SIMD-accelerated gas mixtures. (SIMD atmos) (#2479)
* SIMD atmos * Moles will always be a multiple of four. * Component dependencies for grid atmos. * Let's optimize allocations while we're at it! * Inline this * A bunch of atmos optimizations * Fix crimes against atmos * Microsoft moment * Remove nuget.config * do not reference Robust.UnitTests in Content.Benchmarks as it's unneeded. * Revert "Remove nuget.config" This reverts commit 872604ae6a51365af4075bb23687bd005befd8ac. * Gas overlay optimization and fixes * Lattice is now spess * minor atmos tweaks
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@@ -9,6 +9,7 @@ using Content.Server.Interfaces;
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using Content.Shared.Atmos;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.Serialization;
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using Robust.Shared.Maths;
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using Robust.Shared.Serialization;
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using Robust.Shared.ViewVariables;
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@@ -24,11 +25,12 @@ namespace Content.Server.Atmos
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public static GasMixture SpaceGas => new GasMixture() {Volume = 2500f, Immutable = true, Temperature = Atmospherics.TCMB};
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// This must always have a length that is a multiple of 4 for SIMD acceleration.
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[ViewVariables]
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private float[] _moles = new float[Atmospherics.TotalNumberOfGases];
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private float[] _moles;
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[ViewVariables]
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private float[] _molesArchived = new float[Atmospherics.TotalNumberOfGases];
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private float[] _molesArchived;
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[ViewVariables]
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private float _temperature = Atmospherics.TCMB;
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@@ -54,46 +56,10 @@ namespace Content.Server.Atmos
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get
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{
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var capacity = 0f;
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Span<float> tmp = stackalloc float[_moles.Length];
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NumericsHelpers.Multiply(_moles, _atmosphereSystem.GasSpecificHeats, tmp);
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for (var i = 0; i < Atmospherics.TotalNumberOfGases; i++)
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{
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capacity += _atmosphereSystem.GetGas(i).SpecificHeat * _moles[i];
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}
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return MathF.Max(capacity, Atmospherics.MinimumHeatCapacity);
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}
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}
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/// <summary>
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/// Heat capacity ratio of gas mixture
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/// </summary>
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[ViewVariables]
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public float HeatCapacityRatio
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{
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get
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{
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var delimiterSum = 0f;
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for (var i = 0; i < Atmospherics.TotalNumberOfGases; i++)
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{
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delimiterSum += _moles[i] / (_atmosphereSystem.GetGas(i).HeatCapacityRatio - 1);
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}
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return 1 + TotalMoles / delimiterSum;
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}
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}
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public float MolarMass
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{
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get
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{
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var molarMass = 0f;
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var totalMoles = TotalMoles;
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for (var i = 0; i < Atmospherics.TotalNumberOfGases; i++)
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{
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molarMass += _atmosphereSystem.GetGas(i).MolarMass * (_moles[i] / totalMoles);
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}
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return molarMass;
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return MathF.Max(NumericsHelpers.HorizontalAdd(tmp), Atmospherics.MinimumHeatCapacity);
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}
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}
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@@ -103,14 +69,10 @@ namespace Content.Server.Atmos
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get
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{
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var capacity = 0f;
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Span<float> tmp = stackalloc float[_moles.Length];
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NumericsHelpers.Multiply(_molesArchived, _atmosphereSystem.GasSpecificHeats, tmp);
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for (var i = 0; i < Atmospherics.TotalNumberOfGases; i++)
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{
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capacity += _atmosphereSystem.GetGas(i).SpecificHeat * _molesArchived[i];
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}
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return MathF.Max(capacity, Atmospherics.MinimumHeatCapacity);
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return MathF.Max(NumericsHelpers.HorizontalAdd(tmp), Atmospherics.MinimumHeatCapacity);
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}
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}
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@@ -118,17 +80,7 @@ namespace Content.Server.Atmos
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public float TotalMoles
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{
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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get
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{
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var moles = 0f;
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foreach (var gas in _moles)
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{
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moles += gas;
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}
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return moles;
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}
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get => NumericsHelpers.HorizontalAdd(_moles);
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}
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[ViewVariables]
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@@ -168,7 +120,7 @@ namespace Content.Server.Atmos
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public GasMixture(AtmosphereSystem? atmosphereSystem)
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{
