Add emp grenade (#14393)
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17
Content.Server/Emp/EmpOnTriggerComponent.cs
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17
Content.Server/Emp/EmpOnTriggerComponent.cs
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@@ -0,0 +1,17 @@
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namespace Content.Server.Emp;
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/// <summary>
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/// Upon being triggered will EMP area around it.
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/// </summary>
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[RegisterComponent]
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sealed class EmpOnTriggerComponent : Component
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{
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[DataField("range"), ViewVariables(VVAccess.ReadWrite)]
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public float Range = 1.0f;
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/// <summary>
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/// How much energy will be consumed per battery in range
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/// </summary>
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[DataField("energyConsumption"), ViewVariables(VVAccess.ReadWrite)]
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public float EnergyConsumption;
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}
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39
Content.Server/Emp/EmpSystem.cs
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39
Content.Server/Emp/EmpSystem.cs
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@@ -0,0 +1,39 @@
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using Content.Server.Explosion.EntitySystems;
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using Robust.Shared.Map;
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namespace Content.Server.Emp;
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public sealed class EmpSystem : EntitySystem
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{
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[Dependency] private readonly EntityLookupSystem _lookup = default!;
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public const string EmpPulseEffectPrototype = "EffectEmpPulse";
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public const string EmpDisabledEffectPrototype = "EffectEmpDisabled";
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<EmpOnTriggerComponent, TriggerEvent>(HandleEmpTrigger);
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}
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public void EmpPulse(MapCoordinates coordinates, float range, float energyConsumption)
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{
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foreach (var uid in _lookup.GetEntitiesInRange(coordinates, range))
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{
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var ev = new EmpPulseEvent(energyConsumption, false);
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RaiseLocalEvent(uid, ref ev);
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if (ev.Affected)
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Spawn(EmpDisabledEffectPrototype, Transform(uid).Coordinates);
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}
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Spawn(EmpPulseEffectPrototype, coordinates);
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}
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private void HandleEmpTrigger(EntityUid uid, EmpOnTriggerComponent comp, TriggerEvent args)
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{
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EmpPulse(Transform(uid).Coordinates.ToMap(EntityManager), comp.Range, comp.EnergyConsumption);
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args.Handled = true;
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}
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}
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[ByRefEvent]
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public record struct EmpPulseEvent(float EnergyConsumption, bool Affected);
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@@ -22,6 +22,7 @@ using Robust.Shared.Containers;
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using Robust.Shared.Player;
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using Robust.Shared.Timing;
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using Content.Shared.DoAfter;
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using Content.Server.Emp;
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namespace Content.Server.Light.EntitySystems
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{
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@@ -63,6 +64,8 @@ namespace Content.Server.Light.EntitySystems
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SubscribeLocalEvent<PoweredLightComponent, PowerChangedEvent>(OnPowerChanged);
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SubscribeLocalEvent<PoweredLightComponent, DoAfterEvent>(OnDoAfter);
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SubscribeLocalEvent<PoweredLightComponent, EmpPulseEvent>(OnEmpPulse);
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}
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private void OnInit(EntityUid uid, PoweredLightComponent light, ComponentInit args)
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@@ -421,5 +424,11 @@ namespace Content.Server.Light.EntitySystems
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args.Handled = true;
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}
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private void OnEmpPulse(EntityUid uid, PoweredLightComponent component, ref EmpPulseEvent args)
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{
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args.Affected = true;
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TryDestroyBulb(uid, component);
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}
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}
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}
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@@ -1,3 +1,4 @@
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using Content.Server.Emp;
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using Content.Server.Popups;
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using Content.Server.Power.Components;
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using Content.Shared.Access.Components;
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@@ -44,6 +45,8 @@ namespace Content.Server.Power.EntitySystems
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SubscribeLocalEvent<ApcToolFinishedEvent>(OnToolFinished);
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SubscribeLocalEvent<ApcComponent, InteractUsingEvent>(OnInteractUsing);
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SubscribeLocalEvent<ApcComponent, ExaminedEvent>(OnExamine);
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SubscribeLocalEvent<ApcComponent, EmpPulseEvent>(OnEmpPulse);
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}
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// Change the APC's state only when the battery state changes, or when it's first created.
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@@ -247,5 +250,14 @@ namespace Content.Server.Power.EntitySystems
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? "apc-component-on-examine-panel-open"
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: "apc-component-on-examine-panel-closed"));
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}
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private void OnEmpPulse(EntityUid uid, ApcComponent component, ref EmpPulseEvent args)
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{
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if (component.MainBreakerEnabled)
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{
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args.Affected = true;
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ApcToggleBreaker(uid, component);
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}
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}
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}
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}
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@@ -1,4 +1,5 @@
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using Content.Server.Cargo.Systems;
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using Content.Server.Emp;
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using Content.Server.Power.Components;
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using Content.Shared.Examine;
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using Content.Shared.Rejuvenate;
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@@ -17,6 +18,7 @@ namespace Content.Server.Power.EntitySystems
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SubscribeLocalEvent<PowerNetworkBatteryComponent, RejuvenateEvent>(OnNetBatteryRejuvenate);
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SubscribeLocalEvent<BatteryComponent, RejuvenateEvent>(OnBatteryRejuvenate);
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SubscribeLocalEvent<BatteryComponent, PriceCalculationEvent>(CalculateBatteryPrice);
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SubscribeLocalEvent<BatteryComponent, EmpPulseEvent>(OnEmpPulse);
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SubscribeLocalEvent<NetworkBatteryPreSync>(PreSync);
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SubscribeLocalEvent<NetworkBatteryPostSync>(PostSync);
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@@ -87,5 +89,11 @@ namespace Content.Server.Power.EntitySystems
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{
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args.Price += component.CurrentCharge * component.PricePerJoule;
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}
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private void OnEmpPulse(EntityUid uid, BatteryComponent component, ref EmpPulseEvent args)
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{
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args.Affected = true;
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component.UseCharge(args.EnergyConsumption);
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}
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}
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}
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