Add client pulling prediction (#2041)
* WIP changes * Merge conflict fixes * Bring pull controlelr to current year * Sync and predict PullController on the client * Clean imports * Slow down pullers and make pulling tighter * Stop pulls on pullable or puller component removals * Make pulling not occur when moving towards the pulled entity
This commit is contained in:
@@ -5,10 +5,8 @@ using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.Mobs;
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using Content.Server.GameObjects.Components.Movement;
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using Content.Server.GameObjects.EntitySystems.Click;
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using Content.Server.Interfaces.GameObjects.Components.Items;
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using Content.Shared.GameObjects.Components.Body;
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using Content.Shared.GameObjects.Components.Body.Part;
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using Content.Shared.GameObjects.Components.Items;
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using Content.Shared.GameObjects.Components.Mobs;
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@@ -25,10 +23,11 @@ using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.IoC;
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using Robust.Shared.Log;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Players;
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using Robust.Shared.ViewVariables;
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using Content.Server.GameObjects.Components.Pulling;
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using Robust.Shared.Map;
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namespace Content.Server.GameObjects.Components.GUI
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{
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@@ -516,77 +515,6 @@ namespace Content.Server.GameObjects.Components.GUI
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return false;
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}
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public void StartPull(PullableComponent pullable)
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{
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if (Owner == pullable.Owner)
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{
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return;
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}
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if (!Owner.IsInSameOrNoContainer(pullable.Owner))
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{
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return;
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}
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if (IsPulling)
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{
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StopPull();
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}
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PulledObject = pullable.Owner.GetComponent<IPhysicsComponent>();
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var controller = PulledObject.EnsureController<PullController>();
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controller.StartPull(Owner.GetComponent<IPhysicsComponent>());
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}
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public void MovePulledObject(EntityCoordinates puller, EntityCoordinates to)
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{
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if (PulledObject != null &&
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PulledObject.TryGetController(out PullController controller))
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{
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controller.TryMoveTo(puller, to);
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}
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}
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private void MoveEvent(MoveEvent moveEvent)
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{
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if (moveEvent.Sender != Owner)
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{
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return;
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}
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if (!IsPulling)
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{
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return;
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}
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PulledObject!.WakeBody();
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}
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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{
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base.HandleMessage(message, component);
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if (!(message is PullMessage pullMessage) ||
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pullMessage.Puller.Owner != Owner)
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{
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return;
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}
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switch (message)
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{
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case PullStartedMessage msg:
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Owner.EntityManager.EventBus.SubscribeEvent<MoveEvent>(EventSource.Local, this, MoveEvent);
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AddPullingStatuses(msg.Pulled.Owner);
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break;
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case PullStoppedMessage msg:
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Owner.EntityManager.EventBus.UnsubscribeEvent<MoveEvent>(EventSource.Local, this);
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RemovePullingStatuses(msg.Pulled.Owner);
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break;
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}
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}
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public override void HandleNetworkMessage(ComponentMessage message, INetChannel channel, ICommonSession? session = null)
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{
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base.HandleNetworkMessage(message, channel, session);
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@@ -1,38 +1,15 @@
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#nullable enable
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading.Tasks;
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using Content.Server.GameObjects.Components.Body;
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using Content.Server.GameObjects.Components.Chemistry;
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using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.Items.Storage;
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using Content.Server.GameObjects.Components.Power.ApcNetComponents;
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using Content.Server.GameObjects.EntitySystems;
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using Content.Server.Interfaces.Chat;
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using Content.Server.Interfaces.GameObjects;
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using Content.Server.Utility;
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using Content.Shared.Chemistry;
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using Content.Shared.GameObjects.Components.Body;
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using Content.Shared.GameObjects.Components.Power;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Interfaces;
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using Content.Shared.Interfaces.GameObjects.Components;
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using Content.Shared.Kitchen;
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using Content.Shared.Prototypes.Kitchen;
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using Robust.Server.GameObjects;
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using Robust.Server.GameObjects.Components.Container;
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using Robust.Server.GameObjects.Components.UserInterface;
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using Robust.Server.GameObjects.EntitySystems;
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using Robust.Server.Interfaces.GameObjects;
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using Robust.Shared.Audio;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.IoC;
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using Robust.Shared.Localization;
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using Robust.Shared.Serialization;
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using Robust.Shared.Timers;
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using Robust.Shared.ViewVariables;
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namespace Content.Server.GameObjects.Components.Kitchen
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{
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@@ -49,11 +26,9 @@ namespace Content.Server.GameObjects.Components.Kitchen
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void IActivate.Activate(ActivateEventArgs eventArgs)
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{
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var victim = eventArgs.User.GetComponent<HandsComponent>().PulledObject?.Owner;
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SpriteComponent? sprite;
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var sprite = Owner.GetComponent<SpriteComponent>();
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if (victim == null)
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if (!EntitySystem.Get<SharedPullingSystem>().TryGetPulled(eventArgs.User, out var victim))
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{
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if (_meatParts == 0)
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{
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@@ -72,12 +47,18 @@ namespace Content.Server.GameObjects.Components.Kitchen
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}
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else
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{
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sprite.LayerSetState(0, "spike");
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if (Owner.TryGetComponent(out sprite))
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{
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sprite.LayerSetState(0, "spike");
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}
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eventArgs.User.PopupMessage(_meatSource0);
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}
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return;