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_atmosphereSystem = atmosphereSystem ?? EntitySystem.Get<AtmosphereSystem>();
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_moles = new float[_atmosphereSystem.Gases.Count()];
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_moles = new float[MathHelper.NextMultipleOf(Atmospherics.TotalNumberOfGases, 4)];
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_molesArchived = new float[_moles.Length];
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}
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@@ -207,10 +159,7 @@ namespace Content.Server.Atmos
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}
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}
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for (var i = 0; i < Atmospherics.TotalNumberOfGases; i++)
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{
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_moles[i] += giver._moles[i];
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}
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NumericsHelpers.Add(_moles, giver._moles);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@@ -268,19 +217,10 @@ namespace Content.Server.Atmos
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var removed = new GasMixture(_atmosphereSystem) {Volume = Volume, Temperature = Temperature};
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for (var i = 0; i < Atmospherics.TotalNumberOfGases; i++)
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{
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var moles = _moles[i];
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if (moles < Atmospherics.GasMinMoles)
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removed._moles[i] = 0f;
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else
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{
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var removedMoles = moles * ratio;
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removed._moles[i] = removedMoles;
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if (!Immutable)
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_moles[i] -= removedMoles;
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}
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}
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_moles.CopyTo(removed._moles.AsSpan());
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NumericsHelpers.Multiply(removed._moles, ratio);
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if (!Immutable)
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NumericsHelpers.Sub(_moles, removed._moles);
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return removed;
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}
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@@ -563,25 +503,24 @@ namespace Content.Server.Atmos
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public void Multiply(float multiplier)
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{
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if (Immutable) return;
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for(var i = 0; i < Atmospherics.TotalNumberOfGases; i++)
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{
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_moles[i] *= multiplier;
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}
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NumericsHelpers.Multiply(_moles, multiplier);
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}
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public void ExposeData(ObjectSerializer serializer)
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{
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var length = MathHelper.NextMultipleOf(Atmospherics.TotalNumberOfGases, 4);
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serializer.DataField(this, x => Immutable, "immutable", false);
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serializer.DataField(this, x => Volume, "volume", 0f);
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serializer.DataField(this, x => LastShare, "lastShare", 0f);
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serializer.DataField(this, x => TemperatureArchived, "temperatureArchived", 0f);
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serializer.DataField(ref _moles, "moles", new float[Atmospherics.TotalNumberOfGases]);
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serializer.DataField(ref _molesArchived, "molesArchived", new float[Atmospherics.TotalNumberOfGases]);
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serializer.DataField(ref _moles, "moles", new float[length]);
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serializer.DataField(ref _molesArchived, "molesArchived", new float[length]);
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serializer.DataField(ref _temperature, "temperature", Atmospherics.TCMB);
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// The arrays MUST have a specific length.
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Array.Resize(ref _moles, Atmospherics.TotalNumberOfGases);
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Array.Resize(ref _molesArchived, Atmospherics.TotalNumberOfGases);
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Array.Resize(ref _moles, length);
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Array.Resize(ref _molesArchived, length);
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}
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public override bool Equals(object? obj)
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@@ -252,7 +252,7 @@ namespace Content.Server.Atmos
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for (var i = 0; i < Atmospherics.Directions; i++)
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{
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var direction = (AtmosDirection) (1 << i);
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if (!_adjacentBits.HasFlag(direction)) continue;
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if (!_adjacentBits.IsFlagSet(direction)) continue;
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var other = _adjacentTiles[i];
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if (other?.Air == null) continue;
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var comparisonMoles = other.Air.TotalMoles;
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@@ -288,7 +288,7 @@ namespace Content.Server.Atmos
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for (var j = 0; j < Atmospherics.Directions; j++)
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{
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var direction = (AtmosDirection) (1 << j);
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if (!exploring._adjacentBits.HasFlag(direction)) continue;
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if (!exploring._adjacentBits.IsFlagSet(direction)) continue;
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var adj = exploring._adjacentTiles[j];
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if (adj?.Air == null) continue;
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if(adj._tileAtmosInfo.LastQueueCycle == queueCycle) continue;
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@@ -360,7 +360,7 @@ namespace Content.Server.Atmos
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for (var j = 0; j < Atmospherics.Directions; j++)
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{
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var direction = (AtmosDirection) (1 << j);
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if (!tile._adjacentBits.HasFlag(direction)) continue;
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if (!tile._adjacentBits.IsFlagSet(direction)) continue;
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var tile2 = tile._adjacentTiles[j];
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// skip anything that isn't part of our current processing block.
