committed by
GitHub
parent
8038ebe37d
commit
b0f212bad5
@@ -104,6 +104,7 @@
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<Compile Include="GameObjects\EntitySystems\PowerApcSystem.cs" />
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<Compile Include="GameObjects\EntitySystems\PowerSmesSystem.cs" />
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<Compile Include="GameObjects\EntitySystems\PowerSystem.cs" />
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<Compile Include="GameObjects\EntitySystems\VerbSystem.cs" />
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<Compile Include="GameObjects\EntitySystems\StorageSystem.cs" />
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<Compile Include="GameObjects\EntitySystems\WelderSystem.cs" />
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<Compile Include="GameObjects\EntitySystems\TemperatureSystem.cs" />
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@@ -168,4 +169,4 @@
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<Compile Include="GameObjects\Components\Construction\ConstructorComponent.cs" />
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<Compile Include="GameObjects\Components\Construction\ConstructionComponent.cs" />
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</ItemGroup>
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</Project>
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</Project>
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@@ -4,6 +4,7 @@ using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces.GameObjects;
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using Content.Shared.GameObjects;
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using Content.Shared.Input;
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using JetBrains.Annotations;
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using SS14.Server.GameObjects;
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using SS14.Server.GameObjects.Components.Container;
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using SS14.Server.Interfaces.Player;
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@@ -13,8 +14,10 @@ using SS14.Shared.Interfaces.GameObjects;
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using SS14.Shared.Interfaces.GameObjects.Components;
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using SS14.Shared.Interfaces.Network;
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using SS14.Shared.IoC;
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using SS14.Shared.Log;
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using SS14.Shared.Map;
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using SS14.Shared.Serialization;
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using SS14.Shared.Utility;
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using SS14.Shared.ViewVariables;
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namespace Content.Server.GameObjects
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@@ -39,8 +42,8 @@ namespace Content.Server.GameObjects
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}
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}
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private Dictionary<string, ContainerSlot> hands = new Dictionary<string, ContainerSlot>();
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private List<string> orderedHands = new List<string>();
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[ViewVariables] private Dictionary<string, ContainerSlot> hands = new Dictionary<string, ContainerSlot>();
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[ViewVariables] private List<string> orderedHands = new List<string>();
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// Mostly arbitrary.
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public const float PICKUP_RANGE = 2;
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@@ -74,7 +77,7 @@ namespace Content.Server.GameObjects
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/// <inheritdoc />
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public void RemoveHandEntity(IEntity entity)
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{
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if(entity == null)
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if (entity == null)
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return;
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foreach (var slot in hands.Values)
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@@ -155,13 +158,20 @@ namespace Content.Server.GameObjects
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return slot.CanInsert(item.Owner);
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}
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/// <summary>
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/// Drops the item in a slot.
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/// </summary>
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/// <param name="slot">The slot to drop the item from.</param>
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/// <param name="coords"></param>
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/// <returns>True if an item was dropped, false otherwise.</returns>
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public bool Drop(string slot, GridLocalCoordinates? coords)
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public string FindHand(IEntity entity)
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{
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foreach (var (index, slot) in hands)
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{
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if (slot.ContainedEntity == entity)
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{
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return index;
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}
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}
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return null;
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}
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public bool Drop(string slot, GridLocalCoordinates coords)
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{
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if (!CanDrop(slot))
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{
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@@ -178,14 +188,119 @@ namespace Content.Server.GameObjects
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item.RemovedFromSlot();
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// TODO: The item should be dropped to the container our owner is in, if any.
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var itemTransform = item.Owner.GetComponent<ITransformComponent>();
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itemTransform.LocalPosition = coords ?? Owner.GetComponent<ITransformComponent>().LocalPosition;
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item.Owner.Transform.LocalPosition = coords;
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Dirty();
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return true;
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}
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public bool Drop(IEntity entity, GridLocalCoordinates coords)
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{
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if (entity == null)
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{
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throw new ArgumentNullException(nameof(entity));
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}
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var slot = FindHand(entity);
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if (slot == null)
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{
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throw new ArgumentException("Entity must be held in one of our hands.", nameof(entity));
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}
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return Drop(slot, coords);
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}
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public bool Drop(string slot)
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{
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if (!CanDrop(slot))
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{
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return false;
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}
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var inventorySlot = hands[slot];
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var item = inventorySlot.ContainedEntity.GetComponent<ItemComponent>();
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if (!inventorySlot.Remove(inventorySlot.ContainedEntity))
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{
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return false;
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}
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item.RemovedFromSlot();
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// TODO: The item should be dropped to the container our owner is in, if any.