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}
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else if (_meatParts > 0)
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if (_meatParts > 0)
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{
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Owner.PopupMessage(eventArgs.User, Loc.GetString("The spike already has something on it, finish collecting its meat first!"));
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return;
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@@ -94,7 +75,10 @@ namespace Content.Server.GameObjects.Components.Kitchen
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_meatSource1p = Loc.GetString("You remove some meat from {0:theName}.", victim);
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_meatSource0 = Loc.GetString("You remove the last piece of meat from {0:theName}!", victim);
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sprite.LayerSetState(0, "spikebloody");
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if (Owner.TryGetComponent(out sprite))
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{
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sprite.LayerSetState(0, "spikebloody");
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}
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Owner.PopupMessageEveryone(Loc.GetString("{0:theName} has forced {1:theName} onto the spike, killing them instantly!", eventArgs.User, victim));
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victim.Delete();
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@@ -5,8 +5,11 @@ using Content.Server.GameObjects.Components.Buckle;
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using Content.Server.GameObjects.Components.GUI;
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using Content.Server.GameObjects.Components.Movement;
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using Content.Shared.GameObjects.Components.Mobs;
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using Content.Shared.GameObjects.Components.Pulling;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.Interfaces;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Systems;
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using Robust.Shared.Interfaces.Network;
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using Robust.Shared.Players;
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using Robust.Shared.ViewVariables;
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@@ -25,7 +28,7 @@ namespace Content.Server.GameObjects.Components.Mobs
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return new StatusEffectComponentState(_statusEffects);
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}
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public void ChangeStatusEffectIcon(StatusEffect effect, string icon)
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public override void ChangeStatusEffectIcon(StatusEffect effect, string icon)
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{
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if (_statusEffects.TryGetValue(effect, out var value) && value.Icon == icon)
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{
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@@ -60,7 +63,7 @@ namespace Content.Server.GameObjects.Components.Mobs
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Dirty();
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}
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public void RemoveStatusEffect(StatusEffect effect)
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public override void RemoveStatusEffect(StatusEffect effect)
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{
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if (!_statusEffects.Remove(effect))
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{
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@@ -106,19 +109,19 @@ namespace Content.Server.GameObjects.Components.Mobs
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controller.RemoveController();
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break;
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case StatusEffect.Pulling:
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if (!player.TryGetComponent(out HandsComponent hands))
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break;
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EntitySystem
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.Get<SharedPullingSystem>()
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.GetPulled(player)?
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.GetComponentOrNull<SharedPullableComponent>()?
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.TryStopPull();
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hands.StopPull();
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break;
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case StatusEffect.Fire:
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if (!player.TryGetComponent(out FlammableComponent flammable))
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break;
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flammable.Resist();
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break;
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default:
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player.PopupMessage(msg.Effect.ToString());
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break;
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@@ -1,10 +0,0 @@
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using Robust.Shared.GameObjects;
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namespace Content.Server.GameObjects.Components.Movement
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{
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[RegisterComponent]
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public class PullableComponent: Component
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{
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public override string Name => "Pullable";
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}
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}
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@@ -0,0 +1,74 @@
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#nullable enable
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using Content.Shared.GameObjects.Components.Items;
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using Content.Shared.GameObjects.Components.Pulling;
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using Content.Shared.GameObjects.EntitySystems;
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using Content.Shared.GameObjects.Verbs;
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using Content.Shared.Physics.Pull;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Localization;
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namespace Content.Server.GameObjects.Components.Pulling
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{
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[RegisterComponent]
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[ComponentReference(typeof(SharedPullableComponent))]
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public class PullableComponent : SharedPullableComponent
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{
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[Verb]
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public class PullingVerb : Verb<PullableComponent>
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{
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protected override void GetData(IEntity user, PullableComponent component, VerbData data)
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{
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data.Visibility = VerbVisibility.Invisible;
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if (user == component.Owner)
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{
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return;
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}
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if (!user.Transform.Coordinates.TryDistance(user.EntityManager, component.Owner.Transform.Coordinates, out var distance) ||
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distance > SharedInteractionSystem.InteractionRange)
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{
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return;
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}
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if (!user.HasComponent<ISharedHandsComponent>() ||
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!user.TryGetComponent(out IPhysicsComponent? userPhysics) ||
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!component.Owner.TryGetComponent(out IPhysicsComponent? targetPhysics) ||
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targetPhysics.Anchored)
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{
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return;
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}
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var controller = targetPhysics.EnsureController<PullController>();
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data.Visibility = VerbVisibility.Visible;
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data.Text = controller.Puller == userPhysics
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? Loc.GetString("Stop pulling")
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: Loc.GetString("Pull");
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}
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protected override void Activate(IEntity user, PullableComponent component)
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{
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if (!user.TryGetComponent(out IPhysicsComponent? userCollidable) ||
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!component.Owner.TryGetComponent(out IPhysicsComponent? targetCollidable) ||
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targetCollidable.Anchored)
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{
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return;
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}
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var controller = targetCollidable.EnsureController<PullController>();
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if (controller.Puller == userCollidable)
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{
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component.TryStopPull();
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}
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else
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{
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component.TryStartPull(user);
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}
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}
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}
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}
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}
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