Remove IUse (#7074)
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@@ -1,14 +1,13 @@
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects;
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namespace Content.Shared.Interaction.Events
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namespace Content.Shared.Interaction.Events;
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public sealed class ChangeDirectionAttemptEvent : CancellableEntityEventArgs
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{
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public sealed class ChangeDirectionAttemptEvent : CancellableEntityEventArgs
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public ChangeDirectionAttemptEvent(EntityUid uid)
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{
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public ChangeDirectionAttemptEvent(EntityUid uid)
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{
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Uid = uid;
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}
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public EntityUid Uid { get; }
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Uid = uid;
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}
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public EntityUid Uid { get; }
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}
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20
Content.Shared/Interaction/Events/UseInHandEvent.cs
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20
Content.Shared/Interaction/Events/UseInHandEvent.cs
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@@ -0,0 +1,20 @@
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using JetBrains.Annotations;
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namespace Content.Shared.Interaction.Events;
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/// <summary>
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/// Raised when using the entity in your hands.
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/// </summary>
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[PublicAPI]
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public sealed class UseInHandEvent : HandledEntityEventArgs
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{
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/// <summary>
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/// Entity holding the item in their hand.
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/// </summary>
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public EntityUid User { get; }
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public UseInHandEvent(EntityUid user)
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{
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User = user;
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}
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}
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@@ -1,55 +0,0 @@
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using System;
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using JetBrains.Annotations;
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using Robust.Shared.Analyzers;
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using Robust.Shared.GameObjects;
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namespace Content.Shared.Interaction
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{
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/// <summary>
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/// This interface gives components behavior when using the entity in your active hand
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/// (done by clicking the entity in the active hand or pressing the keybind that defaults to Z).
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/// </summary>
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[RequiresExplicitImplementation]
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public interface IUse
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{
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/// <summary>
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/// Called when we activate an object we are holding to use it
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/// </summary>
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/// <returns></returns>
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[Obsolete("Use UseInHandMessage instead")]
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bool UseEntity(UseEntityEventArgs eventArgs);
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}
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public sealed class UseEntityEventArgs : EventArgs
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{
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public UseEntityEventArgs(EntityUid user)
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{
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User = user;
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}
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public EntityUid User { get; }
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}
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/// <summary>
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/// Raised when using the entity in your hands.
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/// </summary>
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[PublicAPI]
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public sealed class UseInHandEvent : HandledEntityEventArgs
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{
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/// <summary>
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/// Entity holding the item in their hand.
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/// </summary>
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public EntityUid User { get; }
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/// <summary>
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/// Item that was used.
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/// </summary>
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public EntityUid Used { get; }
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public UseInHandEvent(EntityUid user, EntityUid used)
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{
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User = user;
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Used = used;
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}
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}
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}
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@@ -1,7 +1,5 @@
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using System;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Administration.Logs;
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using Content.Shared.CombatMode;
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@@ -26,6 +24,7 @@ using Content.Shared.Item;
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using Robust.Shared.Player;
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using Robust.Shared.Input;
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using Robust.Shared.Timing;
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using Content.Shared.Interaction.Events;
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#pragma warning disable 618
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@@ -786,7 +785,7 @@ namespace Content.Shared.Interaction
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if (checkCanUse && !_actionBlockerSystem.CanUseHeldEntity(user))
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return false;
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var useMsg = new UseInHandEvent(user, used);
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var useMsg = new UseInHandEvent(user);
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RaiseLocalEvent(used, useMsg);
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if (useMsg.Handled)
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{
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@@ -794,19 +793,6 @@ namespace Content.Shared.Interaction
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return true;
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}
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var uses = AllComps<IUse>(used).ToList();
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// Try to use item on any components which have the interface
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foreach (var use in uses)
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{
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// If a Use returns a status completion we finish our interaction
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if (use.UseEntity(new UseEntityEventArgs(user)))
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{
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_useDelay.BeginDelay(used, delayComponent);
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return true;
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}
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}
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// else, default to activating the item
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return InteractionActivate(user, used, false, false, false);
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}
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