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item.Owner.Transform.LocalPosition = Owner.Transform.LocalPosition;
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Dirty();
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return true;
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}
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public bool Drop(IEntity entity)
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{
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if (entity == null)
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{
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throw new ArgumentNullException(nameof(entity));
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}
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var slot = FindHand(entity);
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if (slot == null)
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{
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throw new ArgumentException("Entity must be held in one of our hands.", nameof(entity));
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}
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return Drop(slot);
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}
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public bool Drop(string slot, BaseContainer targetContainer)
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{
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if (!CanDrop(slot))
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{
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return false;
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}
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var inventorySlot = hands[slot];
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var item = inventorySlot.ContainedEntity.GetComponent<ItemComponent>();
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if (!inventorySlot.CanRemove(inventorySlot.ContainedEntity))
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{
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return false;
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}
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if (!targetContainer.CanInsert(inventorySlot.ContainedEntity))
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{
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return false;
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}
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if (!inventorySlot.Remove(inventorySlot.ContainedEntity))
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{
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throw new InvalidOperationException();
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}
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item.RemovedFromSlot();
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if (!targetContainer.Insert(item.Owner))
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{
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throw new InvalidOperationException();
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}
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Dirty();
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return true;
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}
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public bool Drop(IEntity entity, BaseContainer targetContainer)
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{
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if (entity == null)
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{
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throw new ArgumentNullException(nameof(entity));
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}
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var slot = FindHand(entity);
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if (slot == null)
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{
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throw new ArgumentException("Entity must be held in one of our hands.", nameof(entity));
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}
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return Drop(slot, targetContainer);
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}
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/// <summary>
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/// Checks whether an item can be dropped from the specified slot.
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/// </summary>
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@@ -212,10 +327,12 @@ namespace Content.Server.GameObjects
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{
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orderedHands.Add(index);
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}
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if (ActiveIndex == null)
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{
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ActiveIndex = index;
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}
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Dirty();
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}
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@@ -241,6 +358,7 @@ namespace Content.Server.GameObjects
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activeIndex = orderedHands[0];
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}
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}
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Dirty();
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}
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@@ -264,6 +382,7 @@ namespace Content.Server.GameObjects
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dict[hand.Key] = hand.Value.ContainedEntity.Uid;
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}
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}
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return new HandsComponentState(dict, ActiveIndex);
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}
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@@ -288,36 +407,61 @@ namespace Content.Server.GameObjects
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}
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}
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public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null, IComponent component = null)
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public override void HandleMessage(ComponentMessage message, INetChannel netChannel = null,
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IComponent component = null)
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{
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base.HandleMessage(message, netChannel, component);
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switch (message)
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{
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case ClientChangedHandMsg msg:
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{
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var playerMan = IoCManager.Resolve<IPlayerManager>();
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var session = playerMan.GetSessionByChannel(netChannel);
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var playerentity = session.AttachedEntity;
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{
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var playerMan = IoCManager.Resolve<IPlayerManager>();
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var session = playerMan.GetSessionByChannel(netChannel);
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var playerEntity = session.AttachedEntity;
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if (playerentity == Owner && HasHand(msg.Index))
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ActiveIndex = msg.Index;
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break;
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if (playerEntity == Owner && HasHand(msg.Index))
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ActiveIndex = msg.Index;
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break;
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}
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case ClientAttackByInHandMsg msg:
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{
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if (!hands.TryGetValue(msg.Index, out var slot))
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{
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Logger.WarningS("go.comp.hands", "Got a ClientAttackByInHandMsg with invalid hand index '{0}'",
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msg.Index);
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return;
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}
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var playerMan = IoCManager.Resolve<IPlayerManager>();
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var session = playerMan.GetSessionByChannel(netChannel);
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var playerEntity = session.AttachedEntity;
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var used = GetActiveHand?.Owner;
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if (playerEntity == Owner && used != null)
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{
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InteractionSystem.Interaction(Owner, used, slot.ContainedEntity,
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GridLocalCoordinates.Nullspace);
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}
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break;
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}
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case ActivateInhandMsg msg:
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{
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var playerMan = IoCManager.Resolve<IPlayerManager>();
