Arcade machine improvements (#24200)
* Give 'em something to talk about * Wire panel visuals * Wire graphics tweak * More ads and thanks * More ads for a noisy arcade * New screen for space villain machines * Implement EmitSoundIntervalComponent and a bunch of arcade noises * Require power for sounds * Allow earlier startup intervals * Orange glow * Audio attributions * Include the PR link * Replace EmitSoundInterval with expanded SpamEmitSound * Remove pacman-themed arcade sounds * Documentation good. * Updated methods to use Entity<T> * Refactored SpamEmitSound to get rid of accumulator and chance. * Fixed prewarm logic * Moved stuff to Shared * Fix outdated YAML * Better prediction, auto pause handling * Make enable/disable reset the timer instead of trying to save it.
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@@ -1,5 +1,6 @@
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using Content.Server.Popups;
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using Content.Server.Sound.Components;
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using Content.Server.Sound;
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using Content.Shared.Sound.Components;
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using Content.Shared.Actions;
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using Content.Shared.Audio;
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using Content.Shared.Bed.Sleep;
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@@ -30,6 +31,7 @@ namespace Content.Server.Bed.Sleep
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly StatusEffectsSystem _statusEffectsSystem = default!;
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[Dependency] private readonly EmitSoundSystem _emitSound = default!;
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[ValidatePrototypeId<EntityPrototype>] public const string SleepActionId = "ActionSleep";
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@@ -71,8 +73,8 @@ namespace Content.Server.Bed.Sleep
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{
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emitSound.Sound = sleepSound.Snore;
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}
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emitSound.PlayChance = sleepSound.Chance;
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emitSound.RollInterval = sleepSound.Interval;
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emitSound.MinInterval = sleepSound.Interval;
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emitSound.MaxInterval = sleepSound.MaxInterval;
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emitSound.PopUp = sleepSound.PopUp;
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}
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@@ -128,7 +130,7 @@ namespace Content.Server.Bed.Sleep
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return;
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}
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if (TryComp<SpamEmitSoundComponent>(uid, out var spam))
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spam.Enabled = args.NewMobState == MobState.Alive;
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_emitSound.SetEnabled((uid, spam), args.NewMobState == MobState.Alive);
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}
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private void AddWakeVerb(EntityUid uid, SleepingComponent component, GetVerbsEvent<AlternativeVerb> args)
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