Add client pulling prediction (#2041)
* WIP changes * Merge conflict fixes * Bring pull controlelr to current year * Sync and predict PullController on the client * Clean imports * Slow down pullers and make pulling tighter * Stop pulls on pullable or puller component removals * Make pulling not occur when moving towards the pulled entity
This commit is contained in:
@@ -4,6 +4,5 @@ namespace Content.Shared.GameObjects.Components.Items
|
||||
{
|
||||
public interface ISharedHandsComponent : IComponent
|
||||
{
|
||||
void StopPull();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using Content.Shared.GameObjects.Components.Pulling;
|
||||
using Content.Shared.Physics.Pull;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
@@ -13,42 +15,6 @@ namespace Content.Shared.GameObjects.Components.Items
|
||||
{
|
||||
public sealed override string Name => "Hands";
|
||||
public sealed override uint? NetID => ContentNetIDs.HANDS;
|
||||
|
||||
[ViewVariables]
|
||||
public IPhysicsComponent? PulledObject { get; protected set; }
|
||||
|
||||
[ViewVariables]
|
||||
protected bool IsPulling => PulledObject != null;
|
||||
|
||||
public virtual void StopPull()
|
||||
{
|
||||
if (PulledObject != null &&
|
||||
PulledObject.TryGetController(out PullController controller))
|
||||
{
|
||||
controller.StopPull();
|
||||
}
|
||||
}
|
||||
|
||||
public override void HandleMessage(ComponentMessage message, IComponent? component)
|
||||
{
|
||||
base.HandleMessage(message, component);
|
||||
|
||||
if (!(message is PullMessage pullMessage) ||
|
||||
pullMessage.Puller.Owner != Owner)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
switch (message)
|
||||
{
|
||||
case PullStartedMessage msg:
|
||||
PulledObject = msg.Pulled;
|
||||
break;
|
||||
case PullStoppedMessage _:
|
||||
PulledObject = null;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
|
||||
@@ -14,7 +14,11 @@ namespace Content.Shared.GameObjects.Components.Mobs
|
||||
public override string Name => "StatusEffectsUI";
|
||||
public override uint? NetID => ContentNetIDs.STATUSEFFECTS;
|
||||
|
||||
public abstract void ChangeStatusEffectIcon(StatusEffect effect, string icon);
|
||||
|
||||
public abstract void ChangeStatusEffect(StatusEffect effect, string icon, ValueTuple<TimeSpan, TimeSpan>? cooldown);
|
||||
|
||||
public abstract void RemoveStatusEffect(StatusEffect effect);
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
|
||||
@@ -0,0 +1,263 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using Content.Shared.GameObjects.Components.Mobs;
|
||||
using Content.Shared.Physics.Pull;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components;
|
||||
using Robust.Shared.GameObjects.Components.Transform;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Serialization;
|
||||
|
||||
namespace Content.Shared.GameObjects.Components.Pulling
|
||||
{
|
||||
public abstract class SharedPullableComponent : Component
|
||||
{
|
||||
public override string Name => "Pullable";
|
||||
public override uint? NetID => ContentNetIDs.PULLABLE;
|
||||
|
||||
private IEntity? _puller;
|
||||
|
||||
public virtual IEntity? Puller
|
||||
{
|
||||
get => _puller;
|
||||
private set
|
||||
{
|
||||
if (_puller == value)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_puller = value;
|
||||
Dirty();
|
||||
|
||||
if (!Owner.TryGetComponent(out IPhysicsComponent? physics))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
PullController controller;
|
||||
|
||||
if (value == null)
|
||||
{
|
||||
if (physics.TryGetController(out controller))
|
||||
{
|
||||
controller.StopPull();
|
||||
}
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
controller = physics.EnsureController<PullController>();
|
||||
controller.StartPull(value);
|
||||
}
|
||||
}
|
||||
|
||||
public bool BeingPulled => Puller != null;
|
||||
|
||||
public bool CanStartPull(IEntity puller)
|
||||
{
|
||||
if (!puller.HasComponent<SharedPullerComponent>())
