Add client pulling prediction (#2041)
* WIP changes * Merge conflict fixes * Bring pull controlelr to current year * Sync and predict PullController on the client * Clean imports * Slow down pullers and make pulling tighter * Stop pulls on pullable or puller component removals * Make pulling not occur when moving towards the pulled entity
This commit is contained in:
@@ -4,6 +4,5 @@ namespace Content.Shared.GameObjects.Components.Items
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{
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public interface ISharedHandsComponent : IComponent
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{
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void StopPull();
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}
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}
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@@ -1,6 +1,8 @@
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#nullable enable
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using System;
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using Content.Shared.GameObjects.Components.Pulling;
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using Content.Shared.Physics.Pull;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.Interfaces.GameObjects;
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@@ -13,42 +15,6 @@ namespace Content.Shared.GameObjects.Components.Items
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{
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public sealed override string Name => "Hands";
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public sealed override uint? NetID => ContentNetIDs.HANDS;
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[ViewVariables]
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public IPhysicsComponent? PulledObject { get; protected set; }
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[ViewVariables]
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protected bool IsPulling => PulledObject != null;
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public virtual void StopPull()
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{
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if (PulledObject != null &&
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PulledObject.TryGetController(out PullController controller))
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{
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controller.StopPull();
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}
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}
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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{
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base.HandleMessage(message, component);
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if (!(message is PullMessage pullMessage) ||
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pullMessage.Puller.Owner != Owner)
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{
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return;
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}
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switch (message)
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{
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case PullStartedMessage msg:
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PulledObject = msg.Pulled;
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break;
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case PullStoppedMessage _:
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PulledObject = null;
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break;
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}
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}
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}
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[Serializable, NetSerializable]
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@@ -14,7 +14,11 @@ namespace Content.Shared.GameObjects.Components.Mobs
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public override string Name => "StatusEffectsUI";
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public override uint? NetID => ContentNetIDs.STATUSEFFECTS;
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public abstract void ChangeStatusEffectIcon(StatusEffect effect, string icon);
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public abstract void ChangeStatusEffect(StatusEffect effect, string icon, ValueTuple<TimeSpan, TimeSpan>? cooldown);
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public abstract void RemoveStatusEffect(StatusEffect effect);
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}
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[Serializable, NetSerializable]
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@@ -0,0 +1,263 @@
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#nullable enable
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using System;
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using Content.Shared.GameObjects.Components.Mobs;
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using Content.Shared.Physics.Pull;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.GameObjects.Components.Transform;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Map;
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using Robust.Shared.Serialization;
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namespace Content.Shared.GameObjects.Components.Pulling
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{
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public abstract class SharedPullableComponent : Component
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{
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public override string Name => "Pullable";
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public override uint? NetID => ContentNetIDs.PULLABLE;
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private IEntity? _puller;
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public virtual IEntity? Puller
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{
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get => _puller;
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private set
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{
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if (_puller == value)
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{
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return;
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}
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_puller = value;
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Dirty();
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if (!Owner.TryGetComponent(out IPhysicsComponent? physics))
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{
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return;
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}
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PullController controller;
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if (value == null)
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{
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if (physics.TryGetController(out controller))
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{
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controller.StopPull();
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}
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return;
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}
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controller = physics.EnsureController<PullController>();
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controller.StartPull(value);
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}
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}
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public bool BeingPulled => Puller != null;
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public bool CanStartPull(IEntity puller)
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{
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if (!puller.HasComponent<SharedPullerComponent>())
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{
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return false;
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}
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if (!puller.TryGetComponent(out IPhysicsComponent? physics))
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{
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return false;
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}
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if (physics.Anchored)
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{
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return false;
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}
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if (puller == Owner)
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{
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return false;
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}
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if (!puller.IsInSameOrNoContainer(Owner))
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{
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return false;
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}
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return true;
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}
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public bool TryStartPull(IEntity puller)
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{
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if (!CanStartPull(puller))
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{
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return false;
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}
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TryStopPull();
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Puller = puller;
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if (Puller != puller)
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{
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return false;
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}
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return true;
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}
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public bool TryStopPull()
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{
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if (!BeingPulled)
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{
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return false;
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}
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Puller = null;
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return true;
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}
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public bool TogglePull(IEntity puller)
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{
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if (Puller == null)
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{
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return TryStartPull(puller);
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}
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return TryStopPull();
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}
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public bool TryMoveTo(EntityCoordinates to)
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{
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if (Puller == null)
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{
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return false;
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}
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if (!Owner.TryGetComponent(out IPhysicsComponent? physics))
