/TG/ ID sprites (#570)
* This adds /TG/ ID sprites * Applying suggestions Co-authored-by: Pieter-Jan Briers <pieterjan.briers@gmail.com>
This commit is contained in:
@@ -3,46 +3,70 @@
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id: IDCardStandard
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name: Identification Card
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description: A card necessary to access various areas aboard the station
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abstract: true
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components:
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- type: Sprite
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sprite: Clothing/id_cards.rsi
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state: civilian
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- type: Icon
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sprite: Clothing/id_cards.rsi
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state: civilian
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- type: Clothing
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Slots:
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- idcard
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sprite: Clothing/id_cards.rsi
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HeldPrefix: civilian
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HeldPrefix: default
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- type: IdCard
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- type: Access
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#IDs with layers
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- type: entity
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parent: IDCardStandard
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id: CommandIDCard
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name: Command Identification Card
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id: AssistantIDCard
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name: Assistant ID Card
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components:
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- type: Clothing
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HeldPrefix: gold
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- type: Sprite
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state: gold
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layers:
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- state: default
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- state: assigned
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- state: idassistant
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- type: Icon
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state: default
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- type: IdCard
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jobTitle: Assistant
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- type: Access
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tags: ["maintenance", "service"]
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- type: entity
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parent: IDCardStandard
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id: CaptainIDCard
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name: Captain ID Card
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components:
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- type: Sprite
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layers:
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- state: gold
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- state: assigned
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- state: idcaptain
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- type: Icon
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state: gold
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- type: Clothing
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HeldPrefix: gold
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- type: IdCard
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jobTitle: Captain
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- type: Access
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tags: ["command"]
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tags: ["maintenance", "cargo", "engineering", "medical", "research", "security", "service", "captain", "command"]
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- type: entity
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parent: IDCardStandard
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id: SecurityIDCard
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name: Security Identification Card
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name: Security ID Card
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components:
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- type: Sprite
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state: security
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layers:
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- state: default
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- state: assigned
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- state: idsecurityofficer
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- type: Icon
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state: security
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state: idsecurityofficer
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- type: IdCard
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jobTitle: Security Officer
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- type: Access
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@@ -51,12 +75,15 @@
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- type: entity
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parent: IDCardStandard
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id: EngineeringIDCard
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name: Engineering Identification Card
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name: Engineer ID Card
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components:
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- type: Sprite
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state: engineering
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layers:
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- state: default
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- state: assigned
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- state: idstationengineer
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- type: Icon
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state: engineering
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state: idstationengineer
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- type: IdCard
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jobTitle: Engineer
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- type: Access
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@@ -65,12 +92,15 @@
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- type: entity
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parent: IDCardStandard
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id: MedicalIDCard
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name: Medical Identification Card
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name: Medical ID Card
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components:
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- type: Sprite
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state: medical
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layers:
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- state: default
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- state: assigned
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- state: idmedicaldoctor
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- type: Icon
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state: medical
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state: idmedicaldoctor
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- type: IdCard
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jobTitle: Doctor
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- type: Access
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@@ -79,12 +109,15 @@
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- type: entity
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parent: IDCardStandard
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id: CargoIDCard
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name: Cargo Identification Card
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name: Cargo ID Card
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components:
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- type: Sprite
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state: cargo
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layers:
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- state: default
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- state: assigned
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- state: idcargotechnician
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- type: Icon
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state: cargo
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state: idcargotechnician
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- type: IdCard
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jobTitle: Cargo Technician
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- type: Access
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@@ -93,12 +126,15 @@
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- type: entity
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parent: IDCardStandard
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id: ResearchIDCard
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name: Research Identification Card
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name: Research ID Card
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components:
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- type: Sprite
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state: research
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layers:
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- state: default
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- state: assigned
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- state: idscientist
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- type: Icon
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state: research
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state: idscientist
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- type: IdCard
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jobTitle: Scientist
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- type: Access
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@@ -106,31 +142,148 @@
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- type: entity
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parent: IDCardStandard
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id: ServiceIDCard
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name: Service Identification Card