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var session = playerMan.GetSessionByChannel(netChannel);
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var playerentity = session.AttachedEntity;
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var used = GetActiveHand?.Owner;
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{
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var playerMan = IoCManager.Resolve<IPlayerManager>();
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var session = playerMan.GetSessionByChannel(netChannel);
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var playerEntity = session.AttachedEntity;
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var used = GetActiveHand?.Owner;
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if (playerentity == Owner && used != null)
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{
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InteractionSystem.TryUseInteraction(Owner, used);
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}
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break;
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if (playerEntity == Owner && used != null)
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{
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InteractionSystem.TryUseInteraction(Owner, used);
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}
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break;
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}
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}
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}
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}
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@@ -1,31 +1,32 @@
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.GameObjects.Components.Power;
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using Content.Server.GameObjects.Components.Power;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces.GameObjects;
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using Content.Shared.GameObjects;
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using SS14.Server.GameObjects;
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using SS14.Server.GameObjects.Components.Container;
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using SS14.Shared.Enums;
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using SS14.Shared.Interfaces.GameObjects;
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using SS14.Shared.GameObjects;
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using SS14.Shared.Interfaces.GameObjects;
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using SS14.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Interactable
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{
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/// <summary>
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/// Component that represents a handheld lightsource which can be toggled on and off.
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/// Component that represents a handheld lightsource which can be toggled on and off.
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/// </summary>
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class HandheldLightComponent : Component, IUse, IExamine
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internal class HandheldLightComponent : Component, IUse, IExamine, IAttackby
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{
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public const float Wattage = 10;
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[ViewVariables] private ContainerSlot _cellContainer;
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private PointLightComponent _pointLight;
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private SpriteComponent _spriteComponent;
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[ViewVariables] private ContainerSlot _cellContainer;
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[ViewVariables]
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private PowerCellComponent Cell
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{
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get
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{
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if (_cellContainer.ContainedEntity == null)
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{
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return null;
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}
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if (_cellContainer.ContainedEntity == null) return null;
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_cellContainer.ContainedEntity.TryGetComponent(out PowerCellComponent cell);
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return cell;
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@@ -35,12 +36,33 @@ namespace Content.Server.GameObjects.Components.Interactable
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public override string Name => "HandheldLight";
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/// <summary>
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/// Status of light, whether or not it is emitting light.
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/// Status of light, whether or not it is emitting light.
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/// </summary>
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[ViewVariables]
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public bool Activated { get; private set; } = false;
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public bool Activated { get; private set; }
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public const float Wattage = 10;
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bool IAttackby.Attackby(IEntity user, IEntity attackwith)
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{
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if (!attackwith.HasComponent<PowerCellComponent>()) return false;
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if (Cell != null) return false;
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user.GetComponent<IHandsComponent>().Drop(attackwith, _cellContainer);
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return _cellContainer.Insert(attackwith);
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}
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string IExamine.Examine()
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{
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if (Activated) return "The light is currently on.";
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return null;
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}
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bool IUse.UseEntity(IEntity user)
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{
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return ToggleStatus();
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}
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public override void Initialize()
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{
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@@ -58,13 +80,8 @@ namespace Content.Server.GameObjects.Components.Interactable
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}
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}
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bool IUse.UseEntity(IEntity user)
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{
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return ToggleStatus();
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}
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/// <summary>
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/// Illuminates the light if it is not active, extinguishes it if it is active.
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/// Illuminates the light if it is not active, extinguishes it if it is active.
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/// </summary>
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/// <returns>True if the light's status was toggled, false otherwise.</returns>
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public bool ToggleStatus()
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@@ -90,10 +107,7 @@ namespace Content.Server.GameObjects.Components.Interactable
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public void TurnOff()
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{
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if (!Activated)
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{
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return;
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}
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if (!Activated) return;
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_spriteComponent.LayerSetState(0, "lantern_off");
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_pointLight.State = LightState.Off;
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@@ -102,50 +116,57 @@ namespace Content.Server.GameObjects.Components.Interactable
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public void TurnOn()
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{
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if (Activated)
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{
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return;
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}
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if (Activated) return;
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var cell = Cell;
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if (cell == null)
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{
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return;
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}
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if (cell == null) return;
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// To prevent having to worry about frame time in here.