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!puller.TryGetComponent(out IPhysicsComponent? physics))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (physics.Anchored)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (puller == Owner)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!puller.IsInSameOrNoContainer(Owner))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool TryStartPull(IEntity puller)
|
||||
{
|
||||
if (!CanStartPull(puller))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
TryStopPull();
|
||||
|
||||
Puller = puller;
|
||||
|
||||
if (Puller != puller)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool TryStopPull()
|
||||
{
|
||||
if (!BeingPulled)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
Puller = null;
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool TogglePull(IEntity puller)
|
||||
{
|
||||
if (Puller == null)
|
||||
{
|
||||
return TryStartPull(puller);
|
||||
}
|
||||
|
||||
return TryStopPull();
|
||||
}
|
||||
|
||||
public bool TryMoveTo(EntityCoordinates to)
|
||||
{
|
||||
if (Puller == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!Owner.TryGetComponent(out IPhysicsComponent? physics))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!physics.TryGetController(out PullController controller))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return controller.TryMoveTo(Puller.Transform.Coordinates, to);
|
||||
}
|
||||
|
||||
private void PullerMoved(MoveEvent moveEvent)
|
||||
{
|
||||
if (Puller == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (moveEvent.Sender != Puller)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Owner.TryGetComponent(out IPhysicsComponent? physics))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
physics.WakeBody();
|
||||
}
|
||||
|
||||
public override ComponentState GetComponentState()
|
||||
{
|
||||
return new PullableComponentState(Puller?.Uid);
|
||||
}
|
||||
|
||||
public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
|
||||
{
|
||||
base.HandleComponentState(curState, nextState);
|
||||
|
||||
if (!(curState is PullableComponentState state))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (state.Puller == null)
|
||||
{
|
||||
Puller = null;
|
||||
return;
|
||||
}
|
||||
|
||||
Puller = Owner.EntityManager.GetEntity(state.Puller.Value);
|
||||
}
|
||||
|
||||
public override void HandleMessage(ComponentMessage message, IComponent? component)
|
||||
{
|
||||
base.HandleMessage(message, component);
|
||||
|
||||
if (!(message is PullMessage pullMessage) ||
|
||||
pullMessage.Pulled.Owner != Owner)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
switch (message)
|
||||
{
|
||||
case PullStartedMessage msg:
|
||||
Owner.EntityManager.EventBus.SubscribeEvent<MoveEvent>(EventSource.Local, this, PullerMoved);
|
||||
|
||||
AddPullingStatuses(msg.Puller.Owner);
|
||||
break;
|
||||
case PullStoppedMessage msg:
|
||||
Owner.EntityManager.EventBus.UnsubscribeEvent<MoveEvent>(EventSource.Local, this);
|
||||
|
||||
RemovePullingStatuses(msg.Puller.Owner);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
private void AddPullingStatuses(IEntity puller)
|
||||
{
|
||||
if (Owner.TryGetComponent(out SharedStatusEffectsComponent? pulledStatus))
|
||||
{
|
||||
pulledStatus.ChangeStatusEffectIcon(StatusEffect.Pulled,
|
||||
"/Textures/Interface/StatusEffects/Pull/pulled.png");
|
||||
}
|
||||
|
||||
if (puller.TryGetComponent(out SharedStatusEffectsComponent? ownerStatus))
|
||||
{
|
||||
ownerStatus.ChangeStatusEffectIcon(StatusEffect.Pulling,
|
||||
"/Textures/Interface/StatusEffects/Pull/pulling.png");
|
||||
}
|
||||
}
|
||||
|
||||
private void RemovePullingStatuses(IEntity puller)
|
||||
{
|
||||
if (Owner.TryGetComponent(out SharedStatusEffectsComponent? pulledStatus))
|
||||
{
|
||||
pulledStatus.RemoveStatusEffect(StatusEffect.Pulled);
|
||||
}
|
||||
|
||||
if (puller.TryGetComponent(out SharedStatusEffectsComponent? ownerStatus))
|
||||
{
|
||||
ownerStatus.RemoveStatusEffect(StatusEffect.Pulling);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnRemove()
|
||||
{
|
||||
TryStopPull();
|
||||
|
||||
base.OnRemove();