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@@ -378,7 +378,7 @@ namespace Content.Server.Atmos
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for (var j = 0; j < Atmospherics.Directions; j++)
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{
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var direction = (AtmosDirection) (1 << j);
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if (!eligibleDirections.HasFlag(direction)) continue;
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if (!eligibleDirections.IsFlagSet(direction)) continue;
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tile.AdjustEqMovement(direction, molesToMove);
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tile._tileAtmosInfo.MoleDelta -= molesToMove;
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@@ -425,7 +425,7 @@ namespace Content.Server.Atmos
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for (var k = 0; k < Atmospherics.Directions; k++)
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{
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var direction = (AtmosDirection) (1 << k);
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if (!tile._adjacentBits.HasFlag(direction)) continue;
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if (!tile._adjacentBits.IsFlagSet(direction)) continue;
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var tile2 = tile._adjacentTiles[k];
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if (giver._tileAtmosInfo.MoleDelta <= 0) break; // We're done here now. Let's not do more work than needed.
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if (tile2._tileAtmosInfo.LastQueueCycle != queueCycle) continue;
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@@ -493,7 +493,7 @@ namespace Content.Server.Atmos
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for (var k = 0; k < Atmospherics.Directions; k++)
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{
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var direction = (AtmosDirection) (1 << k);
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if (!tile._adjacentBits.HasFlag(direction)) continue;
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if (!tile._adjacentBits.IsFlagSet(direction)) continue;
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var tile2 = tile._adjacentTiles[k];
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if (taker._tileAtmosInfo.MoleDelta >= 0) break; // We're done here now. Let's not do more work than needed.
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@@ -554,7 +554,7 @@ namespace Content.Server.Atmos
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for (var j = 0; j < Atmospherics.Directions; j++)
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{
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var direction = (AtmosDirection) (1 << j);
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if (!tile._adjacentBits.HasFlag(direction)) continue;
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if (!tile._adjacentBits.IsFlagSet(direction)) continue;
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var tile2 = tile._adjacentTiles[j];
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if (tile2?.Air?.Compare(Air) == GasMixture.GasCompareResult.NoExchange) continue;
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_gridAtmosphereComponent.AddActiveTile(tile2);
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@@ -587,7 +587,7 @@ namespace Content.Server.Atmos
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for(var i = 0; i < Atmospherics.Directions; i++)
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{
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var direction = (AtmosDirection) (1 << i);
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if (!_adjacentBits.HasFlag(direction)) continue;
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if (!_adjacentBits.IsFlagSet(direction)) continue;
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var amount = transferDirections[i];
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var tile = _adjacentTiles[i];
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if (tile?.Air == null) continue;
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@@ -612,7 +612,7 @@ namespace Content.Server.Atmos
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{
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var direction = (AtmosDirection) (1 << i);
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var amount = transferDirs[i];
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if(amount < 0 && _adjacentBits.HasFlag(direction))
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if(amount < 0 && _adjacentBits.IsFlagSet(direction))
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_adjacentTiles[i].FinalizeEq(); // A bit of recursion if needed.
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}
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}
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@@ -654,14 +654,14 @@ namespace Content.Server.Atmos
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for (var i = 0; i < Atmospherics.Directions; i++)
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{
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var direction = (AtmosDirection) (1 << i);
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if(_adjacentBits.HasFlag(direction))
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if(_adjacentBits.IsFlagSet(direction))
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adjacentTileLength++;
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}
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for(var i = 0; i < Atmospherics.Directions; i++)
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{
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var direction = (AtmosDirection) (1 << i);
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if (!_adjacentBits.HasFlag(direction)) continue;
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if (!_adjacentBits.IsFlagSet(direction)) continue;
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var enemyTile = _adjacentTiles[i];
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// If the tile is null or has no air, we don't do anything for it.
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@@ -848,7 +848,7 @@ namespace Content.Server.Atmos
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for(var i = 0; i < Atmospherics.Directions; i++)
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{
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var direction = (AtmosDirection) (1 << i);
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if (!directions.HasFlag(direction)) continue;
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if (!directions.IsFlagSet(direction)) continue;
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var adjacent = _adjacentTiles[direction.ToIndex()];
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@@ -1002,7 +1002,7 @@ namespace Content.Server.Atmos
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for (var j = 0; j < Atmospherics.Directions; j++)
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{
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var direction = (AtmosDirection) (1 << j);
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if (!tile._adjacentBits.HasFlag(direction)) continue;
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if (!tile._adjacentBits.IsFlagSet(direction)) continue;
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var tile2 = tile._adjacentTiles[j];
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if (tile2.Air == null) continue;
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if (tile2._tileAtmosInfo.LastQueueCycle == queueCycle) continue;
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@@ -1010,7 +1010,7 @@ namespace Content.Server.Atmos
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tile.ConsiderFirelocks(tile2);
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// The firelocks might have closed on us.
