Add support for client-side replays (#17168)
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@@ -4,7 +4,6 @@ using Content.Server.Ghost;
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using Content.Server.Maps;
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using Content.Server.Mind;
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using Content.Server.Players;
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using Content.Shared.CCVar;
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using Content.Shared.GameTicking;
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using Content.Shared.Preferences;
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using JetBrains.Annotations;
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@@ -18,7 +17,6 @@ using Robust.Shared.Player;
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using Robust.Shared.Random;
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using Robust.Shared.Utility;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Shared.Database;
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using Robust.Shared.Asynchronous;
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@@ -66,9 +64,6 @@ namespace Content.Server.GameTicking
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}
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}
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[ViewVariables]
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public int RoundId { get; private set; }
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/// <summary>
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/// Returns true if the round's map is eligible to be updated.
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/// </summary>
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