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// Let's just say you need a whole second of charge before you can turn it on.
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// Simple enough.
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if (cell.AvailableCharge(1) < Wattage)
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{
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return;
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}
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if (cell.AvailableCharge(1) < Wattage) return;
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_spriteComponent.LayerSetState(0, "lantern_on");
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_pointLight.State = LightState.On;
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}
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string IExamine.Examine()
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{
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if (Activated)
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{
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return "The light is currently on.";
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}
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return null;
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}
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public void OnUpdate(float frameTime)
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{
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if (!Activated)
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{
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return;
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}
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if (!Activated) return;
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var cell = Cell;
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if (cell == null || !cell.TryDeductWattage(Wattage, frameTime))
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if (cell == null || !cell.TryDeductWattage(Wattage, frameTime)) TurnOff();
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}
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private void EjectCell(IEntity user)
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{
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if (Cell == null) return;
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var cell = Cell;
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if (!_cellContainer.Remove(cell.Owner)) return;
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if (!user.TryGetComponent(out HandsComponent hands)
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|| !hands.PutInHand(cell.Owner.GetComponent<ItemComponent>()))
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cell.Owner.Transform.LocalPosition = user.Transform.LocalPosition;
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}
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[Verb]
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public sealed class EjectCellVerb : Verb<HandheldLightComponent>
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{
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protected override string GetText(IEntity user, HandheldLightComponent component)
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{
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TurnOff();
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return component.Cell == null ? "Eject cell (cell missing)" : "Eject cell";
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}
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protected override bool IsDisabled(IEntity user, HandheldLightComponent component)
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{
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return component.Cell == null;
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}
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protected override void Activate(IEntity user, HandheldLightComponent component)
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{
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component.EjectCell(user);
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}
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}
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}
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@@ -35,7 +35,7 @@ namespace Content.Server.GameObjects.EntitySystems
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input.BindMap.BindFunction(ContentKeyFunctions.ActivateItemInHand, InputCmdHandler.FromDelegate(HandleActivateItem));
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input.BindMap.BindFunction(ContentKeyFunctions.ThrowItemInHand, new PointerInputCmdHandler(HandleThrowItem));
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}
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/// <inheritdoc />
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public override void Shutdown()
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{
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@@ -118,13 +118,14 @@ namespace Content.Server.GameObjects.EntitySystems
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var transform = ent.Transform;
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GridLocalCoordinates? dropPos = null;
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if (transform.LocalPosition.InRange(coords, InteractionSystem.INTERACTION_RANGE))
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{
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dropPos = coords;
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handsComp.Drop(handsComp.ActiveIndex, coords);
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}
