Merge branch 'master' into upupup
# Conflicts: # Resources/Prototypes/Entities/Structures/Doors/Airlocks/airlocks.yml # Resources/Textures/Structures/Doors/Airlocks/Glass/shuttle.rsi/meta.json # Resources/Textures/Structures/Doors/Airlocks/Standard/shuttle.rsi/meta.json
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@@ -117,12 +117,36 @@ public sealed partial class AirlockComponent : Component
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[DataField]
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public string OpenSpriteState = "open_unlit";
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/// <summary>
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/// The sprite state used for the open bolted airlock lights.
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/// </summary>
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[DataField]
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public string OpenBoltedSpriteState = "bolted_open_unlit";
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/// <summary>
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/// The sprite state used for the open emergency access airlock lights.
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/// </summary>
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[DataField]
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public string OpenEmergencySpriteState = "emergency_open_unlit";
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/// <summary>
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/// The sprite state used for the closed airlock lights.
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/// </summary>
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[DataField]
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public string ClosedSpriteState = "closed_unlit";
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/// <summary>
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/// The sprite state used for the closed bolted airlock lights.
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/// </summary>
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[DataField]
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public string ClosedBoltedSpriteState = "bolted_unlit";
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/// <summary>
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/// The sprite state used for the closed bolted airlock lights.
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/// </summary>
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[DataField]
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public string ClosedEmergencySpriteState = "emergency_unlit";
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/// <summary>
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/// The sprite state used for the 'access denied' lights animation.
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/// </summary>
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