MovementSpeedModifierComponent (#721)
* movement modifier system * update default exposedata values * changing base speed marks as dirty * formatting * movement speed modifier component * Moves slowdown component to the prototype AIController respects slowdown * reset dirty flag
This commit is contained in:
@@ -12,12 +12,12 @@ namespace Content.Server.Interfaces.GameObjects.Components.Movement
|
||||
/// <summary>
|
||||
/// Movement speed (m/s) that the entity walks.
|
||||
/// </summary>
|
||||
float WalkMoveSpeed { get; set; }
|
||||
float CurrentWalkSpeed { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Movement speed (m/s) that the entity sprints.
|
||||
/// </summary>
|
||||
float SprintMoveSpeed { get; set; }
|
||||
float CurrentSprintSpeed { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Is the entity Sprinting (running)?
|
||||
|
||||
Reference in New Issue
Block a user