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable, NetSerializable]
|
||||
public class PullableComponentState : ComponentState
|
||||
{
|
||||
public readonly EntityUid? Puller;
|
||||
|
||||
public PullableComponentState(EntityUid? puller) : base(ContentNetIDs.PULLABLE)
|
||||
{
|
||||
Puller = puller;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,72 @@
|
||||
#nullable enable
|
||||
using Content.Shared.GameObjects.Components.Movement;
|
||||
using Content.Shared.Physics.Pull;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Component = Robust.Shared.GameObjects.Component;
|
||||
|
||||
namespace Content.Shared.GameObjects.Components.Pulling
|
||||
{
|
||||
[RegisterComponent]
|
||||
public class SharedPullerComponent : Component, IMoveSpeedModifier
|
||||
{
|
||||
public override string Name => "Puller";
|
||||
|
||||
private IEntity? _pulling;
|
||||
|
||||
public float WalkSpeedModifier => Pulling == null ? 1.0f : 0.75f;
|
||||
|
||||
public float SprintSpeedModifier => Pulling == null ? 1.0f : 0.75f;
|
||||
|
||||
public IEntity? Pulling
|
||||
{
|
||||
get => _pulling;
|
||||
private set
|
||||
{
|
||||
if (_pulling == value)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_pulling = value;
|
||||
|
||||
if (Owner.TryGetComponent(out MovementSpeedModifierComponent? speed))
|
||||
{
|
||||
speed.RefreshMovementSpeedModifiers();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnRemove()
|
||||
{
|
||||
if (Pulling != null &&
|
||||
Pulling.TryGetComponent(out SharedPullableComponent? pullable))
|
||||
{
|
||||
pullable.TryStopPull();
|
||||
}
|
||||
|
||||
base.OnRemove();
|
||||
}
|
||||
|
||||
public override void HandleMessage(ComponentMessage message, IComponent? component)
|
||||
{
|
||||
base.HandleMessage(message, component);
|
||||
|
||||
if (!(message is PullMessage pullMessage) ||
|
||||
pullMessage.Puller.Owner != Owner)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
switch (message)
|
||||
{
|
||||
case PullStartedMessage msg:
|
||||
Pulling = msg.Pulled.Owner;
|
||||
break;
|
||||
case PullStoppedMessage _:
|
||||
Pulling = null;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -81,6 +81,7 @@
|
||||
public const uint CRAYONS = 1075;
|
||||
public const uint PLACEABLE_SURFACE = 1076;
|
||||
public const uint STORABLE = 1077;
|
||||
public const uint PULLABLE = 1078;
|
||||
|
||||
// Net IDs for integration tests.
|
||||
public const uint PREDICTION_TEST = 10001;
|
||||
|
||||
117
Content.Shared/GameObjects/EntitySystems/SharedPullingSystem.cs
Normal file
117
Content.Shared/GameObjects/EntitySystems/SharedPullingSystem.cs
Normal file
@@ -0,0 +1,117 @@
|
||||
#nullable enable
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using Content.Shared.GameObjects.Components.Pulling;
|
||||
using Content.Shared.Input;
|
||||
using Content.Shared.Physics.Pull;
|
||||
using JetBrains.Annotations;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Systems;
|
||||
using Robust.Shared.Input.Binding;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Players;
|
||||
|
||||
namespace Content.Shared.GameObjects.EntitySystems
|
||||
{
|
||||
[UsedImplicitly]
|
||||
public class SharedPullingSystem : EntitySystem
|
||||
{
|
||||
private readonly Dictionary<IEntity, IEntity> _pullers =
|
||||
new Dictionary<IEntity, IEntity>();
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
base.Initialize();
|
||||
|
||||
SubscribeLocalEvent<PullStartedMessage>(OnPullStarted);
|
||||
SubscribeLocalEvent<PullStoppedMessage>(OnPullStopped);
|
||||
|
||||
CommandBinds.Builder
|
||||
.Bind(ContentKeyFunctions.MovePulledObject, new PointerInputCmdHandler(HandleMovePulledObject))
|
||||
.Bind(ContentKeyFunctions.ReleasePulledObject, InputCmdHandler.FromDelegate(HandleReleasePulledObject))
|
||||
.Register<SharedPullingSystem>();
|
||||
}
|
||||
|
||||
private void OnPullStarted(PullStartedMessage message)
|
||||
{
|
||||
SetPuller(message.Puller.Owner, message.Pulled.Owner);
|
||||
}
|
||||
|
||||
private void OnPullStopped(PullStoppedMessage message)
|
||||
{
|
||||
