Add client pulling prediction (#2041)
* WIP changes * Merge conflict fixes * Bring pull controlelr to current year * Sync and predict PullController on the client * Clean imports * Slow down pullers and make pulling tighter * Stop pulls on pullable or puller component removals * Make pulling not occur when moving towards the pulled entity
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@@ -1,22 +1,28 @@
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#nullable enable
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using System;
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using Content.Shared.GameObjects.EntitySystems;
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using System.Linq;
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using Robust.Shared.Containers;
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using Robust.Shared.GameObjects;
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using Robust.Shared.GameObjects.Components;
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using Robust.Shared.Interfaces.GameObjects;
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using Robust.Shared.Interfaces.Physics;
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using Robust.Shared.IoC;
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using Robust.Shared.Map;
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using Robust.Shared.Maths;
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using Robust.Shared.Physics;
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using Robust.Shared.Utility;
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using static Content.Shared.GameObjects.EntitySystems.SharedInteractionSystem;
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namespace Content.Shared.Physics.Pull
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{
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public class PullController : VirtualController
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{
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private const float DistBeforePull = 1.0f;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IPhysicsManager _physicsManager = default!;
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private const float DistBeforeStopPull = SharedInteractionSystem.InteractionRange;
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private const float DistBeforeStopPull = InteractionRange;
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private const float StopMoveThreshold = 0.25f;
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private IPhysicsComponent? _puller;
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@@ -26,81 +32,167 @@ namespace Content.Shared.Physics.Pull
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public IPhysicsComponent? Puller => _puller;
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public void StartPull(IPhysicsComponent puller)
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public EntityCoordinates? MovingTo
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{
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get => _movingTo;
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set
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{
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if (_movingTo == value || ControlledComponent == null)
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{
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return;
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}
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_movingTo = value;
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ControlledComponent.WakeBody();
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}
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}
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private float DistanceBeforeStopPull()
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{
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if (_puller == null)
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{
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return 0;
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}
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var aabbSize = _puller.AABB.Size;
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return (aabbSize.X > aabbSize.Y ? aabbSize.X : aabbSize.Y) + 0.15f;
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}
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private bool PullerMovingTowardsPulled()
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{
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if (_puller == null)
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{
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return false;
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}
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if (ControlledComponent == null)
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{
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return false;
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}
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if (_puller.LinearVelocity.EqualsApprox(Vector2.Zero))
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{
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return false;
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}
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var pullerTransform = _puller.Owner.Transform;
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var origin = pullerTransform.Coordinates.Position;
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var velocity = _puller.LinearVelocity.Normalized;
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var mapId = pullerTransform.MapPosition.MapId;
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var ray = new CollisionRay(origin, velocity, (int) CollisionGroup.AllMask);
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bool Predicate(IEntity e) => e != ControlledComponent.Owner;
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var rayResults =
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_physicsManager.IntersectRayWithPredicate(mapId, ray, DistanceBeforeStopPull() * 2, Predicate);
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return rayResults.Any();
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}
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public bool StartPull(IEntity entity)
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{
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DebugTools.AssertNotNull(entity);
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if (!entity.TryGetComponent(out IPhysicsComponent? physics))
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{
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return false;
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}
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return StartPull(physics);
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}
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public bool StartPull(IPhysicsComponent puller)
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{
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DebugTools.AssertNotNull(puller);
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if (_puller == puller)
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{
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return;
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return false;
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}
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_puller = puller;
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if (ControlledComponent == null)
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{
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return;
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return false;
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}
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ControlledComponent.WakeBody();
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_puller = puller;
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var message = new PullStartedMessage(this, _puller, ControlledComponent);
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_puller.Owner.SendMessage(null, message);
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ControlledComponent.Owner.SendMessage(null, message);
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_puller.Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, message);
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ControlledComponent.WakeBody();
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return true;
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}
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public void StopPull()
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public bool StopPull()
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{
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var oldPuller = _puller;
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if (oldPuller == null)
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{
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return;
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return false;
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}
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_puller = null;
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if (ControlledComponent == null)
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{
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return;
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return false;
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}
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ControlledComponent.WakeBody();
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var message = new PullStoppedMessage(this, oldPuller, ControlledComponent);
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var message = new PullStoppedMessage(oldPuller, ControlledComponent);
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oldPuller.Owner.SendMessage(null, message);
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ControlledComponent.Owner.SendMessage(null, message);
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oldPuller.Owner.EntityManager.EventBus.RaiseEvent(EventSource.Local, message);