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if (!tile._adjacentBits.HasFlag(direction)) continue;
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if (!tile._adjacentBits.IsFlagSet(direction)) continue;
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tile2._tileAtmosInfo = new TileAtmosInfo {LastQueueCycle = queueCycle};
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tiles[tileCount++] = tile2;
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}
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@@ -1039,7 +1039,7 @@ namespace Content.Server.Atmos
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{
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var direction = (AtmosDirection) (1 << j);
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// TODO ATMOS This is a terrible hack that accounts for the mess that are space TileAtmospheres.
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if (!tile._adjacentBits.HasFlag(direction) && !tile.Air.Immutable) continue;
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if (!tile._adjacentBits.IsFlagSet(direction) && !tile.Air.Immutable) continue;
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var tile2 = tile._adjacentTiles[j];
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if (tile2?._tileAtmosInfo.LastQueueCycle != queueCycle) continue;
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if (tile2._tileAtmosInfo.LastSlowQueueCycle == queueCycleSlow) continue;
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@@ -1156,7 +1156,7 @@ namespace Content.Server.Atmos
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_adjacentTiles[direction.ToIndex()] = adjacent;
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adjacent?.UpdateAdjacent(direction.GetOpposite());
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if (adjacent != null && !BlockedAirflow.HasFlag(direction) && !_gridAtmosphereComponent.IsAirBlocked(adjacent.GridIndices, direction.GetOpposite()))
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if (adjacent != null && !BlockedAirflow.IsFlagSet(direction) && !_gridAtmosphereComponent.IsAirBlocked(adjacent.GridIndices, direction.GetOpposite()))
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{
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_adjacentBits |= direction;
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}
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@@ -1167,7 +1167,7 @@ namespace Content.Server.Atmos
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{
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_adjacentTiles[direction.ToIndex()] = _gridAtmosphereComponent.GetTile(GridIndices.Offset(direction.ToDirection()));
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if (!BlockedAirflow.HasFlag(direction) && !_gridAtmosphereComponent.IsAirBlocked(GridIndices.Offset(direction.ToDirection()), direction.GetOpposite()))
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if (!BlockedAirflow.IsFlagSet(direction) && !_gridAtmosphereComponent.IsAirBlocked(GridIndices.Offset(direction.ToDirection()), direction.GetOpposite()))
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{
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_adjacentBits |= direction;
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}
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@@ -113,7 +113,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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for (var i = 0; i < Atmospherics.Directions; i++)
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{
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var direction = (AtmosDirection) (1 << i);
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if (!myDirection.HasFlag(direction)) continue;
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if (!myDirection.IsFlagSet(direction)) continue;
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var angle = direction.ToAngle();
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angle += myAngle;
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newAirBlockedDirs |= angle.ToAtmosDirectionCardinal();
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@@ -233,6 +233,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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private InternalsComponent? GetInternalsComponent(IEntity? owner = null)
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{
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if (Owner.Deleted) return null;
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if (owner != null) return owner.GetComponentOrNull<InternalsComponent>();
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return Owner.TryGetContainer(out var container)
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? container.Owner.GetComponentOrNull<InternalsComponent>()
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@@ -14,6 +14,7 @@ using Content.Shared.Maps;
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using Robust.Server.GameObjects.EntitySystems.TileLookup;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.ComponentDependencies;
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using Robust.Shared.GameObjects.Components.Map;
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using Robust.Shared.GameObjects.Components.Transform;
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using Robust.Shared.GameObjects.Systems;
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@@ -65,6 +66,8 @@ namespace Content.Server.GameObjects.Components.Atmos
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private Stopwatch _stopwatch = new Stopwatch();
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private GridId _gridId;
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[ComponentDependency] private IMapGridComponent? _mapGridComponent = default!;
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[ViewVariables]
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public int UpdateCounter { get; private set; } = 0;
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@@ -217,7 +220,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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protected virtual void Revalidate()
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{
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foreach (var indices in _invalidatedCoords.ToArray())
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foreach (var indices in _invalidatedCoords)
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{
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var tile = GetTile(indices);
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@@ -259,7 +262,7 @@ namespace Content.Server.GameObjects.Components.Atmos
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// TODO ATMOS: Query all the contents of this tile (like walls) and calculate the correct thermal conductivity
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tile.ThermalConductivity = tile.Tile?.Tile.GetContentTileDefinition().ThermalConductivity ?? 0.5f;
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tile.UpdateAdjacent();
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tile.UpdateVisuals();
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GasTileOverlaySystem.Invalidate(_gridId, indices);
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for (var i = 0; i < Atmospherics.Directions; i++)
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{
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@@ -420,12 +423,18 @@ namespace Content.Server.GameObjects.Components.Atmos
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/// <inheritdoc />
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public bool IsAirBlocked(Vector2i indices, AtmosDirection direction = AtmosDirection.All)
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{
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var directions = AtmosDirection.Invalid;
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foreach (var obstructingComponent in GetObstructingComponents(indices))
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{
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if (!obstructingComponent.AirBlocked)
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continue;
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if (obstructingComponent.AirBlockedDirection.HasFlag(direction))
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// We set the directions that are air-blocked so far,
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// as you could have a full obstruction with only 4 directional air blockers.
