Equipment verbs & admin inventory access. (#14315)

This commit is contained in:
Leon Friedrich
2023-03-06 06:12:08 +13:00
committed by GitHub
parent a9b268af49
commit b148bebd60
29 changed files with 499 additions and 141 deletions

View File

@@ -1,11 +1,9 @@
using Content.Client.CombatMode;
using Content.Client.ContextMenu.UI;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Content.Client.Examine;
using Content.Client.Gameplay;
using Content.Client.Popups;
using Content.Client.Verbs.UI;
using Content.Shared.Examine;
using Content.Shared.GameTicking;
using Content.Shared.Tag;
using Content.Shared.Verbs;
using JetBrains.Annotations;
@@ -15,16 +13,12 @@ using Robust.Client.Player;
using Robust.Client.State;
using Robust.Shared.Map;
using Robust.Shared.Utility;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using Robust.Client.UserInterface;
namespace Content.Client.Verbs
{
[UsedImplicitly]
public sealed class VerbSystem : SharedVerbSystem
{
[Dependency] private readonly CombatModeSystem _combatMode = default!;
[Dependency] private readonly PopupSystem _popupSystem = default!;
[Dependency] private readonly ExamineSystem _examineSystem = default!;
[Dependency] private readonly TagSystem _tagSystem = default!;