Arcade machine improvements (#24200)

* Give 'em something to talk about

* Wire panel visuals

* Wire graphics tweak

* More ads and thanks

* More ads for a noisy arcade

* New screen for space villain machines

* Implement EmitSoundIntervalComponent and a bunch of arcade noises

* Require power for sounds

* Allow earlier startup intervals

* Orange glow

* Audio attributions

* Include the PR link

* Replace EmitSoundInterval with expanded SpamEmitSound

* Remove pacman-themed arcade sounds

* Documentation good.

* Updated methods to use Entity<T>

* Refactored SpamEmitSound to get rid of accumulator and chance.

* Fixed prewarm logic

* Moved stuff to Shared

* Fix outdated YAML

* Better prediction, auto pause handling

* Make enable/disable reset the timer instead of trying to save it.
This commit is contained in:
Tayrtahn
2024-03-28 02:28:45 -04:00
committed by GitHub
parent a071bc5dbf
commit b1ba6b5bb6
35 changed files with 425 additions and 57 deletions

View File

@@ -12,16 +12,16 @@ public sealed partial class SleepEmitSoundComponent : Component
public SoundSpecifier Snore = new SoundCollectionSpecifier("Snores", AudioParams.Default.WithVariation(0.2f));
/// <summary>
/// Interval between snore attempts in seconds
/// Minimum interval between snore attempts in seconds
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float Interval = 5f;
public TimeSpan Interval = TimeSpan.FromSeconds(5);
/// <summary>
/// Chance for snore attempt to succeed
/// Maximum interval between snore attempts in seconds
/// </summary>
[DataField, ViewVariables(VVAccess.ReadWrite)]
public float Chance = 0.33f;
public TimeSpan MaxInterval = TimeSpan.FromSeconds(15);
/// <summary>
/// Popup for snore (e.g. Zzz...)