Arcade machine improvements (#24200)
* Give 'em something to talk about * Wire panel visuals * Wire graphics tweak * More ads and thanks * More ads for a noisy arcade * New screen for space villain machines * Implement EmitSoundIntervalComponent and a bunch of arcade noises * Require power for sounds * Allow earlier startup intervals * Orange glow * Audio attributions * Include the PR link * Replace EmitSoundInterval with expanded SpamEmitSound * Remove pacman-themed arcade sounds * Documentation good. * Updated methods to use Entity<T> * Refactored SpamEmitSound to get rid of accumulator and chance. * Fixed prewarm logic * Moved stuff to Shared * Fix outdated YAML * Better prediction, auto pause handling * Make enable/disable reset the timer instead of trying to save it.
This commit is contained in:
@@ -1,27 +0,0 @@
|
||||
using Content.Shared.Sound.Components;
|
||||
|
||||
namespace Content.Server.Sound.Components
|
||||
{
|
||||
/// <summary>
|
||||
/// Rolls to play a sound every few seconds.
|
||||
/// </summary>
|
||||
[RegisterComponent]
|
||||
public sealed partial class SpamEmitSoundComponent : BaseEmitSoundComponent
|
||||
{
|
||||
[DataField("accumulator")]
|
||||
public float Accumulator = 0f;
|
||||
|
||||
[DataField("rollInterval")]
|
||||
public float RollInterval = 2f;
|
||||
|
||||
[DataField("playChance")]
|
||||
public float PlayChance = 0.5f;
|
||||
|
||||
// Always Pvs.
|
||||
[DataField("popUp")]
|
||||
public string? PopUp;
|
||||
|
||||
[DataField("enabled")]
|
||||
public bool Enabled = true;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user