Adds fire/air alarms (#5018)
Co-authored-by: Vera Aguilera Puerto <6766154+Zumorica@users.noreply.github.com> Co-authored-by: E F R <602406+Efruit@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
This commit is contained in:
157
Resources/Prototypes/Recipes/Construction/Graphs/air_alarms.yml
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157
Resources/Prototypes/Recipes/Construction/Graphs/air_alarms.yml
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- type: constructionGraph
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id: air_alarm
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start: start
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graph:
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- node: start
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edges:
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- to: assembly
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steps:
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- material: Steel
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amount: 2
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doAfter: 2.0
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- node: assembly
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entity: AirAlarmAssembly
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actions:
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- !type:SpriteStateChange
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state: alarm_b1
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edges:
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- to: wired
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steps:
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- material: Cable
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amount: 2
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doAfter: 1
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- to: start
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completed:
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- !type:SpawnPrototype
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prototype: SheetSteel1
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amount: 2
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- !type:DeleteEntity {}
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steps:
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- tool: Welding
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doAfter: 2
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- node: wired
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entity: AirAlarmAssembly
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edges:
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- to: electronics
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steps:
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- tag: AirAlarmElectronics
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store: board
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name: "air alarm electronics"
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icon:
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sprite: "Objects/Misc/module.rsi"
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state: "door_electronics" # /tg/ uses the same sprite, right?
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doAfter: 1
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- to: assembly
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completed:
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- !type:SpawnPrototype
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prototype: CableApcStack1
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amount: 2
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steps:
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- tool: Cutting
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doAfter: 1
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- node: electronics
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actions:
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- !type:SpriteStateChange
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state: alarm_b2
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edges:
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- to: air_alarm
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steps:
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- tool: Screwing
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doAfter: 2
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- node: air_alarm
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entity: AirAlarm
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edges:
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- to: wired
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conditions:
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- !type:AllWiresCut {}
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- !type:WirePanel {}
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- !type:ContainerNotEmpty
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container: board
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completed:
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- !type:EmptyAllContainers {}
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steps:
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- tool: Prying
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doAfter: 1
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- type: constructionGraph
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id: fire_alarm
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start: start
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graph:
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- node: start
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edges:
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- to: assembly
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steps:
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- material: Steel
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amount: 2
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doAfter: 2.0
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- node: assembly
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entity: FireAlarmAssembly
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actions:
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- !type:SpriteStateChange
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state: fire_b1
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edges:
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- to: wired
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steps:
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- material: Cable
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amount: 2
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doAfter: 1
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- to: start
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completed:
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- !type:SpawnPrototype
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prototype: SheetSteel1
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amount: 2
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- !type:DeleteEntity {}
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steps:
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- tool: Welding
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doAfter: 2
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- node: wired
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entity: FireAlarmAssembly
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edges:
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- to: electronics
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steps:
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- tag: FireAlarmElectronics
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store: board
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name: "fire alarm electronics"
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icon:
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sprite: "Objects/Misc/module.rsi"
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state: "door_electronics" # /tg/ uses the same sprite, right?
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doAfter: 1
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- to: assembly
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completed:
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- !type:SpawnPrototype
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prototype: CableApcStack1
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amount: 2
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steps:
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- tool: Cutting
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doAfter: 1
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- node: electronics
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actions:
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- !type:SpriteStateChange
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state: fire_b2
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edges:
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- to: fire_alarm
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steps:
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- tool: Screwing
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doAfter: 2
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- node: fire_alarm
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entity: FireAlarm
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edges:
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- to: wired
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conditions:
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- !type:AllWiresCut {}
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- !type:WirePanel {}
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- !type:ContainerNotEmpty
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container: board
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completed:
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- !type:EmptyAllContainers {}
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steps:
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- tool: Prying
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doAfter: 1
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35
Resources/Prototypes/Recipes/Construction/atmos_alarms.yml
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35
Resources/Prototypes/Recipes/Construction/atmos_alarms.yml
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@@ -0,0 +1,35 @@
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- type: construction
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name: air alarm
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id: AirAlarmFixture
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graph: air_alarm
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startNode: start
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targetNode: air_alarm
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category: Structures
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description: An air alarm. Alarms... air?
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icon:
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sprite: Structures/Wallmounts/air_monitors.rsi
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state: alarm0
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placementMode: SnapgridCenter
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objectType: Structure
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canRotate: true
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canBuildInImpassable: true
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conditions:
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- !type:WallmountCondition {}
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- type: construction
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name: fire alarm
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id: FireAlarm
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graph: fire_alarm
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startNode: start
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targetNode: fire_alarm
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category: Structures
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description: A fire alarm. Spicy!
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icon:
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sprite: Structures/Wallmounts/air_monitors.rsi
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state: fire0
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placementMode: SnapgridCenter
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objectType: Structure
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canRotate: true
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canBuildInImpassable: true
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conditions:
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- !type:WallmountCondition {}
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