogType.Mind,
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LogImpact.Extreme,
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$"{args.SenderSession.ConnectedClient.UserName} вернулся в лобби посредством гост респавна.");
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var message = Loc.GetString("ghost-respawn-window-rules-footer");
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var wrappedMessage = Loc.GetString("chat-manager-server-wrap-message", ("message", message));
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_chatManager.ChatMessageToOne(Shared.Chat.ChatChannel.Server, message,
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wrappedMessage, default, false, args.SenderSession.ConnectedClient, Color.Red);
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_chatManager.ChatMessageToOne(Shared.Chat.ChatChannel.Server,
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message,
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wrappedMessage,
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default,
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false,
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args.SenderSession.ConnectedClient,
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Color.Red);
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}
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else
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{
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var message = Loc.GetString("ghost-respawn-time-left", ("time", (int)(timeUntilRespawn-timePast)));
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var message = Loc.GetString("ghost-respawn-time-left", ("time", (int) (timeUntilRespawn - timePast)));
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var wrappedMessage = Loc.GetString("chat-manager-server-wrap-message", ("message", message));
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_chatManager.ChatMessageToOne(Shared.Chat.ChatChannel.Server, message,
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wrappedMessage, default, false, args.SenderSession.ConnectedClient, Color.Red);
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_chatManager.ChatMessageToOne(Shared.Chat.ChatChannel.Server,
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message,
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wrappedMessage,
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default,
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false,
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args.SenderSession.ConnectedClient,
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Color.Red);
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}
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}
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@@ -324,8 +355,8 @@ namespace Content.Server.Ghost
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private void OnGhostReturnToBodyRequest(GhostReturnToBodyRequest msg, EntitySessionEventArgs args)
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{
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if (args.SenderSession.AttachedEntity is not {Valid: true} attached
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|| !TryComp(attached, out GhostComponent? ghost)
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if (args.SenderSession.AttachedEntity is not { Valid: true } attached
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|| !_ghostQuery.TryComp(attached, out var ghost)
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|| !ghost.CanReturnToBody
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|| !TryComp(attached, out ActorComponent? actor))
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{
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@@ -340,10 +371,11 @@ namespace Content.Server.Ghost
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private void OnGhostWarpsRequest(GhostWarpsRequestEvent msg, EntitySessionEventArgs args)
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{
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if (args.SenderSession.AttachedEntity is not {Valid: true} entity
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|| !HasComp<GhostComponent>(entity))
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if (args.SenderSession.AttachedEntity is not { Valid: true } entity
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|| !_ghostQuery.HasComp(entity))
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{
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Log.Warning($"User {args.SenderSession.Name} sent a {nameof(GhostWarpsRequestEvent)} without being a ghost.");
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Log.Warning(
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$"User {args.SenderSession.Name} sent a {nameof(GhostWarpsRequestEvent)} without being a ghost.");
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return;
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}
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@@ -353,8 +385,8 @@ namespace Content.Server.Ghost
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private void OnGhostWarpToTargetRequest(GhostWarpToTargetRequestEvent msg, EntitySessionEventArgs args)
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{
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if (args.SenderSession.AttachedEntity is not {Valid: true} attached
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|| !TryComp(attached, out GhostComponent? _))
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if (args.SenderSession.AttachedEntity is not { Valid: true } attached
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|| !_ghostQuery.HasComp(attached))
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{
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Log.Warning($"User {args.SenderSession.Name} tried to warp to {msg.Target} without being a ghost.");
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return;
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@@ -379,8 +411,26 @@ namespace Content.Server.Ghost
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_transformSystem.AttachToGridOrMap(attached, xform);
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if (TryComp(attached, out PhysicsComponent? physics))
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_physics.SetLinearVelocity(attached, Vector2.Zero, body: physics);
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WarpTo(attached, target);
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}
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private void WarpTo(EntityUid uid, EntityUid target)
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{
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if ((TryComp(target, out WarpPointComponent? warp) && warp.Follow) || HasComp<MobStateComponent>(target))
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{
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_followerSystem.StartFollowingEntity(uid, target);
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return;
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}
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var xform = Transform(uid);
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_transformSystem.SetCoordinates(uid, xform, Transform(target).Coordinates);
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_transformSystem.AttachToGridOrMap(uid, xform);
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if (_physicsQuery.TryComp(uid, out var physics))
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_physics.SetLinearVelocity(uid, Vector2.Zero, body: physics);
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}
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private List<GhostWarpPlace> GetLocationWarps()
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{
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var warps = new List<GhostWarpPlace> { };
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@@ -388,7 +438,9 @@ namespace Content.Server.Ghost
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while (allQuery.MoveNext(out var uid, out var warp))
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{
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var newWarp = new GhostWarpPlace(GetNetEntity(uid), warp.Location ?? Name(uid), warp.Location ?? Description(uid));
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var newWarp = new GhostWarpPlace(GetNetEntity(uid),
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warp.Location ?? Name(uid),
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warp.Location ?? Description(uid));
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warps.Add(newWarp);
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}
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@@ -403,13 +455,16 @@ namespace Content.Server.Ghost
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{
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var entity = mindContainer.Owner;
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if (!(HasComp<HumanoidAppearanceComponent>(entity) || HasComp<GhostComponent>(entity)) || HasComp<GlobalAntagonistComponent>(entity))