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directions |= obstructingComponent.AirBlockedDirection;
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|
||||
if (directions.IsFlagSet(direction))
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -435,10 +444,9 @@ namespace Content.Server.GameObjects.Components.Atmos
|
||||
/// <inheritdoc />
|
||||
public virtual bool IsSpace(Vector2i indices)
|
||||
{
|
||||
// TODO ATMOS use ContentTileDefinition to define in YAML whether or not a tile is considered space
|
||||
if (!Owner.TryGetComponent(out IMapGridComponent? mapGrid)) return default;
|
||||
if (_mapGridComponent == null) return default;
|
||||
|
||||
return mapGrid.Grid.GetTileRef(indices).Tile.IsEmpty;
|
||||
return _mapGridComponent.Grid.GetTileRef(indices).IsSpace();
|
||||
}
|
||||
|
||||
public Dictionary<AtmosDirection, TileAtmosphere> GetAdjacentTiles(Vector2i indices, bool includeAirBlocked = false)
|
||||
@@ -461,9 +469,9 @@ namespace Content.Server.GameObjects.Components.Atmos
|
||||
/// <inheritdoc />
|
||||
public float GetVolumeForCells(int cellCount)
|
||||
{
|
||||
if (!Owner.TryGetComponent(out IMapGridComponent? mapGrid)) return default;
|
||||
if (_mapGridComponent == null) return default;
|
||||
|
||||
return mapGrid.Grid.TileSize * cellCount * Atmospherics.CellVolume;
|
||||
return _mapGridComponent.Grid.TileSize * cellCount * Atmospherics.CellVolume;
|
||||
}
|
||||
|
||||
/// <inheritdoc />
|
||||
@@ -797,15 +805,11 @@ namespace Content.Server.GameObjects.Components.Atmos
|
||||
{
|
||||
var gridLookup = EntitySystem.Get<GridTileLookupSystem>();
|
||||
|
||||
var list = new List<AirtightComponent>();
|
||||
|
||||
foreach (var v in gridLookup.GetEntitiesIntersecting(_gridId, indices))
|
||||
{
|
||||
if (v.TryGetComponent<AirtightComponent>(out var ac))
|
||||
list.Add(ac);
|
||||
yield return ac;
|
||||
}
|
||||
|
||||
return list;
|
||||
}
|
||||
|
||||
private bool NeedsVacuumFixing(Vector2i indices)
|
||||
@@ -841,8 +845,7 @@ namespace Content.Server.GameObjects.Components.Atmos
|
||||
public override void ExposeData(ObjectSerializer serializer)
|
||||
{
|
||||
base.ExposeData(serializer);
|
||||
if (serializer.Reading &&
|
||||
Owner.TryGetComponent(out IMapGridComponent? mapGrid))
|
||||
if (serializer.Reading && Owner.TryGetComponent(out IMapGridComponent? mapGrid))
|
||||
{
|
||||
var gridId = mapGrid.Grid.Index;
|
||||
|
||||
|
||||
@@ -243,6 +243,7 @@ namespace Content.Server.GameObjects.Components.Medical
|
||||
public void EjectBody()
|
||||
{
|
||||
var containedEntity = _bodyContainer.ContainedEntity;
|
||||
if (containedEntity == null) return;
|
||||
_bodyContainer.Remove(containedEntity);
|
||||
containedEntity.Transform.WorldPosition += _ejectOffset;
|
||||
UpdateUserInterface();
|
||||
|
||||
@@ -156,21 +156,22 @@ namespace Content.Server.GameObjects.EntitySystems.Atmos
|
||||
|
||||
var tileData = new List<GasData>();
|
||||
|
||||
for (byte i = 0; i < Atmospherics.TotalNumberOfGases; i++)
|
||||
{
|
||||
var gas = _atmosphereSystem.GetGas(i);
|
||||
var overlay = _atmosphereSystem.GetOverlay(i);
|
||||
if (overlay == null || tile?.Air == null) continue;
|
||||