RemovePuller(message.Puller.Owner);
|
||||
}
|
||||
|
||||
private bool HandleMovePulledObject(ICommonSession? session, EntityCoordinates coords, EntityUid uid)
|
||||
{
|
||||
var player = session?.AttachedEntity;
|
||||
|
||||
if (player == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!TryGetPulled(player, out var pulled))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!pulled.TryGetComponent(out SharedPullableComponent? pullable))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
pullable.TryMoveTo(coords);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private void HandleReleasePulledObject(ICommonSession? session)
|
||||
{
|
||||
var player = session?.AttachedEntity;
|
||||
|
||||
if (player == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!TryGetPulled(player, out var pulled))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!pulled.TryGetComponent(out SharedPullableComponent? pullable))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
pullable.TryStopPull();
|
||||
}
|
||||
|
||||
private void SetPuller(IEntity puller, IEntity pulled)
|
||||
{
|
||||
_pullers[puller] = pulled;
|
||||
}
|
||||
|
||||
private bool RemovePuller(IEntity puller)
|
||||
{
|
||||
return _pullers.Remove(puller);
|
||||
}
|
||||
|
||||
public IEntity? GetPulled(IEntity by)
|
||||
{
|
||||
return _pullers.GetValueOrDefault(by);
|
||||
}
|
||||
|
||||
public bool TryGetPulled(IEntity by, [NotNullWhen(true)] out IEntity? pulled)
|
||||
{
|
||||
return (pulled = GetPulled(by)) != null;
|
||||
}
|
||||
|
||||
public bool IsPulling(IEntity puller)
|
||||
{
|
||||
return _pullers.ContainsKey(puller);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,22 +1,28 @@
|
||||
#nullable enable
|
||||
using System;
|
||||
using Content.Shared.GameObjects.EntitySystems;
|
||||
using System.Linq;
|
||||
using Robust.Shared.Containers;
|
||||
using Robust.Shared.GameObjects;
|
||||
using Robust.Shared.GameObjects.Components;
|
||||
using Robust.Shared.Interfaces.GameObjects;
|
||||
using Robust.Shared.Interfaces.Physics;
|
||||
using Robust.Shared.IoC;
|
||||
using Robust.Shared.Map;
|
||||
using Robust.Shared.Maths;
|
||||
using Robust.Shared.Physics;
|
||||
using Robust.Shared.Utility;
|
||||
using static Content.Shared.GameObjects.EntitySystems.SharedInteractionSystem;
|
||||
|
||||
namespace Content.Shared.Physics.Pull
|
||||
{
|
||||
public class PullController : VirtualController
|
||||
{
|
||||
private const float DistBeforePull = 1.0f;
|
||||
[Dependency] private readonly IEntityManager _entityManager = default!;
|
||||
[Dependency] private readonly IPhysicsManager _physicsManager = default!;
|
||||
|
||||
private const float DistBeforeStopPull = SharedInteractionSystem.InteractionRange;
|
||||
private const float DistBeforeStopPull = InteractionRange;
|
||||
|
||||
private const float StopMoveThreshold = 0.25f;
|
||||
|
||||
private IPhysicsComponent? _puller;
|
||||
|
||||
@@ -26,81 +32,167 @@ namespace Content.Shared.Physics.Pull
|
||||
|
||||
public IPhysicsComponent? Puller => _puller;
|
||||
|
||||
public void StartPull(IPhysicsComponent puller)
|
||||
public EntityCoordinates? MovingTo
|
||||
{
|
||||
get => _movingTo;
|
||||
set
|
||||
{
|
||||
if (_movingTo == value || ControlledComponent == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_movingTo = value;
|
||||
ControlledComponent.WakeBody();
|
||||
}
|
||||
}
|
||||
|
||||
private float DistanceBeforeStopPull()
|
||||
{
|
||||
if (_puller == null)
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
var aabbSize = _puller.AABB.Size;
|
||||
|
||||
return (aabbSize.X > aabbSize.Y ? aabbSize.X : aabbSize.Y) + 0.15f;
|
||||
}
|
||||
|
||||
private bool PullerMovingTowardsPulled()
|
||||
{
|
||||
if (_puller == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (ControlledComponent == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (_puller.LinearVelocity.EqualsApprox(Vector2.Zero))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var pullerTransform = _puller.Owner.Transform;
|
||||
var origin = pullerTransform.Coordinates.Position;