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else
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{
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handsComp.Drop(handsComp.ActiveIndex);
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}
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handsComp.Drop(handsComp.ActiveIndex, dropPos);
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}
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private static void HandleActivateItem(ICommonSession session)
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@@ -160,7 +161,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
stackComp.Use(1);
|
||||
throwEnt = throwEnt.EntityManager.ForceSpawnEntityAt(throwEnt.Prototype.ID, plyEnt.Transform.LocalPosition);
|
||||
}
|
||||
|
||||
|
||||
if (!throwEnt.TryGetComponent(out CollidableComponent colComp))
|
||||
{
|
||||
colComp = throwEnt.AddComponent<CollidableComponent>();
|
||||
@@ -180,7 +181,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
{
|
||||
projComp = throwEnt.AddComponent<ThrownItemComponent>();
|
||||
}
|
||||
|
||||
|
||||
projComp.IgnoreEntity(plyEnt);
|
||||
|
||||
var transform = plyEnt.Transform;
|
||||
|
||||
113
Content.Server/GameObjects/EntitySystems/VerbSystem.cs
Normal file
113
Content.Server/GameObjects/EntitySystems/VerbSystem.cs
Normal file
@@ -0,0 +1,113 @@
|
||||
using System.Collections.Generic;
|
||||
using Content.Shared.GameObjects;
|
||||
using Content.Shared.GameObjects.EntitySystemMessages;
|
||||
using SS14.Server.Interfaces.Player;
|
||||
using SS14.Shared.GameObjects;
|
||||
using SS14.Shared.GameObjects.Systems;
|
||||
using SS14.Shared.Interfaces.GameObjects;
|
||||
using SS14.Shared.Interfaces.Network;
|
||||
using SS14.Shared.IoC;
|
||||
using static Content.Shared.GameObjects.EntitySystemMessages.VerbSystemMessages;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
{
|
||||
public class VerbSystem : EntitySystem
|
||||
{
|
||||
#pragma warning disable 649
|
||||
[Dependency] private readonly IEntityManager _entityManager;
|
||||
[Dependency] private readonly IPlayerManager _playerManager;
|
||||
#pragma warning restore 649
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
IoCManager.InjectDependencies(this);
|
||||
}
|
||||
|
||||
public override void RegisterMessageTypes()
|
||||
{
|
||||
base.RegisterMessageTypes();
|
||||
|
||||
RegisterMessageType<RequestVerbsMessage>();
|
||||
RegisterMessageType<UseVerbMessage>();
|
||||
}
|
||||
|
||||
public override void HandleNetMessage(INetChannel channel, EntitySystemMessage message)
|
||||
{
|
||||
base.HandleNetMessage(channel, message);
|
||||
|
||||
switch (message)
|
||||
{
|
||||
case RequestVerbsMessage req:
|
||||
{
|
||||
if (!_entityManager.TryGetEntity(req.EntityUid, out var entity))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var session = _playerManager.GetSessionByChannel(channel);
|
||||
var userEntity = session.AttachedEntity;
|
||||
|
||||
var data = new List<VerbsResponseMessage.VerbData>();
|
||||
foreach (var (component, verb) in VerbUtility.GetVerbs(entity))
|
||||
{
|
||||
if (verb.RequireInteractionRange)
|
||||
{
|
||||
var distanceSquared = (userEntity.Transform.WorldPosition - entity.Transform.WorldPosition)
|
||||
.LengthSquared;
|
||||
if (distanceSquared > Verb.InteractionRangeSquared)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: These keys being giant strings is inefficient as hell.
|
||||
data.Add(new VerbsResponseMessage.VerbData(verb.GetText(userEntity, component),
|
||||
$"{component.GetType()}:{verb.GetType()}",
|
||||
!verb.IsDisabled(userEntity, component)));
|
||||
}
|
||||
|
||||
var response = new VerbsResponseMessage(data, req.EntityUid);
|
||||
RaiseNetworkEvent(response, channel);
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
case UseVerbMessage use:
|
||||
{
|
||||
if (!_entityManager.TryGetEntity(use.EntityUid, out var entity))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var session = _playerManager.GetSessionByChannel(channel);
|
||||
var userEntity = session.AttachedEntity;
|
||||
|
||||
foreach (var (component, verb) in VerbUtility.GetVerbs(entity))
|
||||
{
|
||||
if ($"{component.GetType()}:{verb.GetType()}" != use.VerbKey)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (verb.RequireInteractionRange)
|
||||
{
|
||||
var distanceSquared = (userEntity.Transform.WorldPosition - entity.Transform.WorldPosition)
|
||||
.LengthSquared;
|
||||
if (distanceSquared > Verb.InteractionRangeSquared)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
verb.Activate(userEntity, component);
|
||||
break;
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,8 @@
|
||||
using Content.Server.GameObjects;
|
||||
using System;
|
||||
using Content.Server.GameObjects;
|
||||
using SS14.Shared.Interfaces.GameObjects;
|
||||
using System.Collections.Generic;
|
||||
using SS14.Server.GameObjects.Components.Container;
|
||||
using SS14.Shared.Map;
|
||||
|
||||
namespace Content.Server.Interfaces.GameObjects
|
||||
@@ -69,12 +71,96 @@ namespace Content.Server.Interfaces.GameObjects
|
||||
bool CanPutInHand(ItemComponent item, string index);
|
||||
|
||||
/// <summary>
|
||||
/// Drops an item on the ground, removing it from the hand.
|
||||
/// Finds the hand slot holding the specified entity, if any.
|
||||
/// </summary>
|
||||
/// <param name="index">The hand to drop from.</param>
|
||||
/// <param name="entity">
|
||||
/// The entity to look for in our hands.
|
||||
/// </param>
|
||||
/// <returns>
|
||||
/// The index of the hand slot if the entity is indeed held, <see langword="null" /> otherwise.
|
||||
/// </returns>
|
||||
string FindHand(IEntity entity);
|
||||
|
||||
/// <summary>
|
||||
/// Drops the item contained in the slot to the same position as our entity.
