Bodysystem and damagesystem rework (#1544)
* Things and stuff with grids, unfinished w/ code debug changes. * Updated submodule and also lost some progress cause I fucked it up xd * First unfinished draft of the BodySystem. Doesn't compile. * More changes to make it compile, but still just a framework. Doesn't do anything at the moment. * Many cleanup changes. * Revert "Merge branch 'master' of https://github.com/GlassEclipse/space-station-14 into body_system" This reverts commit ddd4aebbc76cf2a0b7b102f72b93d55a0816c88c, reversing changes made to 12d0dd752706bdda8879393bd8191a1199a0c978. * Commit human.yml * Updated a lot of things to be more classy, more progress overall, etc. etc. * Latest update with many changes * Minor changes * Fixed Travis build bug * Adds first draft of Body Scanner console, apparently I also forgot to tie Mechanisms into body parts so now a heart just sits in the Torso like a good boy :) * Commit rest of stuff * Latest changes * Latest changes again * 14 naked cowboys * Yay! * Latest changes (probably doesnt compile) * Surgery!!!!!!!!!~1116y * Cleaned some stuff up * More cleanup * Refactoring of code. Basic surgery path now done. * Removed readme, has been added to HackMD * Fixes typo (and thus test errors) * WIP changes, committing so I can pull latest master changes * Still working on that god awful merge * Latest changes * Latest changes!! * Beginning of refactor to BoundUserInterface * Surgery! * Latest changes - fixes pr change requests and random fixes * oops * Fixes bodypart recursion * Beginning of work on revamping the damage system. * More latest changes * Latest changes * Finished merge * Commit before removing old healthcode * Almost done with removing speciescomponent... * It compiles!!! * yahoo more work * Fixes to make it work * Merge conflict fixes * Deleting species visualizer was a mistake * IDE warnings are VERBOTEN * makes the server not kill itself on startup, some cleanup (#1) * Namespaces, comments and exception fixes * Fix conveyor and conveyor switch serialization SS14 in reactive when * Move damage, acts and body to shared Damage cleanup Comment cleanup * Rename SpeciesComponent to RotationComponent and cleanup Damage cleanup Comment cleanup * Fix nullable warnings * Address old reviews Fix off welder suicide damage type, deathmatch and suspicion * Fix new test fail with units being able to accept items when unpowered * Remove RotationComponent, change references to IBodyManagerComponent * Add a bloodstream to humans * More cleanups * Add body conduits, connections, connectors substances and valves * Revert "Add body conduits, connections, connectors substances and valves" This reverts commit 9ab0b50e6b15fe98852d7b0836c0cdbf4bd76d20. * Implement the heart mechanism behavior with the circulatory network * Added network property to mechanism behaviors * Changed human organ sprites and added missing ones * Fix tests * Add individual body part sprite rendering * Fix error where dropped mechanisms are not initialized * Implement client/server body damage * Make DamageContainer take care of raising events * Reimplement medical scanner with the new body system * Improve the medical scanner ui * Merge conflict fixes * Fix crash when colliding with something * Fix microwave suicides and eyes sprite rendering * Fix nullable reference error * Fix up surgery client side * Fix missing using from merge conflict * Add breathing *inhale * Merge conflict fixes * Fix accumulatedframetime being reset to 0 instead of decreased by the threshold https://github.com/space-wizards/space-station-14/pull/1617 * Use and add to the new AtmosHelpers * Fix feet * Add proper coloring to dropped body parts * Fix Urist's lungs being too strong * Merge conflict fixes * Merge conflict fixes * Merge conflict fixes Co-authored-by: GlassEclipse <tsymall5@gmail.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: AJCM-git <60196617+AJCM-git@users.noreply.github.com>
This commit is contained in:
41
Content.Shared/Damage/DamageClass.cs
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41
Content.Shared/Damage/DamageClass.cs
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@@ -0,0 +1,41 @@
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using System;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Linq;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Damage
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{
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[Serializable, NetSerializable]
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public enum DamageClass
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{
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Brute,
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Burn,
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Toxin,
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Airloss
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}
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public static class DamageClassExtensions
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{
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private static readonly ImmutableDictionary<DamageClass, List<DamageType>> ClassToType =
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new Dictionary<DamageClass, List<DamageType>>
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{
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{DamageClass.Brute, new List<DamageType> {DamageType.Blunt, DamageType.Piercing}},
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{DamageClass.Burn, new List<DamageType> {DamageType.Heat, DamageType.Disintegration}},
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{DamageClass.Toxin, new List<DamageType> {DamageType.Cellular, DamageType.DNA}},
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{DamageClass.Airloss, new List<DamageType> {DamageType.Asphyxiation}}
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}.ToImmutableDictionary();
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public static List<DamageType> ToTypes(this DamageClass @class)
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{
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return ClassToType[@class];
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}
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public static Dictionary<DamageClass, int> ToDictionary()
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{
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return Enum.GetValues(typeof(DamageClass))
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.Cast<DamageClass>()
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.ToDictionary(@class => @class, type => 0);
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}
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}
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}
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293
Content.Shared/Damage/DamageContainer/DamageContainer.cs
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293
Content.Shared/Damage/DamageContainer/DamageContainer.cs
