Remove IUse (#7074)
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@@ -1,8 +1,7 @@
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using System;
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using System.Diagnostics.CodeAnalysis;
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using Content.Shared.Hands.Components;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Helpers;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Inventory.Events;
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using Content.Shared.Item;
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using Content.Shared.Movement.EntitySystems;
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@@ -10,9 +9,6 @@ using Content.Shared.Popups;
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using Content.Shared.Strip.Components;
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using Robust.Shared.Audio;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Map;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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@@ -33,9 +29,47 @@ public abstract partial class InventorySystem
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SubscribeLocalEvent<InventoryComponent, EntInsertedIntoContainerMessage>(OnEntInserted);
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SubscribeLocalEvent<InventoryComponent, EntRemovedFromContainerMessage>(OnEntRemoved);
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SubscribeLocalEvent<SharedItemComponent, UseInHandEvent>(OnUseInHand);
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SubscribeAllEvent<UseSlotNetworkMessage>(OnUseSlot);
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}
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private void OnUseInHand(EntityUid uid, SharedItemComponent component, UseInHandEvent args)
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{
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if (args.Handled || !component.QuickEquip)
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return;
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if (!TryComp(args.User, out InventoryComponent? inv)
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|| !TryComp(args.User, out SharedHandsComponent? hands)
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|| !_prototypeManager.TryIndex<InventoryTemplatePrototype>(inv.TemplateId, out var prototype))
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return;
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foreach (var slotDef in prototype.Slots)
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{
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if (!CanEquip(args.User, uid, slotDef.Name, out _, slotDef, inv))
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continue;
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if (TryGetSlotEntity(args.User, slotDef.Name, out var slotEntity, inv))
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{
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if (!TryUnequip(args.User, slotDef.Name, true, inventory: inv))
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continue;
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if (!TryEquip(args.User, uid, slotDef.Name, true, inventory: inv))
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continue;
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hands.PutInHandOrDrop(slotEntity.Value);
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}
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else
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{
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if (!TryEquip(args.User, uid, slotDef.Name, true, inventory: inv))
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continue;
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}
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args.Handled = true;
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break;
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}
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}
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private void OnEntRemoved(EntityUid uid, InventoryComponent component, EntRemovedFromContainerMessage args)
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{
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if(!TryGetSlot(uid, args.Container.ID, out var slotDef, inventory: component))
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