|
||||
/// </summary>
|
||||
/// <param name="slot">The slot of which to drop to drop the item.</param>
|
||||
/// <returns>True on success, false if something blocked the drop.</returns>
|
||||
bool Drop(string slot);
|
||||
|
||||
/// <summary>
|
||||
/// Drops an item held by one of our hand slots to the same position as our owning entity.
|
||||
/// </summary>
|
||||
/// <param name="entity">The item to drop.</param>
|
||||
/// <returns>True on success, false if something blocked the drop.</returns>
|
||||
/// <exception cref="ArgumentNullException">
|
||||
/// Thrown if <see cref="entity"/> is null.
|
||||
/// </exception>
|
||||
/// <exception cref="ArgumentException">
|
||||
/// Thrown if <see cref="entity"/> is not actually held in any hand.
|
||||
/// </exception>
|
||||
bool Drop(IEntity entity);
|
||||
|
||||
/// <summary>
|
||||
/// Drops the item in a slot.
|
||||
/// </summary>
|
||||
/// <param name="slot">The slot to drop the item from.</param>
|
||||
/// <param name="coords"></param>
|
||||
/// <returns>True if an item was successfully dropped, false otherwise.</returns>
|
||||
bool Drop(string index, GridLocalCoordinates? coords);
|
||||
/// <returns>True if an item was dropped, false otherwise.</returns>
|
||||
bool Drop(string slot, GridLocalCoordinates coords);
|
||||
|
||||
/// <summary>
|
||||
/// Drop the specified entity in our hands to a certain position.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// There are no checks whether or not the user is within interaction range of the drop location
|
||||
/// or whether the drop location is occupied.
|
||||
/// </remarks>
|
||||
/// <param name="entity">The entity to drop, must be held in one of the hands.</param>
|
||||
/// <param name="coords">The coordinates to drop the entity at.</param>
|
||||
/// <returns>
|
||||
/// True if the drop succeeded,
|
||||
/// false if it failed (due to failing to eject from our hand slot, etc...)
|
||||
/// </returns>
|
||||
/// <exception cref="ArgumentNullException">
|
||||
/// Thrown if <see cref="entity"/> is null.
|
||||
/// </exception>
|
||||
/// <exception cref="ArgumentException">
|
||||
/// Thrown if <see cref="entity"/> is not actually held in any hand.
|
||||
/// </exception>
|
||||
bool Drop(IEntity entity, GridLocalCoordinates coords);
|
||||
|
||||
/// <summary>
|
||||
/// Drop the item contained in a slot into another container.
|
||||
/// </summary>
|
||||
/// <param name="slot">The slot of which to drop the entity.</param>
|
||||
/// <param name="targetContainer">The container to drop into.</param>
|
||||
/// <returns>True on success, false if something was blocked (insertion or removal).</returns>
|
||||
/// <exception cref="InvalidOperationException">
|
||||
/// Thrown if dry-run checks reported OK to remove and insert,
|
||||
/// but practical remove or insert returned false anyways.
|
||||
/// This is an edge-case that is currently unhandled.
|
||||
/// </exception>
|
||||
bool Drop(string slot, BaseContainer targetContainer);
|
||||
|
||||
/// <summary>
|
||||
/// Drops an item in one of the hands into a container.
|
||||
/// </summary>
|
||||
/// <param name="entity">The item to drop.</param>
|
||||
/// <param name="targetContainer">The container to drop into.</param>
|
||||
/// <returns>True on success, false if something was blocked (insertion or removal).</returns>
|
||||
/// <exception cref="InvalidOperationException">
|
||||
/// Thrown if dry-run checks reported OK to remove and insert,
|
||||
/// but practical remove or insert returned false anyways.
|
||||
/// This is an edge-case that is currently unhandled.
|
||||
/// </exception>
|
||||
/// <exception cref="ArgumentNullException">
|
||||
/// Thrown if <see cref="entity"/> is null.
|
||||
/// </exception>
|
||||
/// <exception cref="ArgumentException">
|
||||
/// Thrown if <see cref="entity"/> is not actually held in any hand.
|
||||
/// </exception>
|
||||
bool Drop(IEntity entity, BaseContainer targetContainer);
|
||||
|
||||
/// <summary>
|
||||
/// Checks whether the item in the specified hand can be dropped.
|
||||
|
||||
Reference in New Issue
Block a user