@@ -1,5 +1,4 @@
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using Content.Server.Atmos.Components;
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using Content.Server.Atmos.Miasma;
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using Content.Server.Body.Components;
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using Content.Server.Body.Systems;
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using Content.Server.Chat;
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@@ -108,11 +107,6 @@ namespace Content.Server.Zombies
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RemComp<HungerComponent>(target);
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RemComp<ThirstComponent>(target);
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//funny voice
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EnsureComp<ReplacementAccentComponent>(target).Accent = "zombie";
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var rotting = EnsureComp<RottingComponent>(target);
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rotting.DealDamage = false;
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//This is needed for stupid entities that fuck up combat mode component
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//in an attempt to make an entity not attack. This is the easiest way to do it.
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RemComp<CombatModeComponent>(target);
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