Merge branch 'master' into upupup

# Conflicts:
#	Resources/Prototypes/Entities/Structures/Doors/Airlocks/airlocks.yml
#	Resources/Textures/Structures/Doors/Airlocks/Glass/shuttle.rsi/meta.json
#	Resources/Textures/Structures/Doors/Airlocks/Standard/shuttle.rsi/meta.json
This commit is contained in:
Remuchi
2024-02-06 14:37:38 +07:00
743 changed files with 932 additions and 715 deletions

View File

@@ -117,12 +117,36 @@ public sealed partial class AirlockComponent : Component
[DataField]
public string OpenSpriteState = "open_unlit";
/// <summary>
/// The sprite state used for the open bolted airlock lights.
/// </summary>
[DataField]
public string OpenBoltedSpriteState = "bolted_open_unlit";
/// <summary>
/// The sprite state used for the open emergency access airlock lights.
/// </summary>
[DataField]
public string OpenEmergencySpriteState = "emergency_open_unlit";
/// <summary>
/// The sprite state used for the closed airlock lights.
/// </summary>
[DataField]
public string ClosedSpriteState = "closed_unlit";
/// <summary>
/// The sprite state used for the closed bolted airlock lights.
/// </summary>
[DataField]
public string ClosedBoltedSpriteState = "bolted_unlit";
/// <summary>
/// The sprite state used for the closed bolted airlock lights.
/// </summary>
[DataField]
public string ClosedEmergencySpriteState = "emergency_unlit";
/// <summary>
/// The sprite state used for the 'access denied' lights animation.
/// </summary>