Fix chemical fuel generator division by zero (#24793)
This would happen when they run out of fuel.
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@@ -92,17 +92,28 @@ public sealed class GeneratorSystem : SharedGeneratorSystem
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if (!_solutionContainer.ResolveSolution(entity.Owner, entity.Comp.SolutionName, ref entity.Comp.Solution, out var solution))
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return;
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var totalAvailableReagents = solution.GetTotalPrototypeQuantity(entity.Comp.Reagents.Keys.Select(p => p.Id).ToArray()).Value;
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var totalReagent = 0f;
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foreach (var (reagentId, _) in entity.Comp.Reagents)
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{
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totalReagent += solution.GetTotalPrototypeQuantity(reagentId).Float();
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totalReagent += entity.Comp.FractionalReagents.GetValueOrDefault(reagentId);
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}
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if (totalReagent == 0)
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return;
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foreach (var (reagentId, multiplier) in entity.Comp.Reagents)
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{
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var availableReagent = solution.GetTotalPrototypeQuantity(reagentId).Value;
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var removalPercentage = availableReagent / totalAvailableReagents;
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var fractionalReagent = entity.Comp.FractionalReagents.GetValueOrDefault(reagentId);
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var availableReagent = solution.GetTotalPrototypeQuantity(reagentId);
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var availForRatio = fractionalReagent + availableReagent.Float();
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var removalPercentage = availForRatio / totalReagent;
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var toRemove = RemoveFractionalFuel(
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ref fractionalReagent,
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args.FuelUsed * removalPercentage,
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multiplier * FixedPoint2.Epsilon.Float(),
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availableReagent);
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availableReagent.Value);
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entity.Comp.FractionalReagents[reagentId] = fractionalReagent;
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_solutionContainer.RemoveReagent(entity.Comp.Solution.Value, reagentId, FixedPoint2.FromCents(toRemove));
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@@ -114,15 +125,12 @@ public sealed class GeneratorSystem : SharedGeneratorSystem
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if (!_solutionContainer.ResolveSolution(entity.Owner, entity.Comp.SolutionName, ref entity.Comp.Solution, out var solution))
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return;
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var totalAvailableReagents = solution.GetTotalPrototypeQuantity(entity.Comp.Reagents.Keys.Select(p => p.Id).ToArray());
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var fuel = 0f;
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foreach (var (reagentId, multiplier) in entity.Comp.Reagents)
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{
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var availableReagent = solution.GetTotalPrototypeQuantity(reagentId);
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var percentage = availableReagent / totalAvailableReagents;
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var fractionalReagent = (availableReagent * percentage).Float();
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var reagent = solution.GetTotalPrototypeQuantity(reagentId).Float();
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reagent += entity.Comp.FractionalReagents.GetValueOrDefault(reagentId) * FixedPoint2.Epsilon.Float();
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var reagent = entity.Comp.FractionalReagents.GetValueOrDefault(reagentId) * FixedPoint2.Epsilon.Float() + fractionalReagent;
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fuel += reagent * multiplier;
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}
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@@ -143,6 +151,10 @@ public sealed class GeneratorSystem : SharedGeneratorSystem
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private int RemoveFractionalFuel(ref float fractional, float fuelUsed, float multiplier, int availableQuantity)
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{
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// Just a sanity thing since I got worried this might be possible.
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if (!float.IsFinite(fractional))
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fractional = 0;
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fractional -= fuelUsed / multiplier;
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if (fractional >= 0)
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return 0;
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