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ControlledComponent.WakeBody();
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ControlledComponent.TryRemoveController<PullController>();
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return true;
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}
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public void TryMoveTo(EntityCoordinates from, EntityCoordinates to)
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public bool TryMoveTo(EntityCoordinates from, EntityCoordinates to)
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{
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if (_puller == null || ControlledComponent == null)
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{
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return;
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return false;
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}
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var entityManager = IoCManager.Resolve<IEntityManager>();
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if (!from.InRange(entityManager, to, SharedInteractionSystem.InteractionRange))
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if (!_puller.Owner.Transform.Coordinates.InRange(_entityManager, from, InteractionRange))
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{
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return;
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return false;
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}
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ControlledComponent.WakeBody();
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var dist = _puller.Owner.Transform.Coordinates.Position - to.Position;
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if (Math.Sqrt(dist.LengthSquared) > DistBeforeStopPull ||
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Math.Sqrt(dist.LengthSquared) < 0.25f)
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if (!_puller.Owner.Transform.Coordinates.InRange(_entityManager, to, InteractionRange))
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{
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return;
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return false;
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}
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_movingTo = to;
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if (!from.InRange(_entityManager, to, InteractionRange))
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{
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return false;
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}
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if (from.Position.EqualsApprox(to.Position))
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{
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return false;
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}
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if (!_puller.Owner.Transform.Coordinates.TryDistance(_entityManager, to, out var distance) ||
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Math.Sqrt(distance) > DistBeforeStopPull ||
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Math.Sqrt(distance) < StopMoveThreshold)
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{
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return false;
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}
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MovingTo = to;
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return true;
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}
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public override void UpdateBeforeProcessing()
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@@ -116,21 +208,20 @@ namespace Content.Shared.Physics.Pull
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return;
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}
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// Are we outside of pulling range?
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var dist = _puller.Owner.Transform.WorldPosition - ControlledComponent.Owner.Transform.WorldPosition;
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var distance = _puller.Owner.Transform.WorldPosition - ControlledComponent.Owner.Transform.WorldPosition;
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if (dist.Length > DistBeforeStopPull)
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if (distance.Length > DistBeforeStopPull)
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{
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StopPull();
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}
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else if (_movingTo.HasValue)
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else if (MovingTo.HasValue)
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{
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var diff = _movingTo.Value.Position - ControlledComponent.Owner.Transform.Coordinates.Position;
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var diff = MovingTo.Value.Position - ControlledComponent.Owner.Transform.Coordinates.Position;
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LinearVelocity = diff.Normalized * 5;
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}
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else if (dist.Length > DistBeforePull)
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else if (distance.Length > DistanceBeforeStopPull() && !PullerMovingTowardsPulled())
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{
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LinearVelocity = dist.Normalized * _puller.LinearVelocity.Length * 1.1f;
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LinearVelocity = distance.Normalized * _puller.LinearVelocity.Length * 1.5f;
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}
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else
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{
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@@ -144,18 +235,14 @@ namespace Content.Shared.Physics.Pull
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if (ControlledComponent == null)
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{
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_movingTo = null;
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MovingTo = null;
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return;
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}
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if (_movingTo == null)
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if (MovingTo != null &&
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ControlledComponent.Owner.Transform.Coordinates.Position.EqualsApprox(MovingTo.Value.Position, 0.01))
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{
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return;
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}
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if (ControlledComponent.Owner.Transform.Coordinates.Position.EqualsApprox(_movingTo.Value.Position, 0.01))
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{
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_movingTo = null;
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MovingTo = null;
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}
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}
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}
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@@ -5,13 +5,11 @@ namespace Content.Shared.Physics.Pull
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{
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public class PullMessage : ComponentMessage
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{
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public readonly PullController Controller;
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public readonly IPhysicsComponent Puller;
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public readonly IPhysicsComponent Pulled;
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protected PullMessage(PullController controller, IPhysicsComponent puller, IPhysicsComponent pulled)
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protected PullMessage(IPhysicsComponent puller, IPhysicsComponent pulled)
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{
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Controller = controller;
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Puller = puller;
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Pulled = pulled;
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}
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@@ -5,7 +5,7 @@ namespace Content.Shared.Physics.Pull
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public class PullStartedMessage : PullMessage
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{
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public PullStartedMessage(PullController controller, IPhysicsComponent puller, IPhysicsComponent pulled) :
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base(controller, puller, pulled)
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base(puller, pulled)
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{
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}
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}
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@@ -4,8 +4,7 @@ namespace Content.Shared.Physics.Pull
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{
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public class PullStoppedMessage : PullMessage
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{
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public PullStoppedMessage(PullController controller, IPhysicsComponent puller, IPhysicsComponent pulled) :
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base(controller, puller, pulled)
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public PullStoppedMessage(IPhysicsComponent puller, IPhysicsComponent pulled) : base(puller, pulled)
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{
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}
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}
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