Prune most yml ambientsound entries (#8573)
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17
Content.Client/Audio/AmbientOverlayCommand.cs
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17
Content.Client/Audio/AmbientOverlayCommand.cs
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@@ -0,0 +1,17 @@
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using Robust.Shared.Console;
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namespace Content.Client.Audio;
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public sealed class AmbientOverlayCommand : IConsoleCommand
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{
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public string Command => "showambient";
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public string Description => "Shows all AmbientSoundComponents in the viewport";
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public string Help => $"{Command}";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var system = IoCManager.Resolve<IEntitySystemManager>().GetEntitySystem<AmbientSoundSystem>();
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system.OverlayEnabled ^= true;
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shell.WriteLine($"Ambient sound overlay set to {system.OverlayEnabled}");
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}
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}
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56
Content.Client/Audio/AmbientSoundOverlay.cs
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56
Content.Client/Audio/AmbientSoundOverlay.cs
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@@ -0,0 +1,56 @@
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using Content.Shared.Audio;
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using Robust.Client.Graphics;
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using Robust.Shared.Enums;
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namespace Content.Client.Audio;
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/// <summary>
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/// Debug overlay that shows all ambientsound sources in range
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/// </summary>
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public sealed class AmbientSoundOverlay : Overlay
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{
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private IEntityManager _entManager;
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private AmbientSoundSystem _ambient;
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private EntityLookupSystem _lookup;
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public override OverlaySpace Space => OverlaySpace.WorldSpace;
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public AmbientSoundOverlay(IEntityManager entManager, AmbientSoundSystem ambient, EntityLookupSystem lookup)
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{
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_entManager = entManager;
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_ambient = ambient;
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_lookup = lookup;
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}
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protected override void Draw(in OverlayDrawArgs args)
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{
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var worldHandle = args.WorldHandle;
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var ambientQuery = _entManager.GetEntityQuery<AmbientSoundComponent>();
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var xformQuery = _entManager.GetEntityQuery<TransformComponent>();
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const float Size = 0.25f;
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const float Alpha = 0.25f;
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foreach (var ent in _lookup.GetEntitiesIntersecting(args.MapId, args.WorldBounds))
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{
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if (!ambientQuery.TryGetComponent(ent, out var ambientSound) ||
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!xformQuery.TryGetComponent(ent, out var xform)) continue;
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if (ambientSound.Enabled)
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{
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if (_ambient.IsActive(ambientSound))
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{
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worldHandle.DrawCircle(xform.WorldPosition, Size, Color.LightGreen.WithAlpha(Alpha * 2f));
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}
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else
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{
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worldHandle.DrawCircle(xform.WorldPosition, Size, Color.Orange.WithAlpha(Alpha));
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}
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}
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else
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{
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worldHandle.DrawCircle(xform.WorldPosition, Size, Color.Red.WithAlpha(Alpha));
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}
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}
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}
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}
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@@ -2,6 +2,7 @@ using System.Collections.Generic;
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using System.Linq;
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using Content.Shared.Audio;
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using Content.Shared.CCVar;
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using Robust.Client.Graphics;
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using Robust.Client.Player;
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using Robust.Shared.Audio;
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using Robust.Shared.Configuration;
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@@ -29,8 +30,9 @@ namespace Content.Client.Audio
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IRobustRandom _random = default!;
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private AmbientSoundOverlay? _overlay;
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private int _maxAmbientCount;
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private bool _overlayEnabled;
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private float _maxAmbientRange;
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private float _cooldown;
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private float _accumulator;
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@@ -45,7 +47,37 @@ namespace Content.Client.Audio
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private const float RangeBuffer = 3f;
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public bool OverlayEnabled
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{
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get => _overlayEnabled;
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set
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{
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if (_overlayEnabled == value) return;
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_overlayEnabled = value;
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var overlayManager = IoCManager.Resolve<IOverlayManager>();
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if (_overlayEnabled)
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{
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_overlay = new AmbientSoundOverlay(EntityManager, this, Get<EntityLookupSystem>());
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overlayManager.AddOverlay(_overlay);
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}
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else
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{
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overlayManager.RemoveOverlay(_overlay!);
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_overlay = null;
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}
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}
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}
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/// <summary>
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/// Is this AmbientSound actively playing right now?
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/// </summary>
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/// <param name="component"></param>
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/// <returns></returns>
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public bool IsActive(AmbientSoundComponent component)
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{
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return _playingSounds.ContainsKey(component);
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}
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public override void Initialize()
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{
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