Equipment verbs & admin inventory access. (#14315)
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@@ -1,5 +1,3 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using Content.Client.CombatMode;
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using Content.Client.ContextMenu.UI;
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@@ -9,12 +7,7 @@ using Content.Shared.Verbs;
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using Robust.Client.Player;
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using Robust.Client.UserInterface;
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using Robust.Client.UserInterface.Controllers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Input;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Maths;
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using static Robust.Client.UserInterface.Controls.BoxContainer;
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namespace Content.Client.Verbs.UI
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{
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@@ -1,11 +1,9 @@
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using Content.Client.CombatMode;
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using Content.Client.ContextMenu.UI;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Client.Examine;
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using Content.Client.Gameplay;
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using Content.Client.Popups;
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using Content.Client.Verbs.UI;
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using Content.Shared.Examine;
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using Content.Shared.GameTicking;
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using Content.Shared.Tag;
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using Content.Shared.Verbs;
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using JetBrains.Annotations;
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@@ -15,16 +13,12 @@ using Robust.Client.Player;
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using Robust.Client.State;
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using Robust.Shared.Map;
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using Robust.Shared.Utility;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Robust.Client.UserInterface;
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namespace Content.Client.Verbs
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{
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[UsedImplicitly]
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public sealed class VerbSystem : SharedVerbSystem
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{
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[Dependency] private readonly CombatModeSystem _combatMode = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly ExamineSystem _examineSystem = default!;
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[Dependency] private readonly TagSystem _tagSystem = default!;
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