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if (!(HasComp<HumanoidAppearanceComponent>(entity) || HasComp<GhostComponent>(entity)) ||
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HasComp<GlobalAntagonistComponent>(entity))
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continue;
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var playerDepartmentId = _prototypeManager.Index<DepartmentPrototype>("Specific").ID;
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var playerJobName = "Неизвестно";
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if (_jobs.MindTryGetJob(mindContainer.Mind ?? mindContainer.LastMindStored, out _, out var jobPrototype))
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if (_jobs.MindTryGetJob(mindContainer.Mind ?? mindContainer.LastMindStored,
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out _,
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out var jobPrototype))
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{
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playerJobName = Loc.GetString(jobPrototype.Name);
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@@ -418,9 +473,11 @@ namespace Content.Server.Ghost
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playerDepartmentId = departmentPrototype.ID;
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}
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}
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var hasAnyMind = (mindContainer.Mind ?? mindContainer.LastMindStored) != null;
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var isDead = _mobState.IsDead(entity);
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var isLeft = TryComp<SSDIndicatorComponent>(entity, out var indicator) && indicator.IsSSD && !isDead && hasAnyMind;
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var isLeft = TryComp<SSDIndicatorComponent>(entity, out var indicator) && indicator.IsSSD && !isDead &&
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hasAnyMind;
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var warp = new GhostWarpPlayer(
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GetNetEntity(entity),
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@@ -446,7 +503,9 @@ namespace Content.Server.Ghost
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foreach (var antagonist in EntityQuery<GlobalAntagonistComponent>())
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{
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var entity = antagonist.Owner;
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var prototype = _prototypeManager.Index<AntagonistPrototype>(antagonist.AntagonistPrototype ?? "globalAntagonistUnknown");
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var prototype =
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_prototypeManager.Index<AntagonistPrototype>(antagonist.AntagonistPrototype ??
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"globalAntagonistUnknown");
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var warp = new GhostWarpGlobalAntagonist(
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GetNetEntity(entity),
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@@ -464,7 +523,9 @@ namespace Content.Server.Ghost
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#endregion
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private void OnEntityStorageInsertAttempt(EntityUid uid, GhostComponent comp, ref InsertIntoEntityStorageAttemptEvent args)
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private void OnEntityStorageInsertAttempt(EntityUid uid,
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GhostComponent comp,
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ref InsertIntoEntityStorageAttemptEvent args)
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{
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args.Cancelled = true;
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}
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@@ -491,6 +552,7 @@ namespace Content.Server.Ghost
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_visibilitySystem.AddLayer(uid, vis, (int) VisibilityFlags.Ghost, false);
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_visibilitySystem.RemoveLayer(uid, vis, (int) VisibilityFlags.Normal, false);
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}
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_visibilitySystem.RefreshVisibility(uid, visibilityComponent: vis);
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}
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}
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@@ -502,5 +564,62 @@ namespace Content.Server.Ghost
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return ghostBoo.Handled;
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}
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public EntityUid? SpawnGhost(Entity<MindComponent?> mind,
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EntityUid targetEntity,
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bool canReturn = false)
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{
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_transformSystem.TryGetMapOrGridCoordinates(targetEntity, out var spawnPosition);
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return SpawnGhost(mind, spawnPosition, canReturn);
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}
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public EntityUid? SpawnGhost(Entity<MindComponent?> mind,
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EntityCoordinates? spawnPosition = null,
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bool canReturn = false)
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{
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if (!Resolve(mind, ref mind.Comp))
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return null;
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// Test if the map is being deleted
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var mapUid = spawnPosition?.GetMapUid(EntityManager);
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if (mapUid == null || TerminatingOrDeleted(mapUid.Value))
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spawnPosition = null;
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spawnPosition ??= _ticker.GetObserverSpawnPoint();
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if (!spawnPosition.Value.IsValid(EntityManager))
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{
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Log.Warning($"No spawn valid ghost spawn position found for {mind.Comp.CharacterName}"
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+ " \"{ToPrettyString(mind)}\"");
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_minds.TransferTo(mind.Owner, null, createGhost: false, mind: mind.Comp);
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return null;
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}
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var ghost = SpawnAtPosition(GameTicker.ObserverPrototypeName, spawnPosition.Value);
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var ghostComponent = Comp<GhostComponent>(ghost);
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// Try setting the ghost entity name to either the character name or the player name.
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// If all else fails, it'll default to the default entity prototype name, "observer".
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// However, that should rarely happen.
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if (!string.IsNullOrWhiteSpace(mind.Comp.CharacterName))
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_metaData.SetEntityName(ghost, mind.Comp.CharacterName);
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else if (!string.IsNullOrWhiteSpace(mind.Comp.Session?.Name))
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_metaData.SetEntityName(ghost, mind.Comp.Session.Name);
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if (mind.Comp.TimeOfDeath.HasValue)
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{
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SetTimeOfDeath(ghost, mind.Comp.TimeOfDeath!.Value, ghostComponent);
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}
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SetCanReturnToBody(ghostComponent, canReturn);
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if (canReturn)
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_minds.Visit(mind.Owner, ghost, mind.Comp);
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else
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_minds.TransferTo(mind.Owner, ghost, mind: mind.Comp);
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Log.Debug($"Spawned ghost \"{ToPrettyString(ghost)}\" for {mind.Comp.CharacterName}.");
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return ghost;
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}
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}
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}
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