Wire action cleanup (#13496)

This commit is contained in:
Leon Friedrich
2023-01-21 12:51:02 +13:00
committed by GitHub
parent 319cf162fd
commit b20b4b11cc
21 changed files with 294 additions and 627 deletions

View File

@@ -1,4 +1,3 @@
using Content.Server.Power.Components;
using Content.Server.Power.EntitySystems;
using Content.Shared.Administration.Logs;
using Content.Shared.Database;
@@ -7,15 +6,43 @@ using Content.Shared.Wires;
namespace Content.Server.Wires;
/// <summary><see cref="IWireAction" /></summary>
[ImplicitDataDefinitionForInheritors]
public abstract class BaseWireAction : IWireAction
{
private ISharedAdminLogManager _adminLogger = default!;
protected virtual string Text
/// <summary>
/// The loc-string of the text that gets returned by <see cref="GetStatusLightData(Wire)"/>. Also used for admin logging.
/// </summary>
[DataField("name")]
public abstract string Name { get; set; }
/// <summary>
/// Default color that gets returned by <see cref="GetStatusLightData(Wire)"/>.
/// </summary>
[DataField("color")]
public abstract Color Color { get; set; }
/// <summary>
/// If true, the default behavior of <see cref="GetStatusLightData(Wire)"/> will return an off-light when the
/// wire owner is not powered.
/// </summary>
[DataField("lightRequiresPower")]
public virtual bool LightRequiresPower { get; set; } = true;
public virtual StatusLightData? GetStatusLightData(Wire wire)
{
get => GetType().Name.Replace("WireAction", "");
set { }
if (LightRequiresPower && !IsPowered(wire.Owner))
return new StatusLightData(Color, StatusLightState.Off, Loc.GetString(Name));
var state = GetLightState(wire);
return state == null
? null
: new StatusLightData(Color, state.Value, Loc.GetString(Name));
}
public virtual StatusLightState? GetLightState(Wire wire) => null;
public IEntityManager EntityManager = default!;
public WiresSystem WiresSystem = default!;
@@ -32,31 +59,27 @@ public abstract class BaseWireAction : IWireAction
}
public virtual bool AddWire(Wire wire, int count) => count == 1;
public virtual bool Cut(EntityUid user, Wire wire)
public virtual bool Cut(EntityUid user, Wire wire) => Log(user, wire, "cut");
public virtual bool Mend(EntityUid user, Wire wire) => Log(user, wire, "mended");
public virtual void Pulse(EntityUid user, Wire wire) => Log(user, wire, "pulsed");
private bool Log(EntityUid user, Wire wire, string verb)
{
_adminLogger.Add(LogType.Action, LogImpact.Medium, $"{EntityManager.ToPrettyString(user):player} cut {wire.Color.Name()} {Text} in {EntityManager.ToPrettyString(wire.Owner)}");
return false;
}
public virtual bool Mend(EntityUid user, Wire wire)
{
_adminLogger.Add(LogType.Action, LogImpact.Medium, $"{EntityManager.ToPrettyString(user):player} mended {wire.Color.Name()} {Text} in {EntityManager.ToPrettyString(wire.Owner)}");
return false;
}
public virtual bool Pulse(EntityUid user, Wire wire)
{
_adminLogger.Add(LogType.Action, LogImpact.Medium, $"{EntityManager.ToPrettyString(user):player} pulsed {wire.Color.Name()} {Text} in {EntityManager.ToPrettyString(wire.Owner)}");
return false;
var player = EntityManager.ToPrettyString(user);
var owner = EntityManager.ToPrettyString(wire.Owner);
var name = Loc.GetString(Name);
var color = wire.Color.Name();
var action = GetType().Name;
// logs something like "... mended red POWR wire (PowerWireAction) in ...."
_adminLogger.Add(LogType.WireHacking, LogImpact.Medium, $"{player} {verb} {color} {name} wire ({action}) in {owner}");
return true;
}
public virtual void Update(Wire wire)
{
return;
}
public abstract StatusLightData? GetStatusLightData(Wire wire);
// most things that use wires are powered by *something*, so
//
// this isn't required by any wire system methods though, so whatever inherits it here
// can use it
/// <summary>
/// Utility function to check if this given entity is powered.
/// </summary>