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@@ -0,0 +1,293 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Shared.GameObjects.Components.Damage;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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namespace Content.Shared.Damage.DamageContainer
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{
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/// <summary>
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/// Holds the information regarding the various forms of damage an object has
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/// taken (i.e. brute, burn, or toxic damage).
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/// </summary>
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[Serializable, NetSerializable]
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public class DamageContainer
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{
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private Dictionary<DamageType, int> _damageList = DamageTypeExtensions.ToDictionary();
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public delegate void HealthChangedDelegate(List<HealthChangeData> changes);
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[NonSerialized] public readonly HealthChangedDelegate OnHealthChanged;
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public DamageContainer(HealthChangedDelegate onHealthChanged, DamageContainerPrototype data)
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{
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OnHealthChanged = onHealthChanged;
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SupportedClasses = data.ActiveDamageClasses;
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}
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public DamageContainer(HealthChangedDelegate onHealthChanged, List<DamageClass> supportedClasses)
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{
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OnHealthChanged = onHealthChanged;
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SupportedClasses = supportedClasses;
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}
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public DamageContainer(HealthChangedDelegate onHealthChanged)
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{
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OnHealthChanged = onHealthChanged;
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}
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[ViewVariables] public virtual List<DamageClass> SupportedClasses { get; }
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[ViewVariables]
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public virtual List<DamageType> SupportedTypes
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{
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get
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{
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var toReturn = new List<DamageType>();
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foreach (var @class in SupportedClasses)
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{
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toReturn.AddRange(@class.ToTypes());
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}
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return toReturn;
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}
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}
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/// <summary>
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/// Sum of all damages kept on record.
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/// </summary>
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[ViewVariables]
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public int TotalDamage => _damageList.Values.Sum();
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public IReadOnlyDictionary<DamageClass, int> DamageClasses =>
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DamageTypeExtensions.ToClassDictionary(DamageTypes);
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public IReadOnlyDictionary<DamageType, int> DamageTypes => _damageList;
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public bool SupportsDamageClass(DamageClass @class)
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{
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return SupportedClasses.Contains(@class);
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}
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public bool SupportsDamageType(DamageType type)
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{
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return SupportedClasses.Contains(type.ToClass());
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}
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/// <summary>
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/// Attempts to grab the damage value for the given <see cref="DamageType"/>.
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/// </summary>
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/// <returns>
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/// False if the container does not support that type, true otherwise.
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/// </returns>
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public bool TryGetDamageValue(DamageType type, [NotNullWhen(true)] out int damage)
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{
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return _damageList.TryGetValue(type, out damage);
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}
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/// <summary>
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/// Grabs the damage value for the given <see cref="DamageType"/>.
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/// </summary>
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public int GetDamageValue(DamageType type)
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{
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return TryGetDamageValue(type, out var damage) ? damage : 0;
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}
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/// <summary>
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/// Attempts to grab the sum of damage values for the given
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/// <see cref="DamageClasses"/>.
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/// </summary>
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/// <param name="class">The class to get the sum for.</param>
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/// <param name="damage">The resulting amount of damage, if any.</param>
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/// <returns>
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/// True if the class is supported in this container, false otherwise.