|
||||
var velocity = _puller.LinearVelocity.Normalized;
|
||||
var mapId = pullerTransform.MapPosition.MapId;
|
||||
var ray = new CollisionRay(origin, velocity, (int) CollisionGroup.AllMask);
|
||||
bool Predicate(IEntity e) => e != ControlledComponent.Owner;
|
||||
var rayResults =
|
||||
_physicsManager.IntersectRayWithPredicate(mapId, ray, DistanceBeforeStopPull() * 2, Predicate);
|
||||
|
||||
return rayResults.Any();
|
||||
}
|
||||
|
||||
public bool StartPull(IEntity entity)
|
||||
{
|
||||
DebugTools.AssertNotNull(entity);
|
||||
|
||||
if (!entity.TryGetComponent(out IPhysicsComponent? physics))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
return StartPull(physics);
|
||||
}
|
||||
|
||||
public bool StartPull(IPhysicsComponent puller)
|
||||
{
|
||||
DebugTools.AssertNotNull(puller);
|
||||
|
||||
if (_puller == puller)
|
||||
{
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
_puller = puller;
|
||||
|
||||
if (ControlledComponent == null)
|
||||
{
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
ControlledComponent.WakeBody();
|
||||
_puller = puller;
|
||||
|
||||
var message = new PullStartedMessage(this, _puller, ControlledComponent);
|
||||
|
||||
_puller.Owner.SendMessage(null, message);
|
||||
ControlledComponent.Owner.SendMessage(null, message);
|
||||
|
||||
_puller.Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, message);
|
||||
|
||||
ControlledComponent.WakeBody();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void StopPull()
|
||||
public bool StopPull()
|
||||
{
|
||||
var oldPuller = _puller;
|
||||
|
||||
if (oldPuller == null)
|
||||
{
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
_puller = null;
|
||||
|
||||
if (ControlledComponent == null)
|
||||
{
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
ControlledComponent.WakeBody();
|
||||
|
||||
var message = new PullStoppedMessage(this, oldPuller, ControlledComponent);
|
||||
var message = new PullStoppedMessage(oldPuller, ControlledComponent);
|
||||
|
||||
oldPuller.Owner.SendMessage(null, message);
|
||||
ControlledComponent.Owner.SendMessage(null, message);
|
||||
|
||||
oldPuller.Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, message);
|
||||
|
||||
ControlledComponent.WakeBody();
|
||||
ControlledComponent.TryRemoveController<PullController>();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void TryMoveTo(EntityCoordinates from, EntityCoordinates to)
|
||||
public bool TryMoveTo(EntityCoordinates from, EntityCoordinates to)
|
||||
{
|
||||
if (_puller == null || ControlledComponent == null)
|
||||
{
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
var entityManager = IoCManager.Resolve<IEntityManager>();
|
||||
|
||||
if (!from.InRange(entityManager, to, SharedInteractionSystem.InteractionRange))
|
||||
if (!_puller.Owner.Transform.Coordinates.InRange(_entityManager, from, InteractionRange))
|
||||
{
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
ControlledComponent.WakeBody();
|
||||
|
||||
var dist = _puller.Owner.Transform.Coordinates.Position - to.Position;
|
||||
|
||||
if (Math.Sqrt(dist.LengthSquared) > DistBeforeStopPull ||
|
||||
Math.Sqrt(dist.LengthSquared) < 0.25f)
|
||||
if (!_puller.Owner.Transform.Coordinates.InRange(_entityManager, to, InteractionRange))
|
||||
{
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
_movingTo = to;
|
||||
if (!from.InRange(_entityManager, to, InteractionRange))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (from.Position.EqualsApprox(to.Position))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!_puller.Owner.Transform.Coordinates.TryDistance(_entityManager, to, out var distance) ||
|
||||
Math.Sqrt(distance) > DistBeforeStopPull ||
|
||||
Math.Sqrt(distance) < StopMoveThreshold)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
MovingTo = to;
|
||||
return true;
|
||||
}
|
||||
|
||||
public override void UpdateBeforeProcessing()
|
||||
@@ -116,21 +208,20 @@ namespace Content.Shared.Physics.Pull
|
||||
return;
|
||||
}
|
||||
|
||||
// Are we outside of pulling range?