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{
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return false;
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}
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if (!physics.TryGetController(out PullController controller))
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{
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return false;
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}
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return controller.TryMoveTo(Puller.Transform.Coordinates, to);
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}
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private void PullerMoved(MoveEvent moveEvent)
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{
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if (Puller == null)
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{
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return;
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}
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if (moveEvent.Sender != Puller)
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{
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return;
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}
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if (!Owner.TryGetComponent(out IPhysicsComponent? physics))
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{
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return;
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}
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physics.WakeBody();
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}
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public override ComponentState GetComponentState()
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{
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return new PullableComponentState(Puller?.Uid);
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}
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public override void HandleComponentState(ComponentState? curState, ComponentState? nextState)
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{
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base.HandleComponentState(curState, nextState);
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if (!(curState is PullableComponentState state))
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{
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return;
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}
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if (state.Puller == null)
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{
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Puller = null;
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return;
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}
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Puller = Owner.EntityManager.GetEntity(state.Puller.Value);
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}
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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{
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base.HandleMessage(message, component);
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if (!(message is PullMessage pullMessage) ||
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pullMessage.Pulled.Owner != Owner)
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{
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return;
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}
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switch (message)
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{
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case PullStartedMessage msg:
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Owner.EntityManager.EventBus.SubscribeEvent<MoveEvent>(EventSource.Local, this, PullerMoved);
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AddPullingStatuses(msg.Puller.Owner);
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break;
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case PullStoppedMessage msg:
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Owner.EntityManager.EventBus.UnsubscribeEvent<MoveEvent>(EventSource.Local, this);
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RemovePullingStatuses(msg.Puller.Owner);
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break;
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}
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}
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private void AddPullingStatuses(IEntity puller)
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{
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if (Owner.TryGetComponent(out SharedStatusEffectsComponent? pulledStatus))
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{
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pulledStatus.ChangeStatusEffectIcon(StatusEffect.Pulled,
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"/Textures/Interface/StatusEffects/Pull/pulled.png");
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}
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if (puller.TryGetComponent(out SharedStatusEffectsComponent? ownerStatus))
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{
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ownerStatus.ChangeStatusEffectIcon(StatusEffect.Pulling,
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"/Textures/Interface/StatusEffects/Pull/pulling.png");
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}
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}
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private void RemovePullingStatuses(IEntity puller)
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{
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if (Owner.TryGetComponent(out SharedStatusEffectsComponent? pulledStatus))
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{
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pulledStatus.RemoveStatusEffect(StatusEffect.Pulled);
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}
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if (puller.TryGetComponent(out SharedStatusEffectsComponent? ownerStatus))
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{
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ownerStatus.RemoveStatusEffect(StatusEffect.Pulling);
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}
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}
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public override void OnRemove()
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{
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TryStopPull();
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base.OnRemove();
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}
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}
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[Serializable, NetSerializable]
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public class PullableComponentState : ComponentState
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{
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public readonly EntityUid? Puller;
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public PullableComponentState(EntityUid? puller) : base(ContentNetIDs.PULLABLE)
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{
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Puller = puller;
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}
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}
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}
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@@ -0,0 +1,72 @@
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#nullable enable
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using Content.Shared.GameObjects.Components.Movement;
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using Content.Shared.Physics.Pull;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Interfaces.GameObjects;
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using Component = Robust.Shared.GameObjects.Component;
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namespace Content.Shared.GameObjects.Components.Pulling
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{
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[RegisterComponent]
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public class SharedPullerComponent : Component, IMoveSpeedModifier
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{
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public override string Name => "Puller";
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private IEntity? _pulling;
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public float WalkSpeedModifier => Pulling == null ? 1.0f : 0.75f;
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public float SprintSpeedModifier => Pulling == null ? 1.0f : 0.75f;
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public IEntity? Pulling
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{
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get => _pulling;
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private set
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{
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if (_pulling == value)
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{
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return;
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}
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_pulling = value;
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if (Owner.TryGetComponent(out MovementSpeedModifierComponent? speed))
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{
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speed.RefreshMovementSpeedModifiers();
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}
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}
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}
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public override void OnRemove()
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{
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if (Pulling != null &&
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Pulling.TryGetComponent(out SharedPullableComponent? pullable))
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{
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pullable.TryStopPull();
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}
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base.OnRemove();
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}
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public override void HandleMessage(ComponentMessage message, IComponent? component)
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{
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base.HandleMessage(message, component);
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if (!(message is PullMessage pullMessage) ||
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pullMessage.Puller.Owner != Owner)
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{
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return;
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}
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switch (message)
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{
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case PullStartedMessage msg:
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Pulling = msg.Pulled.Owner;
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break;
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case PullStoppedMessage _:
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Pulling = null;
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break;
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}
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}
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}
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}
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