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/// </returns>
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public bool TryGetDamageClassSum(DamageClass @class, [NotNullWhen(true)] out int damage)
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{
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damage = 0;
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if (SupportsDamageClass(@class))
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{
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foreach (var type in @class.ToTypes())
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{
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damage += GetDamageValue(type);
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}
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return true;
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}
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return false;
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}
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/// <summary>
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/// Grabs the sum of damage values for the given <see cref="DamageClasses"/>.
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/// </summary>
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public int GetDamageClassSum(DamageClass damageClass)
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{
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var sum = 0;
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foreach (var type in damageClass.ToTypes())
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{
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sum += GetDamageValue(type);
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}
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return sum;
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}
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/// <summary>
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/// Attempts to change the damage value for the given
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/// <see cref="DamageType"/>
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/// </summary>
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/// <returns>
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/// True if successful, false if this container does not support that type.
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/// </returns>
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public bool TryChangeDamageValue(DamageType type, int delta)
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{
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var damageClass = type.ToClass();
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if (SupportsDamageClass(damageClass))
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{
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var current = _damageList[type];
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current = _damageList[type] = current + delta;
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if (_damageList[type] < 0)
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{
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_damageList[type] = 0;
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delta = -current;
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current = 0;
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}
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var datum = new HealthChangeData(type, current, delta);
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var data = new List<HealthChangeData> {datum};
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OnHealthChanged(data);
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return true;
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}
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return false;
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}
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/// <summary>
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/// Changes the damage value for the given <see cref="DamageType"/>.
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/// </summary>
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/// <param name="type">The type of damage to change.</param>
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/// <param name="delta">The amount to change it by.</param>
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/// <param name="quiet">
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/// Whether or not to suppress the health change event.
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/// </param>
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/// <returns>
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/// True if successful, false if this container does not support that type.
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/// </returns>
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public bool ChangeDamageValue(DamageType type, int delta, bool quiet = false)
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{
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if (!_damageList.TryGetValue(type, out var current))
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{
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return false;
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}
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_damageList[type] = current + delta;
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if (_damageList[type] < 0)
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{
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_damageList[type] = 0;
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delta = -current;
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}
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current = _damageList[type];
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var datum = new HealthChangeData(type, current, delta);
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var data = new List<HealthChangeData> {datum};
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OnHealthChanged(data);
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return true;
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}
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/// <summary>
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/// Attempts to set the damage value for the given <see cref="DamageType"/>.
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/// </summary>
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/// <returns>
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/// True if successful, false if this container does not support that type.
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/// </returns>
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public bool TrySetDamageValue(DamageType type, int newValue)
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{
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if (newValue < 0)
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{
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return false;
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}
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var damageClass = type.ToClass();
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if (SupportedClasses.Contains(damageClass))
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{
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var old = _damageList[type] = newValue;
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_damageList[type] = newValue;
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var delta = newValue - old;
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var datum = new HealthChangeData(type, newValue, delta);
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var data = new List<HealthChangeData> {datum};
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OnHealthChanged(data);
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return true;
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}
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return false;
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}
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/// <summary>
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/// Tries to set the damage value for the given <see cref="DamageType"/>.
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/// </summary>
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/// <param name="type">The type of damage to set.</param>
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/// <param name="newValue">The value to set it to.</param>
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/// <param name="quiet">
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/// Whether or not to suppress the health changed event.
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/// </param>
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/// <returns>True if successful, false otherwise.</returns>
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public bool SetDamageValue(DamageType type, int newValue, bool quiet = false)
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{
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if (newValue < 0)
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{
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return false;
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}
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if (!_damageList.ContainsKey(type))
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{
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return false;
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}
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var old = _damageList[type];
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_damageList[type] = newValue;
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if (!quiet)
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{
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var delta = newValue - old;
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var datum = new HealthChangeData(type, 0, delta);
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var data = new List<HealthChangeData> {datum};
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OnHealthChanged(data);
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}
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return true;
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}
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public void Heal()
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{
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var data = new List<HealthChangeData>();
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foreach (var type in SupportedTypes)
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{
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var delta = -GetDamageValue(type);
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var datum = new HealthChangeData(type, 0, delta);
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data.Add(datum);
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SetDamageValue(type, 0, true);
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}
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OnHealthChanged(data);
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}
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}
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}
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@@ -0,0 +1,32 @@
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using System;
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using System.Collections.Generic;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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using YamlDotNet.RepresentationModel;
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namespace Content.Shared.Damage.DamageContainer
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{
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/// <summary>
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/// Prototype for the DamageContainer class.