|
||||
var dist = _puller.Owner.Transform.WorldPosition - ControlledComponent.Owner.Transform.WorldPosition;
|
||||
var distance = _puller.Owner.Transform.WorldPosition - ControlledComponent.Owner.Transform.WorldPosition;
|
||||
|
||||
if (dist.Length > DistBeforeStopPull)
|
||||
if (distance.Length > DistBeforeStopPull)
|
||||
{
|
||||
StopPull();
|
||||
}
|
||||
else if (_movingTo.HasValue)
|
||||
else if (MovingTo.HasValue)
|
||||
{
|
||||
var diff = _movingTo.Value.Position - ControlledComponent.Owner.Transform.Coordinates.Position;
|
||||
var diff = MovingTo.Value.Position - ControlledComponent.Owner.Transform.Coordinates.Position;
|
||||
LinearVelocity = diff.Normalized * 5;
|
||||
}
|
||||
else if (dist.Length > DistBeforePull)
|
||||
else if (distance.Length > DistanceBeforeStopPull() && !PullerMovingTowardsPulled())
|
||||
{
|
||||
LinearVelocity = dist.Normalized * _puller.LinearVelocity.Length * 1.1f;
|
||||
LinearVelocity = distance.Normalized * _puller.LinearVelocity.Length * 1.5f;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -144,18 +235,14 @@ namespace Content.Shared.Physics.Pull
|
||||
|
||||
if (ControlledComponent == null)
|
||||
{
|
||||
_movingTo = null;
|
||||
MovingTo = null;
|
||||
return;
|
||||
}
|
||||
|
||||
if (_movingTo == null)
|
||||
if (MovingTo != null &&
|
||||
ControlledComponent.Owner.Transform.Coordinates.Position.EqualsApprox(MovingTo.Value.Position, 0.01))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (ControlledComponent.Owner.Transform.Coordinates.Position.EqualsApprox(_movingTo.Value.Position, 0.01))
|
||||
{
|
||||
_movingTo = null;
|
||||
MovingTo = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -5,13 +5,11 @@ namespace Content.Shared.Physics.Pull
|
||||
{
|
||||
public class PullMessage : ComponentMessage
|
||||
{
|
||||
public readonly PullController Controller;
|
||||
public readonly IPhysicsComponent Puller;
|
||||
public readonly IPhysicsComponent Pulled;
|
||||
|
||||
protected PullMessage(PullController controller, IPhysicsComponent puller, IPhysicsComponent pulled)
|
||||
protected PullMessage(IPhysicsComponent puller, IPhysicsComponent pulled)
|
||||
{
|
||||
Controller = controller;
|
||||
Puller = puller;
|
||||
Pulled = pulled;
|
||||
}
|
||||
|
||||
@@ -5,7 +5,7 @@ namespace Content.Shared.Physics.Pull
|
||||
public class PullStartedMessage : PullMessage
|
||||
{
|
||||
public PullStartedMessage(PullController controller, IPhysicsComponent puller, IPhysicsComponent pulled) :
|
||||
base(controller, puller, pulled)
|
||||
base(puller, pulled)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,8 +4,7 @@ namespace Content.Shared.Physics.Pull
|
||||
{
|
||||
public class PullStoppedMessage : PullMessage
|
||||
{
|
||||
public PullStoppedMessage(PullController controller, IPhysicsComponent puller, IPhysicsComponent pulled) :
|
||||
base(controller, puller, pulled)
|
||||
public PullStoppedMessage(IPhysicsComponent puller, IPhysicsComponent pulled) : base(puller, pulled)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user