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id: ClownIDCard
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name: Clown ID Card
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components:
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- type: Sprite
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layers:
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- state: default
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- state: assigned
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- state: idclown
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- type: Icon
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state: idclown
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- type: IdCard
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jobTitle: Bartender
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jobTitle: Clown
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- type: Access
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tags: ["service"]
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tags: ["maintenance", "service"]
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- type: entity
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parent: IDCardStandard
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id: JanitorIDCard
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name: Service Identification Card
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name: Janitor ID Card
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components:
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- type: Sprite
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layers:
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- state: default
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- state: assigned
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- state: idjanitor
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- type: Icon
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state: idjanitor
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- type: IdCard
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jobTitle: Janitor
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- type: Access
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tags: ["service"]
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tags: ["maintenance", "service"]
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- type: entity
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parent: IDCardStandard
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id: AssistantIDCard
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name: Assistant Identification Card
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id: HoPIDCard
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name: Head of Personnel ID Card
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components:
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- type: Sprite
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layers:
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- state: silver
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- state: assigned
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- state: idheadofpersonnel
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- type: Icon
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state: idheadofpersonnel
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- type: Clothing
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HeldPrefix: silver
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- type: IdCard
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jobTitle: Assistant
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jobTitle: Head of Personnel
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- type: Access
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tags: ["maintenance"]
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tags: ["command"]
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- type: entity
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parent: IDCardStandard
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id: CEIDCard
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name: Chief Engineer ID Card
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components:
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- type: Sprite
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layers:
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- state: silver
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- state: assigned
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- state: idchiefengineer
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- type: Icon
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state: idchiefengineer
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- type: Clothing
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HeldPrefix: silver
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- type: IdCard
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jobTitle: Chief Engineer
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- type: Access
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tags: ["engineering", "command"]
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- type: entity
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parent: IDCardStandard
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id: CMOIDCard
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name: Chief Medical Officer ID Card
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components:
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- type: Sprite
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layers:
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- state: silver
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- state: assigned
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- state: idchiefmedicalofficer
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- type: Icon
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state: idchiefmedicalofficer
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- type: Clothing
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HeldPrefix: silver
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- type: IdCard
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jobTitle: Chief Medical Officer
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- type: Access
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tags: ["medical", "command"]
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- type: entity
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parent: IDCardStandard
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id: RDIDCard
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name: Research Director ID Card
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components:
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- type: Sprite
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layers:
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- state: silver
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- state: assigned
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- state: idresearchdirector
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- type: Icon
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state: idresearchdirector
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- type: Clothing
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HeldPrefix: silver
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- type: IdCard
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jobTitle: Research Director
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- type: Access
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tags: ["research", "command"]
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- type: entity
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parent: IDCardStandard
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id: HoSIDCard
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name: Head of Security ID Card
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components:
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- type: Sprite
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layers:
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- state: silver
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- state: assigned
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- state: idheadofsecurity
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- type: Icon
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state: idheadofsecurity
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- type: Clothing
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HeldPrefix: silver
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- type: IdCard
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jobTitle: Head of Security
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- type: Access
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tags: ["security", "command"]
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- type: entity
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parent: IDCardStandard
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id: CentcomIDCard
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name: Command Officer ID Card
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components:
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- type: Sprite
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layers:
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- state: gold
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- state: assigned
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- state: idcentcom
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- type: Icon
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state: idcentcom
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- type: Clothing
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HeldPrefix: gold
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- type: IdCard
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jobTitle: Central Commander
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- type: Access
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tags: ["maintenance", "cargo", "engineering", "medical", "research", "security", "service", "captain", "command"]
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@@ -3,6 +3,7 @@
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name: Urist McHands
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id: HumanMob_Content
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description: A miserable pile of secrets
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drawdepth: Mobs
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components:
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- type: Hands
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hands:
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@@ -19,7 +20,6 @@
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- type: InteractionOutline
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- type: Sprite
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netsync: false
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drawdepth: Mobs
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layers:
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- map: ["enum.HumanoidVisualLayers.Chest"]
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