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/// </summary>
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[Prototype("damageContainer")]
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[NetSerializable]
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[Serializable]
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public class DamageContainerPrototype : IPrototype, IIndexedPrototype
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{
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private List<DamageClass> _activeDamageClasses;
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private string _id;
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[ViewVariables] public List<DamageClass> ActiveDamageClasses => _activeDamageClasses;
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[ViewVariables] public string ID => _id;
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public virtual void LoadFrom(YamlMappingNode mapping)
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{
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var serializer = YamlObjectSerializer.NewReader(mapping);
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serializer.DataField(ref _id, "id", string.Empty);
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serializer.DataField(ref _activeDamageClasses, "activeDamageClasses", new List<DamageClass>());
|
||||
}
|
||||
}
|
||||
}
|
||||
66
Content.Shared/Damage/DamageType.cs
Normal file
66
Content.Shared/Damage/DamageType.cs
Normal file
@@ -0,0 +1,66 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using System.Linq;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.Damage
|
||||
{
|
||||
[Serializable, NetSerializable]
|
||||
public enum DamageType
|
||||
{
|
||||
Blunt,
|
||||
Piercing,
|
||||
Heat,
|
||||
Disintegration,
|
||||
Cellular,
|
||||
DNA,
|
||||
Asphyxiation
|
||||
}
|
||||
|
||||
public static class DamageTypeExtensions
|
||||
{
|
||||
// TODO: Automatically generate this
|
||||
private static readonly ImmutableDictionary<DamageType, DamageClass> TypeToClass =
|
||||
new Dictionary<DamageType, DamageClass>
|
||||
{
|
||||
{DamageType.Blunt, DamageClass.Brute},
|
||||
{DamageType.Piercing, DamageClass.Brute},
|
||||
{DamageType.Heat, DamageClass.Burn},
|
||||
{DamageType.Disintegration, DamageClass.Burn},
|
||||
{DamageType.Cellular, DamageClass.Toxin},
|
||||
{DamageType.DNA, DamageClass.Toxin},
|
||||
{DamageType.Asphyxiation, DamageClass.Airloss}
|
||||
}.ToImmutableDictionary();
|
||||
|
||||
public static DamageClass ToClass(this DamageType type)
|
||||
{
|
||||
return TypeToClass[type];
|
||||
}
|
||||
|
||||
public static Dictionary<DamageType, int> ToDictionary()
|
||||
{
|
||||
return Enum.GetValues(typeof(DamageType))
|
||||
.Cast<DamageType>()
|
||||
.ToDictionary(type => type, type => 0);
|
||||
}
|
||||
|
||||
public static Dictionary<DamageClass, int> ToClassDictionary(IReadOnlyDictionary<DamageType, int> types)
|
||||
{
|
||||
var classes = DamageClassExtensions.ToDictionary();
|
||||
|
||||
foreach (var @class in classes.Keys.ToList())
|
||||
foreach (var type in @class.ToTypes())
|
||||
{
|
||||
if (!types.TryGetValue(type, out var damage))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
classes[@class] += damage;
|
||||
}
|
||||
|
||||
return classes;
|
||||
}
|
||||
}
|
||||
}
|
||||
73
Content.Shared/Damage/ResistanceSet/ResistanceSet.cs
Normal file
73
Content.Shared/Damage/ResistanceSet/ResistanceSet.cs
Normal file
@@ -0,0 +1,73 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
|
||||
namespace Content.Shared.Damage.ResistanceSet
|
||||
{
|
||||
/// <summary>
|
||||
/// Set of resistances used by damageable objects. Each DamageType has a multiplier and flat damage reduction value.