if(tile.Air != null)
|
||||
for (byte i = 0; i < Atmospherics.TotalNumberOfGases; i++)
|
||||
{
|
||||
var gas = _atmosphereSystem.GetGas(i);
|
||||
var overlay = _atmosphereSystem.GetOverlay(i);
|
||||
if (overlay == null) continue;
|
||||
|
||||
var moles = tile.Air.Gases[i];
|
||||
var moles = tile.Air.Gases[i];
|
||||
|
||||
if (moles < gas.GasMolesVisible) continue;
|
||||
if (moles < gas.GasMolesVisible) continue;
|
||||
|
||||
var data = new GasData(i, (byte) (MathHelper.Clamp01(moles / gas.GasMolesVisibleMax) * 255));
|
||||
tileData.Add(data);
|
||||
}
|
||||
var data = new GasData(i, (byte) (MathHelper.Clamp01(moles / gas.GasMolesVisibleMax) * 255));
|
||||
tileData.Add(data);
|
||||
}
|
||||
|
||||
overlayData = new GasOverlayData(tile!.Hotspot.State, tile.Hotspot.Temperature, tileData.Count == 0 ? null : tileData.ToArray());
|
||||
overlayData = new GasOverlayData(tile!.Hotspot.State, tile.Hotspot.Temperature, tileData.Count == 0 ? Array.Empty<GasData>() : tileData.ToArray());
|
||||
|
||||
if (overlayData.Equals(oldTile))
|
||||
{
|
||||
|
||||
@@ -5,7 +5,9 @@ using System.Linq;
|
||||
using Content.Server.Atmos;
|
||||
using Content.Server.Atmos.Reactions;
|
||||
using Content.Server.GameObjects.Components.Atmos;
|
||||
using Content.Shared.Atmos;
|
||||
using Content.Shared.GameObjects.EntitySystems.Atmos;
|
||||
using Content.Shared.Maps;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Server.GameObjects.EntitySystems.TileLookup;
|
||||
using Robust.Server.Interfaces.Timing;
|
||||
@@ -17,6 +19,7 @@ using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Map;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Prototypes;
|
||||
|
||||
namespace Content.Server.GameObjects.EntitySystems
|
||||
@@ -38,6 +41,9 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
/// </summary>
|
||||
public IEnumerable<GasReactionPrototype> GasReactions => _gasReactions!;
|
||||
|
||||
private float[] _gasSpecificHeats = new float[Atmospherics.TotalNumberOfGases];
|
||||
public float[] GasSpecificHeats => _gasSpecificHeats;
|
||||
|
||||
public GridTileLookupSystem GridTileLookupSystem => _gridTileLookup ??= Get<GridTileLookupSystem>();
|
||||
|
||||
public override void Initialize()
|
||||
@@ -53,6 +59,13 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
|
||||
_mapManager.TileChanged += OnTileChanged;
|
||||
|
||||
Array.Resize(ref _gasSpecificHeats, MathHelper.NextMultipleOf(Atmospherics.TotalNumberOfGases, 4));
|
||||
|
||||
for (var i = 0; i < GasPrototypes.Length; i++)
|
||||
{
|
||||
_gasSpecificHeats[i] = GasPrototypes[i].SpecificHeat;
|
||||
}
|
||||
|
||||
// Required for airtight components.
|
||||
EntityManager.EventBus.SubscribeEvent<RotateEvent>(EventSource.Local, this, RotateEvent);
|
||||
}
|
||||
@@ -104,7 +117,7 @@ namespace Content.Server.GameObjects.EntitySystems
|
||||
// space -> not space or vice versa. So if the old tile is the
|
||||
// same as the new tile in terms of space-ness, ignore the change
|
||||
|
||||
if (eventArgs.NewTile.Tile.IsEmpty == eventArgs.OldTile.IsEmpty)
|
||||
if (eventArgs.NewTile.IsSpace() == eventArgs.OldTile.IsSpace())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user