|
||||
/// </summary>
|
||||
[NetSerializable]
|
||||
[Serializable]
|
||||
public class ResistanceSet
|
||||
{
|
||||
[ViewVariables]
|
||||
private Dictionary<DamageType, ResistanceSetSettings> _resistances =
|
||||
new Dictionary<DamageType, ResistanceSetSettings>();
|
||||
|
||||
public ResistanceSet()
|
||||
{
|
||||
foreach (var damageType in (DamageType[]) Enum.GetValues(typeof(DamageType)))
|
||||
{
|
||||
_resistances.Add(damageType, new ResistanceSetSettings(1f, 0));
|
||||
}
|
||||
}
|
||||
|
||||
public ResistanceSet(ResistanceSetPrototype data)
|
||||
{
|
||||
_resistances = data.Resistances;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adjusts input damage with the resistance set values. Only applies reduction if the amount is damage (positive), not
|
||||
/// healing (negative).
|
||||
/// </summary>
|
||||
/// <param name="damageType">Type of damage.</param>
|
||||
/// <param name="amount">Incoming amount of damage.</param>
|
||||
public int CalculateDamage(DamageType damageType, int amount)
|
||||
{
|
||||
if (amount > 0) //Only apply reduction if it's healing, not damage.
|
||||
{
|
||||
amount -= _resistances[damageType].FlatReduction;
|
||||
|
||||
if (amount <= 0)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
amount = (int) Math.Ceiling(amount * _resistances[damageType].Coefficient);
|
||||
|
||||
return amount;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Settings for a specific damage type in a resistance set. Flat reduction is applied before the coefficient.
|
||||
/// </summary>
|
||||
[NetSerializable]
|
||||
[Serializable]
|
||||
public struct ResistanceSetSettings
|
||||
{
|
||||
[ViewVariables] public float Coefficient { get; private set; }
|
||||
|
||||
[ViewVariables] public int FlatReduction { get; private set; }
|
||||
|
||||
public ResistanceSetSettings(float coefficient, int flatReduction)
|
||||
{
|
||||
Coefficient = coefficient;
|
||||
FlatReduction = flatReduction;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,46 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Robust.Shared.Prototypes;
|
||||
using Robust.Shared.Serialization;
|
||||
using Robust.Shared.ViewVariables;
|
||||
using YamlDotNet.RepresentationModel;
|
||||
|
||||
namespace Content.Shared.Damage.ResistanceSet
|
||||
{
|
||||
/// <summary>
|
||||
/// Prototype for the BodyPart class.
|
||||
/// </summary>
|
||||
[Prototype("resistanceSet")]
|
||||
[NetSerializable]
|
||||
[Serializable]
|
||||
public class ResistanceSetPrototype : IPrototype, IIndexedPrototype
|
||||
{
|
||||
private Dictionary<DamageType, float> _coefficients;
|
||||
private Dictionary<DamageType, int> _flatReductions;
|
||||
private string _id;
|
||||
|
||||
[ViewVariables] public Dictionary<DamageType, float> Coefficients => _coefficients;
|
||||
|
||||
[ViewVariables] public Dictionary<DamageType, int> FlatReductions => _flatReductions;
|
||||
|
||||
[ViewVariables] public Dictionary<DamageType, ResistanceSetSettings> Resistances { get; private set; }
|
||||
|
||||
[ViewVariables] public string ID => _id;
|
||||
|
||||
public virtual void LoadFrom(YamlMappingNode mapping)
|
||||
{
|
||||
var serializer = YamlObjectSerializer.NewReader(mapping);
|
||||
|
||||
serializer.DataField(ref _id, "id", string.Empty);
|
||||
serializer.DataField(ref _coefficients, "coefficients", null);
|
||||
serializer.DataField(ref _flatReductions, "flatReductions", null);
|
||||
|
||||
Resistances = new Dictionary<DamageType, ResistanceSetSettings>();
|
||||
foreach (var damageType in (DamageType[]) Enum.GetValues(typeof(DamageType)))
|
||||
{
|
||||
Resistances.Add(damageType,
|
||||
new ResistanceSetSettings(_coefficients[damageType], _flatReductions[damageType]));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user